From c57c0f13fcd2d83d412641e71de05153c20fd6d3 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Wed, 29 Sep 2021 01:53:56 +0200 Subject: [PATCH] Format all translation comments like `// "..."` (hopefully all of them) (#986) * Format all translation comments like `// "..."` (hopefully all of them) * Move translation comments to before on long lines Located them with `grep -r src -e '^[^(]*);[ ]*//'` Regex `osSyncPrintf\([^;]*\n.*//` didn't find more * Format two more --- src/code/__osMalloc.c | 18 ++-- src/code/code_800430A0.c | 2 +- src/code/db_camera.c | 16 +-- src/code/debug_malloc.c | 12 +-- src/code/graph.c | 12 +-- src/code/irqmgr.c | 4 +- src/code/padmgr.c | 2 +- src/code/sched.c | 2 +- src/code/system_malloc.c | 12 +-- src/code/z_camera.c | 2 +- src/code/z_fbdemo_fade.c | 2 +- src/code/z_jpeg.c | 6 +- .../actors/ovl_Bg_Bombwall/z_bg_bombwall.c | 2 +- .../ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c | 12 +-- .../ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c | 4 +- .../ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c | 2 +- .../ovl_Bg_Jya_1flift/z_bg_jya_1flift.c | 4 +- .../ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c | 8 +- .../z_bg_jya_bombchuiwa.c | 2 +- .../ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c | 6 +- .../actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c | 6 +- .../actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c | 4 +- .../ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c | 12 +-- .../ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c | 10 +- .../ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c | 8 +- .../ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c | 6 +- .../ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c | 4 +- .../z_bg_mori_kaitenkabe.c | 4 +- .../z_bg_mori_rakkatenjo.c | 8 +- .../z_bg_spot01_objects2.c | 4 +- .../z_bg_spot08_iceblock.c | 6 +- .../ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c | 2 +- src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c | 8 +- src/overlays/actors/ovl_Demo_Du/z_demo_du.c | 6 +- src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c | 8 +- src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c | 6 +- src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c | 14 +-- src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c | 6 +- src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c | 8 +- .../actors/ovl_Demo_Kekkai/z_demo_kekkai.c | 2 +- .../actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c | 2 +- .../actors/ovl_En_Anubice/z_en_anubice.c | 4 +- .../ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c | 14 +-- .../ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c | 4 +- .../actors/ovl_En_Changer/z_en_changer.c | 30 +++--- src/overlays/actors/ovl_En_Dns/z_en_dns.c | 8 +- .../actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c | 22 ++-- .../actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c | 8 +- .../actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c | 10 +- .../actors/ovl_En_Encount1/z_en_encount1.c | 18 ++-- .../actors/ovl_En_Ex_Item/z_en_ex_item.c | 18 ++-- .../actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c | 2 +- src/overlays/actors/ovl_En_Fish/z_en_fish.c | 8 +- src/overlays/actors/ovl_En_Ge1/z_en_ge1.c | 4 +- src/overlays/actors/ovl_En_Ge2/z_en_ge2.c | 4 +- src/overlays/actors/ovl_En_GirlA/z_en_girla.c | 100 +++++++++--------- src/overlays/actors/ovl_En_Gm/z_en_gm.c | 2 +- src/overlays/actors/ovl_En_Guest/z_en_guest.c | 2 +- .../actors/ovl_En_Heishi2/z_en_heishi2.c | 2 +- .../z_en_horse_game_check.c | 2 +- src/overlays/actors/ovl_En_Hs/z_en_hs.c | 6 +- .../actors/ovl_En_Insect/z_en_insect.c | 4 +- .../actors/ovl_En_Kakasi/z_en_kakasi.c | 4 +- .../actors/ovl_En_Kakasi2/z_en_kakasi2.c | 12 +-- .../actors/ovl_En_Kakasi3/z_en_kakasi3.c | 6 +- src/overlays/actors/ovl_En_Ko/z_en_ko.c | 2 +- src/overlays/actors/ovl_En_Kusa/z_en_kusa.c | 2 +- .../actors/ovl_En_Niw_Lady/z_en_niw_lady.c | 4 +- src/overlays/actors/ovl_En_Ny/z_en_ny.c | 4 +- src/overlays/actors/ovl_En_Owl/z_en_owl.c | 24 ++--- src/overlays/actors/ovl_En_Reeba/z_en_reeba.c | 2 +- src/overlays/actors/ovl_En_Rr/z_en_rr.c | 8 +- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 14 +-- src/overlays/actors/ovl_En_Ru2/z_en_ru2.c | 10 +- src/overlays/actors/ovl_En_Sb/z_en_sb.c | 2 +- .../ovl_En_Syateki_Itm/z_en_syateki_itm.c | 8 +- .../ovl_En_Syateki_Man/z_en_syateki_man.c | 6 +- .../ovl_En_Syateki_Niw/z_en_syateki_niw.c | 4 +- .../ovl_En_Takara_Man/z_en_takara_man.c | 4 +- src/overlays/actors/ovl_En_Tite/z_en_tite.c | 2 +- .../actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c | 4 +- .../ovl_En_Weather_Tag/z_en_weather_tag.c | 16 +-- .../ovl_En_Wonder_Item/z_en_wonder_item.c | 4 +- .../ovl_En_Wonder_Talk/z_en_wonder_talk.c | 34 +++--- .../ovl_En_Wonder_Talk2/z_en_wonder_talk2.c | 52 ++++----- .../actors/ovl_Magic_Wind/z_magic_wind.c | 8 +- src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c | 4 +- src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c | 8 +- .../actors/ovl_Obj_Kibako/z_obj_kibako.c | 2 +- .../actors/ovl_Obj_Kibako2/z_obj_kibako2.c | 2 +- .../ovl_Obj_Lightswitch/z_obj_lightswitch.c | 4 +- .../ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c | 2 +- .../actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c | 8 +- .../actors/ovl_Obj_Switch/z_obj_switch.c | 2 +- .../actors/ovl_Oceff_Spot/z_oceff_spot.c | 4 +- 95 files changed, 404 insertions(+), 404 deletions(-) diff --git a/src/code/__osMalloc.c b/src/code/__osMalloc.c index b42effe081..113e1444f0 100644 --- a/src/code/__osMalloc.c +++ b/src/code/__osMalloc.c @@ -421,16 +421,16 @@ void __osFree_NoLock(Arena* arena, void* ptr) { node = (ArenaNode*)((u32)ptr - sizeof(ArenaNode)); if (node == NULL || node->magic != NODE_MAGIC) { - osSyncPrintf(VT_COL(RED, WHITE) "__osFree:不正解放(%08x)\n" VT_RST, - ptr); // __osFree: Unauthorized release (%08x) + // "__osFree: Unauthorized release (%08x)" + osSyncPrintf(VT_COL(RED, WHITE) "__osFree:不正解放(%08x)\n" VT_RST, ptr); return; } if (node->isFree) { - osSyncPrintf(VT_COL(RED, WHITE) "__osFree:二重解放(%08x)\n" VT_RST, ptr); // __osFree: Double release (%08x) + osSyncPrintf(VT_COL(RED, WHITE) "__osFree:二重解放(%08x)\n" VT_RST, ptr); // "__osFree: Double release (%08x)" return; } if (arena != node->arena && arena != NULL) { - // __osFree:Tried to release in a different way than when it was secured (%08x:%08x) + // "__osFree:Tried to release in a different way than when it was secured (%08x:%08x)" osSyncPrintf(VT_COL(RED, WHITE) "__osFree:確保時と違う方法で解放しようとした (%08x:%08x)\n" VT_RST, arena, node->arena); return; @@ -490,17 +490,17 @@ void __osFree_NoLockDebug(Arena* arena, void* ptr, const char* file, s32 line) { node = (ArenaNode*)((u32)ptr - sizeof(ArenaNode)); if (node == NULL || node->magic != NODE_MAGIC) { - osSyncPrintf(VT_COL(RED, WHITE) "__osFree:不正解放(%08x) [%s:%d ]\n" VT_RST, ptr, file, - line); // __osFree: Unauthorized release (%08x) + // "__osFree: Unauthorized release (%08x)" + osSyncPrintf(VT_COL(RED, WHITE) "__osFree:不正解放(%08x) [%s:%d ]\n" VT_RST, ptr, file, line); return; } if (node->isFree) { - osSyncPrintf(VT_COL(RED, WHITE) "__osFree:二重解放(%08x) [%s:%d ]\n" VT_RST, ptr, file, - line); // __osFree: Double release (%08x) + // "__osFree: Double release (%08x)" + osSyncPrintf(VT_COL(RED, WHITE) "__osFree:二重解放(%08x) [%s:%d ]\n" VT_RST, ptr, file, line); return; } if (arena != node->arena && arena != NULL) { - // __osFree:Tried to release in a different way than when it was secured (%08x:%08x) + // "__osFree:Tried to release in a different way than when it was secured (%08x:%08x)" osSyncPrintf(VT_COL(RED, WHITE) "__osFree:確保時と違う方法で解放しようとした (%08x:%08x)\n" VT_RST, arena, node->arena); return; diff --git a/src/code/code_800430A0.c b/src/code/code_800430A0.c index 742aa2ea06..b571297f5f 100644 --- a/src/code/code_800430A0.c +++ b/src/code/code_800430A0.c @@ -30,7 +30,7 @@ void func_800430A0(CollisionContext* colCtx, s32 bgId, Actor* actor) { osSyncPrintf(VT_FGCOL(RED)); //! @bug file and line are not passed to osSyncPrintf - // Position is not valid + // "Position is not valid" osSyncPrintf( "BGCheckCollection_typicalActorPos():位置が妥当ではありません。