Texture alignment macro and a bit of cleaning (#927)

* Add ALIGNED8

* Add designated initializers for cutscene macros

* Fix typo in ovl_Boss_Sst XML

* Fix extraction of ovlMagicDark

* names suggestions

* Remove braces

* fix
This commit is contained in:
Anghelo Carvajal
2021-11-24 23:41:23 -03:00
committed by GitHub
parent 665283432b
commit c36decaf50
10 changed files with 31 additions and 17 deletions
+4 -4
View File
@@ -4,17 +4,17 @@
<Limb Name="gEnHeishiRootLimb" LimbType="Standard" Offset="0xB9C8"/>
<Limb Name="gEnHeishiTorsoLimb" LimbType="Standard" Offset="0xB9D4"/>
<Limb Name="gEnHeishiLeftThighLimb" LimbType="Standard" Offset="0xB9E0"/>
<Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/>
<Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/>
<Limb Name="gEnHeishiLeftFootLimb" LimbType="Standard" Offset="0xB9F8"/>
<Limb Name="gEnHeishiRightThighLimb" LimbType="Standard" Offset="0xBA04"/>
<Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/>
<Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/>
<Limb Name="gEnHeishiRightFootLimb" LimbType="Standard" Offset="0xBA1C"/>
<Limb Name="gEnHeishiChestLimb" LimbType="Standard" Offset="0xBA28"/>
<Limb Name="gEnHeishiLeftUpperArmLimb" LimbType="Standard" Offset="0xBA34"/>
<Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/>
<Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/>
<Limb Name="gEnHeishiLeftHandLimb" LimbType="Standard" Offset="0xBA4C"/>
<Limb Name="gEnHeishiRightUpperArmLimb" LimbType="Standard" Offset="0xBA58"/>
<Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/>
<Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/>
<Limb Name="gEnHeishiRightHandLimb" LimbType="Standard" Offset="0xBA70"/>
<Limb Name="gEnHeishiRightHeadLimb" LimbType="Standard" Offset="0xBA7C"/>