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Player animation offsets (#762)
* Changed PlayerAnimations to be named with offsets * named hover boots timer * update EnIshi sCylinderInits
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@@ -1364,7 +1364,7 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
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gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
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SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayer488Anim, 9, ptr,
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SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr,
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ptr, PLAYER_LIMB_MAX);
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return size + 0x8890;
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