\npos (%f,%f,%f) file:%s line:%d\n", pos.x, pos.y, pos.z); diff --git a/src/code/db_camera.c b/src/code/db_camera.c index d81b0267e2..57a20191ee 100644 --- a/src/code/db_camera.c +++ b/src/code/db_camera.c @@ -27,10 +27,10 @@ const char* D_8012CF48 = "\x8Cメモリ\x8Dガタリマセン"; const char* D_8012CF4C = "p"; const char* D_8012CF50[] = { "e", "s", "l", "c" }; -const char* D_8012CF60[] = { "\x8Cメモリパック" }; // Mempak -const char* D_8012CF64 = "\x8Cセーブ"; // Save -const char* D_8012CF68 = "\x8Cロード"; // Load -const char* D_8012CF6C = "\x8Cクリア-"; // Clear +const char* D_8012CF60[] = { "\x8Cメモリパック" }; // "Mempak" +const char* D_8012CF64 = "\x8Cセーブ"; // "Save" +const char* D_8012CF68 = "\x8Cロード"; // "Load" +const char* D_8012CF6C = "\x8Cクリア-"; // "Clear" const char* D_8012CF70 = "\x8Dヲヌカナイデネ"; const char* D_8012CF74 = "FREE BYTE"; @@ -1519,14 +1519,14 @@ char DbCamera_InitCut(s32 idx, DbCameraSub* sub) { i = sub->nPoints * sizeof(CutsceneCameraPoint); sDbCameraCuts[idx].lookAt = DebugArena_MallocDebug(i, "../db_camera.c", 2748); if (sDbCameraCuts[idx].lookAt == NULL) { - // Debug camera memory allocation failure + // "Debug camera memory allocation failure" osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2751); return '?'; } sDbCameraCuts[idx].position = DebugArena_MallocDebug(i, "../db_camera.c", 2754); if (sDbCameraCuts[idx].position == NULL) { - // Debug camera memory allocation failure + // "Debug camera memory allocation failure" osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2757); DebugArena_FreeDebug(sDbCameraCuts[idx].lookAt, "../db_camera.c", 2758); sDbCameraCuts[idx].lookAt = NULL; @@ -1604,7 +1604,7 @@ s32 DbCamera_LoadCallback(char* c) { sDbCameraCuts[i].lookAt = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2844); if (sDbCameraCuts[i].lookAt == NULL) { - // Debug camera memory allocation failure + // "Debug camera memory allocation failure" osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2847); return false; } @@ -1615,7 +1615,7 @@ s32 DbCamera_LoadCallback(char* c) { sDbCameraCuts[i].position = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2855); if (sDbCameraCuts[i].position == NULL) { - // Debug camera memory allocation failure + // "Debug camera memory allocation failure" osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2858); return false; } diff --git a/src/code/debug_malloc.c b/src/code/debug_malloc.c index 73ae713216..ac67e507b7 100644 --- a/src/code/debug_malloc.c +++ b/src/code/debug_malloc.c @@ -24,40 +24,40 @@ void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* void* DebugArena_Malloc(u32 size) { void* ptr = __osMalloc(&sDebugArena, size); - DebugArena_CheckPointer(ptr, size, "debug_malloc", "確保"); // Secure + DebugArena_CheckPointer(ptr, size, "debug_malloc", "確保"); // "Secure" return ptr; } void* DebugArena_MallocDebug(u32 size, const char* file, s32 line) { void* ptr = __osMallocDebug(&sDebugArena, size, file, line); - DebugArena_CheckPointer(ptr, size, "debug_malloc_DEBUG", "確保"); // Secure + DebugArena_CheckPointer(ptr, size, "debug_malloc_DEBUG", "確保"); // "Secure" return ptr; } void* DebugArena_MallocR(u32 size) { void* ptr = __osMallocR(&sDebugArena, size); - DebugArena_CheckPointer(ptr, size, "debug_malloc_r", "確保"); // Secure + DebugArena_CheckPointer(ptr, size, "debug_malloc_r", "確保"); // "Secure" return ptr; } void* DebugArena_MallocRDebug(u32 size, const char* file, s32 line) { void* ptr = __osMallocRDebug(&sDebugArena, size, file, line); - DebugArena_CheckPointer(ptr, size, "debug_malloc_r_DEBUG", "確保"); // Secure + DebugArena_CheckPointer(ptr, size, "debug_malloc_r_DEBUG", "確保"); // "Secure" return ptr; } void* DebugArena_Realloc(void* ptr, u32 newSize) { ptr = __osRealloc(&sDebugArena, ptr, newSize); - DebugArena_CheckPointer(ptr, newSize, "debug_realloc", "再確保"); // Re-securing + DebugArena_CheckPointer(ptr, newSize, "debug_realloc", "再確保"); // "Re-securing" return ptr; } void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line) { ptr = __osReallocDebug(&sDebugArena, ptr, newSize, file, line); - DebugArena_CheckPointer(ptr, newSize, "debug_realloc_DEBUG", "再確保"); // Re-securing + DebugArena_CheckPointer(ptr, newSize, "debug_realloc_DEBUG", "再確保"); // "Re-securing" return ptr; } diff --git a/src/code/graph.c b/src/code/graph.c index ad960cf063..aa35b5287c 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -324,14 +324,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (pool->headMagic != GFXPOOL_HEAD_MAGIC) { //! @bug (?) : devs might've forgotten "problem = true;" osSyncPrintf("%c", 7); - // Dynamic area head is destroyed + // "Dynamic area head is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); Fault_AddHungupAndCrash("../graph.c", 1070); } if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) { problem = true; osSyncPrintf("%c", 7); - // Dynamic region tail is destroyed + // "Dynamic region tail is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST); Fault_AddHungupAndCrash("../graph.c", 