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z_actor documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@@ -269,7 +269,7 @@ void Scene_CommandObjectList(PlayState* play, SceneCmd* cmd) {
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status2++;
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}
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play->objectCtx.num = i;
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func_80031A28(play, &play->actorCtx);
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Actor_KillAllWithMissingObject(play, &play->actorCtx);
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continue;
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}
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