mirror of
https://github.com/zeldaret/oot
synced 2026-08-22 06:44:46 -04:00
Texture alignment macro and a bit of cleaning (#927)
* Add ALIGNED8 * Add designated initializers for cutscene macros * Fix typo in ovl_Boss_Sst XML * Fix extraction of ovlMagicDark * names suggestions * Remove braces * fix
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
|
||||
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
|
||||
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
|
||||
<Texture Name="gLinkTunic4Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
|
||||
<Texture Name="gLinkTunic4Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
|
||||
<Array Name="D_04002040" Count="24" Offset="0x2040">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
|
||||
@@ -4,17 +4,17 @@
|
||||
<Limb Name="gEnHeishiRootLimb" LimbType="Standard" Offset="0xB9C8"/>
|
||||
<Limb Name="gEnHeishiTorsoLimb" LimbType="Standard" Offset="0xB9D4"/>
|
||||
<Limb Name="gEnHeishiLeftThighLimb" LimbType="Standard" Offset="0xB9E0"/>
|
||||
<Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/>
|
||||
<Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/>
|
||||
<Limb Name="gEnHeishiLeftFootLimb" LimbType="Standard" Offset="0xB9F8"/>
|
||||
<Limb Name="gEnHeishiRightThighLimb" LimbType="Standard" Offset="0xBA04"/>
|
||||
<Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/>
|
||||
<Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/>
|
||||
<Limb Name="gEnHeishiRightFootLimb" LimbType="Standard" Offset="0xBA1C"/>
|
||||
<Limb Name="gEnHeishiChestLimb" LimbType="Standard" Offset="0xBA28"/>
|
||||
<Limb Name="gEnHeishiLeftUpperArmLimb" LimbType="Standard" Offset="0xBA34"/>
|
||||
<Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/>
|
||||
<Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/>
|
||||
<Limb Name="gEnHeishiLeftHandLimb" LimbType="Standard" Offset="0xBA4C"/>
|
||||
<Limb Name="gEnHeishiRightUpperArmLimb" LimbType="Standard" Offset="0xBA58"/>
|
||||
<Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/>
|
||||
<Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/>
|
||||
<Limb Name="gEnHeishiRightHandLimb" LimbType="Standard" Offset="0xBA70"/>
|
||||
<Limb Name="gEnHeishiRightHeadLimb" LimbType="Standard" Offset="0xBA7C"/>
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
<Texture Name="gBrokenDrawbridgeDirtTex" OutName="broken_drawbridge_dirt" Format="rgba16" Width="16" Height="16" Offset="0x1320"/>
|
||||
<Texture Name="gBrokenDrawbridgeChainTex" OutName="broken_drawbridge_chain" Format="rgba16" Width="8" Height="16" Offset="0x1520"/>
|
||||
<Collision Name="gBrokenDrawbridgeCol" Offset="0x908"/>
|
||||
|
||||
<DList Name="gBarbedWireFenceDL" Offset="0x980"/>
|
||||
|
||||
<DList Name="gBarbedWireFenceDL" Offset="0x980"/>
|
||||
<Texture Name="gBarbedWireFenceTex" OutName="barbed_wire_fence" Format="rgba16" Width="32" Height="32" Offset="0x1620"/>
|
||||
<Collision Name="gBarbedWireFenceCol" Offset="0xAF0"/>
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user