1076); } @@ -340,19 +340,19 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (THGA_IsCrash(&gfxCtx->polyOpa)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 0 is dead + // "Zelda 0 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST); } if (THGA_IsCrash(&gfxCtx->polyXlu)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 1 is dead + // "Zelda 1 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST); } if (THGA_IsCrash(&gfxCtx->overlay)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 4 is dead + // "Zelda 4 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST); } @@ -389,7 +389,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { } if (D_8012DBC0 && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) { - // To reset mode + // "To reset mode" osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST); SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIContext); gameState->running = false; diff --git a/src/code/irqmgr.c b/src/code/irqmgr.c index 782a247789..6f5fe105bd 100644 --- a/src/code/irqmgr.c +++ b/src/code/irqmgr.c @@ -71,7 +71,7 @@ void IrqMgr_SendMesgForClient(IrqMgr* this, OSMesg msg) { while (iter != NULL) { if (iter->queue->validCount >= iter->queue->msgCount) { - // irqmgr_SendMesgForClient: Message queue is overflowing mq=%08x cnt=%d + // "irqmgr_SendMesgForClient: Message queue is overflowing mq=%08x cnt=%d" osSyncPrintf( VT_COL(RED, WHITE) "irqmgr_SendMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d\n" VT_RST, iter->queue, iter->queue->validCount); @@ -88,7 +88,7 @@ void IrqMgr_JamMesgForClient(IrqMgr* this, OSMesg msg) { while (iter != NULL) { if (iter->queue->validCount >= iter->queue->msgCount) { - // irqmgr_JamMesgForClient: Message queue is overflowing mq=%08x cnt=%d + // "irqmgr_JamMesgForClient: Message queue is overflowing mq=%08x cnt=%d" osSyncPrintf( VT_COL(RED, WHITE) "irqmgr_JamMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d\n" VT_RST, iter->queue, iter->queue->validCount); diff --git a/src/code/padmgr.c b/src/code/padmgr.c index e7303e830a..02477e205d 100644 --- a/src/code/padmgr.c +++ b/src/code/padmgr.c @@ -75,7 +75,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) { if (osSetRumble(&padMgr->pfs[i], temp) != 0) { padMgr->pakType[i] = 0; osSyncPrintf(VT_FGCOL(YELLOW)); - // "A communication error has occurred with the vibraton pack" + // "A communication error has occurred with the vibration pack" osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました"); osSyncPrintf(VT_RST); } else { diff --git a/src/code/sched.c b/src/code/sched.c index 95385f1272..c478114f64 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -436,7 +436,7 @@ void Sched_ThreadEntry(void* arg) { while (true) { if (sLogScheduler) { - // %08d: standby + // "%08d: standby" osSyncPrintf("%08d:待機中\n", (u32)OS_CYCLES_TO_USEC(osGetTime())); } diff --git a/src/code/system_malloc.c b/src/code/system_malloc.c index c0fb70bc2c..d9085c12f1 100644 --- a/src/code/system_malloc.c +++ b/src/code/system_malloc.c @@ -24,40 +24,40 @@ void SystemArena_CheckPointer(void* ptr, u32 size, const char* name, const char* void* SystemArena_Malloc(u32 size) { void* ptr = __osMalloc(&gSystemArena, size); - SystemArena_CheckPointer(ptr, size, "malloc", "確保"); // Secure + SystemArena_CheckPointer(ptr, size, "malloc", "確保"); // "Secure" return ptr; } void* SystemArena_MallocDebug(u32 size, const char* file, s32 line) { void* ptr = __osMallocDebug(&gSystemArena, size, file, line); - SystemArena_CheckPointer(ptr, size, "malloc_DEBUG", "確保"); // Secure + SystemArena_CheckPointer(ptr, size, "malloc_DEBUG", "確保"); // "Secure" return ptr; } void* SystemArena_MallocR(u32 size) { void* ptr = __osMallocR(&gSystemArena, size); - SystemArena_CheckPointer(ptr, size, "malloc_r", "確保"); // Secure + SystemArena_CheckPointer(ptr, size, "malloc_r", "確保"); // "Secure" return ptr; } void* SystemArena_MallocRDebug(u32 size, const char* file, s32 line) { void* ptr = __osMallocRDebug(&gSystemArena, size, file, line); - SystemArena_CheckPointer(ptr, size, "malloc_r_DEBUG", "確保"); // Secure + SystemArena_CheckPointer(ptr, size, "malloc_r_DEBUG", "確保"); // "Secure" return ptr; } void* SystemArena_Realloc(void* ptr, u32 newSize) { ptr = __osRealloc(&gSystemArena, ptr, newSize); - SystemArena_CheckPointer(ptr, newSize, "realloc", "再確保"); // Re-securing + SystemArena_CheckPointer(ptr, newSize, "realloc", "再確保"); // "Re-securing" return ptr; } void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line) { ptr = __osReallocDebug(&gSystemArena, ptr, newSize, file, line); - SystemArena_CheckPointer(ptr, newSize, "realloc_DEBUG", "再確保"); // Re-securing + SystemArena_CheckPointer(ptr, newSize, "realloc_DEBUG", "再確保"); // "Re-securing" return ptr; } diff --git a/src/code/z_camera.c b/src/code/z_camera.c index ece32d45a9..9f64831867 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -5529,7 +5529,7 @@ s32 Camera_Demo1(Camera* camera) { anim->keyframe = 0; anim->curFrame = 0.0f; camera->animState++; - // absolute / relative + // "absolute" : "relative" osSyncPrintf(VT_SGR("1") "%06u:" VT_RST " camera: spline demo: start %s \n", camera->globalCtx->state.frames, *relativeToPlayer == 0 ? "絶対" : "相対"); diff --git a/src/code/z_fbdemo_fade.c b/src/code/z_fbdemo_fade.c index 79c922c731..518c31c332 100644 --- a/src/code/z_fbdemo_fade.c +++ b/src/code/z_fbdemo_fade.c @@ -56,7 +56,7 @@ void TransitionFade_Update(void* thisx, s32 updateRate) { this->isDone = 1; } if (!gSaveContext.fadeDuration) { - // Divide by 0! Zero is included in ZCommonGet fade_speed + // "Divide by 0! Zero is included in ZCommonGet fade_speed" osSyncPrintf(VT_COL(RED, WHITE) "0除算! ZCommonGet fade_speed に0がはいってる" VT_RST); } diff --git a/src/code/z_jpeg.c b/src/code/z_jpeg.c index 8dd991a157..6f57e12ace 100644 --- a/src/code/z_jpeg.c +++ b/src/code/z_jpeg.c @@ -179,9 +179,9 @@ void Jpeg_ParseMarkers(u8* ptr, JpegContext* ctx) { // Start of Frame, stores important metadata of the image. // Only used for extracting the sampling factors (ctx->mode). osSyncPrintf("MARKER_SOF %d " - "精度%02x " // accuracy - "垂直%d " // vertical - "水平%d " // horizontal + "精度%02x " // "accuracy" + "垂直%d " // "vertical" + "水平%d " // "horizontal" "compo%02x " "(1:Y)%d (H0=2,V0=1(422) or 2(420))%02x (量子化テーブル)%02x " "(2:Cb)%d (H1=1,V1=1)%02x (量子化テーブル)%02x " diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c index 00f8ccae6f..b06cb6e1b1 100644 --- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c @@ -93,7 +93,7 @@ void BgBombwall_InitDynapoly(BgBombwall* this, GlobalContext* globalCtx) { this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG login failed + // "Warning : move BG login failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_bombwall.c", 243, this->dyna.actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 6259fb0711..e001ab6120 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -90,12 +90,12 @@ void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) { this->actor.focus.pos = this->actor.world.pos; if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) { - // Great Fairy Fountain + // "Great Fairy Fountain" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d\n" VT_RST, globalCtx->curSpawn); SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGreatFairySkel, &gGreatFairySittingTransitionAnim, this->jointTable, this->morphTable, 28); } else { - // Stone/Jewel Fairy Fountain + // "Stone/Jewel Fairy Fountain" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 石妖精の泉 ☆☆☆☆☆ %d\n" VT_RST, globalCtx->curSpawn); SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGreatFairySkel, &gGreatFairyLayingDownTransitionAnim, this->jointTable, this->morphTable, 28); @@ -210,7 +210,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) { s32 givingReward; func_8002DF54(globalCtx, &this->actor, 1); - // Mode + // "Mode" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n" VT_RST, globalCtx->msgCtx.unk_E3EE); givingReward = false; @@ -236,7 +236,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) { switch (this->fountainType) { case FAIRY_UPGRADE_MAGIC: if (!gSaveContext.magicAcquired || BREG(2)) { - // Spin Attack speed UP + // "Spin Attack speed UP" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 回転切り速度UP ☆☆☆☆☆ \n" VT_RST); this->givingSpell = true; givingReward = true; @@ -244,7 +244,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) { break; case FAIRY_UPGRADE_DOUBLE_MAGIC: if (!gSaveContext.doubleMagic) { - // Magic Meter doubled + // "Magic Meter doubled" osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 魔法ゲージメーター倍増 ☆☆☆☆☆ \n" VT_RST); this->givingSpell = true; givingReward = true; @@ -252,7 +252,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) { break; case FAIRY_UPGRADE_HALF_DAMAGE: