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https://github.com/zeldaret/oot
synced 2026-07-03 13:00:27 -04:00
Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums * gonna try struct instead of array * struct works. add docs too * inline function comments * fix function comment * name faces, move enums * rename textures * outnames * remove comments * change comment slightly * fixup face comments * review * offset comments * add and use PLAYER_FACE_MAX * typo * more comment on blinkDuration * another change to the comment
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@@ -225,17 +225,17 @@
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<Texture Name="gLinkAdultEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesClosedfTex" OutName="eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesRollLeftTex" OutName="eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5C00"/><!--Left from links perspective-->
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<Texture Name="gLinkAdultEyesRollRightTex" OutName="eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5C00"/><!--Right from links perspective-->
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<Texture Name="gLinkAdultEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesLeftTex" OutName="eyes_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesRightTex" OutName="eyes_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesWideTex" OutName="eyes_wide" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesDownTex" OutName="eyes_down" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEyesWincingTex" OutName="eyes_wincing" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5C00"/>
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<!--Mouth-->
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<Texture Name="gLinkAdultMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultMouthClosedTex" OutName="mouth_closed" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultMouthHalfTex" OutName="mouth_half" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5C00"/>
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<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
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@@ -186,17 +186,17 @@
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<Texture Name="gLinkChildEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesHalfTex" OutName="eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesClosedfTex" OutName="eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesRollLeftTex" OutName="eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5500"/><!--Left from links perspective-->
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<Texture Name="gLinkChildEyesRollRightTex" OutName="eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5500"/><!--Right from links perspective-->
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<Texture Name="gLinkChildEyesShockTex" OutName="eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesUnk1Tex" OutName="eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesUnk2Tex" OutName="eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesLeftTex" OutName="eyes_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesRightTex" OutName="eyes_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesWideTex" OutName="eyes_wide" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesDownTex" OutName="eyes_down" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildEyesWincingTex" OutName="eyes_wincing" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
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<!--Mouth-->
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<Texture Name="gLinkChildMouth1Tex" OutName="mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildMouth2Tex" OutName="mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildMouth3Tex" OutName="mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildMouth4Tex" OutName="mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildMouthClosedTex" OutName="mouth_closed" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildMouthHalfTex" OutName="mouth_half" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5500"/>
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<Texture Name="gLinkChildMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
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<!--Unused Vtx-->
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<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08" Static="On">
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