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Finish matching ique-cn (#2451)
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin subrepo: subdir: "tools/com-plugin" merged: "e8543312d" upstream: origin: "git@github.com:Thar0/com-plugin.git" branch: "main" commit: "e8543312d" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb" * ique-cn OK * Review suggestions * Most suggestions * git subrepo pull tools/com-plugin subrepo: subdir: "tools/com-plugin" merged: "81595ed1c" upstream: origin: "git@github.com:Thar0/com-plugin.git" branch: "main" commit: "81595ed1c" git-subrepo: version: "0.4.6" origin: "https://github.com/ingydotnet/git-subrepo" commit: "110b9eb" * Fix other versions
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@@ -902,9 +902,14 @@ static void* sPromptChoiceTexs[][2] = {
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#endif
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};
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//! @bug On the iQue version, kaleido bss is reported to be just 0x10 bytes large in the relocation section. This is
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//! likely due to not counting the size of COMMON symbols in the overlay. sPlayerPreRender was likely originally
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//! non-static, but we make it static here to match the bss order and patch the relocation section later in the build
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//! as our relocation generator does count COMMON symbols.
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static u8 D_808321A8[5];
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static PreRender sPlayerPreRender;
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static void* sPreRenderCvg;
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void* sPreRenderCvg;
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void KaleidoScope_SetupPlayerPreRender(PlayState* play) {
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Gfx* gfx;
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