if (!gSaveContext.doubleDefense) { - // Damage halved + // "Damage halved" osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆ \n" VT_RST); this->givingSpell = true; givingReward = true; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c index 21d90193ea..9c75f4e491 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c @@ -76,7 +76,7 @@ void BgHidanCurtain_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_SetFocus(&this->actor, 20.0f); this->type = (thisx->params >> 0xC) & 0xF; if (this->type > 6) { - // Type is not set + // "Type is not set" osSyncPrintf("Error : object のタイプが設定されていない(%s %d)(arg_data 0x%04x)\n", "../z_bg_hidan_curtain.c", 352, this->actor.params); Actor_Kill(&this->actor); @@ -89,7 +89,7 @@ void BgHidanCurtain_Init(Actor* thisx, GlobalContext* globalCtx) { thisx->params &= 0x3F; if ((this->actor.params < 0) || (this->actor.params > 0x3F)) { - // Save bit is not set + // "Save bit is not set" osSyncPrintf("Warning : object のセーブビットが設定されていない(%s %d)(arg_data 0x%04x)\n", "../z_bg_hidan_curtain.c", 373, this->actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c index 8516d4b7fc..fc4da74626 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c +++ b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c @@ -110,7 +110,7 @@ void func_80890874(BgIceShelter* this, GlobalContext* globalCtx, CollisionHeader this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG registration failed + // "Warning : move BG registration failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_ice_shelter.c", 362, this->dyna.actor.id, this->dyna.actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index 4cfa724e6a..386ec49cc9 100644 --- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -78,7 +78,7 @@ void BgJya1flift_InitDynapoly(BgJya1flift* this, GlobalContext* globalCtx, Colli this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG login failed + // "Warning : move BG login failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_1flift.c", 179, this->dyna.actor.id, this->dyna.actor.params); } @@ -94,7 +94,7 @@ void BgJya1flift_InitCollision(Actor* thisx, GlobalContext* globalCtx) { void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJya1flift* this = THIS; - // 1 F lift + // "1 F lift" osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sIsSpawned, globalCtx->roomCtx.curRoom.num); this->hasInitialized = false; if (sIsSpawned) { diff --git a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index 82a7f0a80f..c187ec6128 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -77,7 +77,7 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, GlobalContext* globalCtx) { } if (curCobraInfo->cobra->dyna.actor.update == NULL) { - // Cobra deleted + // "Cobra deleted" osSyncPrintf("Error : コブラ削除された (%s %d)\n", "../z_bg_jya_bigmirror.c", 203); } } else { @@ -87,7 +87,7 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, GlobalContext* globalCtx) { this->actor.child = NULL; if (&curCobraInfo->cobra->dyna.actor == NULL) { - // Cobra generation failed + // "Cobra generation failed" osSyncPrintf("Error : コブラ発生失敗 (%s %d)\n", "../z_bg_jya_bigmirror.c", 221); } } @@ -159,7 +159,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, GlobalContext* globalCtx) { sMirRayPoss[i].y, sMirRayPoss[i].z, 0, 0, 0, sMirRayParamss[i]); if (this->lightBeams[i] == NULL) { - // Mir Ray generation failed + // "Mir Ray generation failed" osSyncPrintf("Error : Mir Ray 発生失敗 (%s %d)\n", "../z_bg_jya_bigmirror.c", 310); } } @@ -190,7 +190,7 @@ void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) { this->spawned = true; this->mirRayObjIndex = -1; - // jya Bigmirror + // "jya Bigmirror" osSyncPrintf("(jya 大鏡)(arg_data 0x%04x)\n", this->actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c index 5b703bac86..1e5bbd5444 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c @@ -183,7 +183,7 @@ void BgJyaBombchuiwa_SpawnLightRay(BgJyaBombchuiwa* this, GlobalContext* globalC BgJyaBombchuiwa_SetDrawFlags(this, 4); if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_MIR_RAY, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0) == NULL) { - // Occurrence failure + // "Occurrence failure" osSyncPrintf("Error : Mir_Ray 発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_jya_bombchuiwa.c", 410, this->actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c index 2a72829431..7e64b9e040 