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Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
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@@ -12,7 +12,8 @@
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<Texture Name="object_toki_objects_Tex_003DC0" OutName="tex_003DC0" Format="rgba16" Width="32" Height="32" Offset="0x3DC0"/>
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<Texture Name="object_toki_objects_Tex_0045C0" OutName="tex_0045C0" Format="i4" Width="64" Height="128" Offset="0x45C0"/>
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<Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
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<Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0"/>
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<Texture Name="object_toki_objects_Tex_0065C0" OutName="tex_0065C0" Format="rgba16" Width="16" Height="16" Offset="0x65C0"/>
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<Texture Name="object_toki_objects_Tex_0067C0" OutName="tex_0067C0" Format="rgba16" Width="32" Height="32" Offset="0x67C0"/>
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<Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0"/>
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<DList Name="object_toki_objects_DL_007440" Offset="0x7440"/> <!-- Door of Time left -->
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<DList Name="object_toki_objects_DL_007578" Offset="0x7578"/> <!-- Door of Time right -->
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