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c @@ -74,7 +74,7 @@ void BgJyaBombiwa_SetupDynaPoly(BgJyaBombiwa* this, GlobalContext* globalCtx, Co this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning: move BG registration failed + // "Warning: move BG registration failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_bombiwa.c", 174, this->dyna.actor.id, this->dyna.actor.params); } @@ -93,7 +93,7 @@ void BgJyaBombiwa_Init(Actor* thisx, GlobalContext* globalCtx) { if ((this->dyna.actor.params & 0x3F) != 0x29) { osSyncPrintf(VT_COL(YELLOW, BLACK)); - // Warning: Switch Number changed (%s %d)(SW %d + // "Warning: Switch Number changed (%s %d)(SW %d)" osSyncPrintf("Warning : Switch Number が変更された(%s %d)(SW %d)\n", "../z_bg_jya_bombiwa.c", 218, this->dyna.actor.params & 0x3F); osSyncPrintf(VT_RST); @@ -105,7 +105,7 @@ void BgJyaBombiwa_Init(Actor* thisx, GlobalContext* globalCtx) { } else { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); - // Rock destroyed by jya bomb + // "Rock destroyed by jya bomb" osSyncPrintf("(jya 爆弾で破壊岩)(arg_data 0x%04x)\n", this->dyna.actor.params); } } diff --git a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c index d5cd94e169..0b87417ab8 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c +++ b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c @@ -141,7 +141,7 @@ void BgJyaCobra_InitDynapoly(BgJyaCobra* this, GlobalContext* globalCtx, Collisi CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG Registration Failure + // "Warning : move BG Registration Failure" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_cobra.c", 247, this->dyna.actor.id, this->dyna.actor.params); } @@ -152,7 +152,7 @@ void BgJyaCobra_SpawnRay(BgJyaCobra* this, GlobalContext* globalCtx) { this->dyna.actor.world.pos.y + 57.0f, this->dyna.actor.world.pos.z, 0, 0, 0, 6); if (this->dyna.actor.child == NULL) { osSyncPrintf(VT_FGCOL(RED)); - // Error : Mir Ray occurrence failure + // "Error : Mir Ray occurrence failure" osSyncPrintf("Error : Mir Ray 発生失敗 (%s %d)\n", "../z_bg_jya_cobra.c", 270); osSyncPrintf(VT_RST); } @@ -434,7 +434,7 @@ void BgJyaCobra_Init(Actor* thisx, GlobalContext* globalCtx) { BgJyaCobra_UpdateShadowFromTop(this); } - // (jya cobra) + // "(jya cobra)" osSyncPrintf("(jya コブラ)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)\n", this->dyna.actor.params, this, &this->shadowTexture, ALIGN16((s32)(&this->shadowTexture))); } diff --git a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c index 3fab698122..eecd5ce5f4 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c +++ b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c @@ -61,7 +61,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) { return; } - // Goddess lift CT + // "Goddess lift CT" osSyncPrintf("女神リフト CT\n"); BgJyaLift_InitDynapoly(this, globalCtx, &gLiftCol, DPM_UNK); Actor_ProcessInitChain(thisx, sInitChain); @@ -80,7 +80,7 @@ void BgJyaLift_Destroy(Actor* thisx, GlobalContext* globalCtx) { if (this->isSpawned) { - // Goddess Lift DT + // "Goddess Lift DT" osSyncPrintf("女神リフト DT\n"); sIsSpawned = false; DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); diff --git a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c index 83acc31b55..34ddb31ac4 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c +++ b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c @@ -61,7 +61,7 @@ void BgMoriBigst_InitDynapoly(BgMoriBigst* this, GlobalContext* globalCtx, Colli this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG login failed + // "Warning : move BG login failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_mori_bigst.c", 190, this->dyna.actor.id, this->dyna.actor.params); } @@ -71,7 +71,7 @@ void BgMoriBigst_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriBigst* this = THIS; - // mori (bigST.keyceiling) + // "mori (bigST.keyceiling)" osSyncPrintf("mori (bigST.鍵型天井)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)\n", this->dyna.actor.params, Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0x3F), Flags_GetTempClear(globalCtx, this->dyna.actor.room), Flags_GetClear(globalCtx, this->dyna.actor.room), @@ -80,7 +80,7 @@ void BgMoriBigst_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { - // 【Big Stalfos key ceiling】 bank danger! + // "【Big Stalfos key ceiling】 bank danger!" osSyncPrintf("【ビッグスタルフォス鍵型天井】 バンク危険!\n"); osSyncPrintf("%s %d\n", "../z_bg_mori_bigst.c", 234); Actor_Kill(&this->dyna.actor); @@ -138,7 +138,7 @@ void BgMoriBigst_SetupStalfosFight(BgMoriBigst* this, GlobalContext* globalCtx) this->dyna.actor.child = NULL; this->dyna.actor.home.rot.z++; } else { - // Second Stalfos failure + // "Second Stalfos failure" osSyncPrintf("Warning : 第2スタルフォス発生失敗\n"); } Flags_SetClear(globalCtx, this->dyna.actor.room); @@ -199,7 +199,7 @@ void BgMoriBigst_SetupStalfosPairFight(BgMoriBigst* this, GlobalContext* globalC this->dyna.actor.child = NULL; this->dyna.actor.home.rot.z++; } else { - // Warning: 3-1 Stalfos failure + // "Warning: 3-1 Stalfos failure" osSyncPrintf("Warning : 第3-1スタルフォス発生失敗\n"); } stalfos2 = Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_EN_TEST, 170.0f, 827.0f, @@ -208,7 +208,7 @@ void BgMoriBigst_SetupStalfosPairFight(BgMoriBigst* this, GlobalContext* globalC this->dyna.actor.child = NULL; this->dyna.actor.home.rot.z++; } else { - // Warning: 3-2 Stalfos failure + // "Warning: 3-2 Stalfos failure" osSyncPrintf("Warning : 第3-2スタルフォス発生失敗\n"); } Flags_SetClear(globalCtx, this->dyna.actor.room); diff --git a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c index 6c7fdd2fea..308417405d 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c +++ b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c @@ -92,12 +92,12 @@ void BgMoriElevator_Init(Actor* thisx, GlobalContext* globalCtx) { this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { Actor_Kill(thisx); - // Forest Temple obj elevator Bank Danger! + // "Forest Temple obj elevator Bank Danger!" osSyncPrintf("Error : 森の神殿 obj elevator バンク危険!(%s %d)\n", "../z_bg_mori_elevator.c", 277); } else { switch (sIsSpawned) { case false: - // Forest Temple elevator CT + // "Forest Temple elevator CT" osSyncPrintf("森の神殿 elevator CT\n"); sIsSpawned = true; this->dyna.actor.room = -1; @@ -118,7 +118,7 @@ void BgMoriElevator_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgMoriElevator* this = THIS; if (this->unk_172 == 0) { - // Forest Temple elevator DT + // "Forest Temple elevator DT" osSyncPrintf("森の神殿 elevator DT\n"); DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); sIsSpawned = false; @@ -141,7 +141,7 @@ void BgMoriElevator_WaitAfterInit(BgMoriElevator* this, GlobalContext* globalCtx this->dyna.actor.world.pos.y = 73.0f; BgMoriElevator_SetupSetPosition(this); } else { - // Error: Forest Temple obj elevator Room setting is dangerous + // "Error: Forest Temple obj elevator Room setting is dangerous" osSyncPrintf("Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)\n", "../z_bg_mori_elevator.c", 371); } } else { @@ -202,7 +202,7 @@ void BgMoriElevator_SetPosition(BgMoriElevator* this, GlobalContext* globalCtx) this->targetY = 233.0f; BgMoriElevator_StopMovement(this); } else { - // Error:Forest Temple obj elevator Room setting is dangerous(% s % d) + // "Error:Forest Temple obj elevator Room setting is dangerous(%s %d)" osSyncPrintf("Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)\n", "../z_bg_mori_elevator.c", 479); } } else if ((globalCtx->roomCtx.curRoom.num == 2) && (this->dyna.actor.world.pos.y < -275.0f)) { diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c index 24ceceb38a..2f3aab3912 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c @@ -90,7 +90,7 @@ void BgMoriHashigo_InitDynapoly(BgMoriHashigo* this, GlobalContext* globalCtx, C this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG login failed + // "Warning : move BG login failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashigo.c", 164, this->dyna.actor.id, this->dyna.actor.params); } @@ -127,7 +127,7 @@ s32 BgMoriHashigo_SpawnLadder(BgMoriHashigo* this, GlobalContext* globalCtx) { if (ladder != NULL) { return true; } else { - // Ladder failure + // "Ladder failure" osSyncPrintf("Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashigo.c", 220, this->dyna.actor.params); return false; @@ -169,13 +169,13 @@ void BgMoriHashigo_Init(Actor* thisx, GlobalContext* globalCtx) { } this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { - // Bank danger! + // "Bank danger!" osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, "../z_bg_mori_hashigo.c", 312); Actor_Kill(&this->dyna.actor); } else { BgMoriHashigo_SetupWaitForMoriTex(this); - // (Forest Temple Ladder and its clasp) + // "(Forest Temple Ladder and its clasp)" osSyncPrintf("(森の神殿 梯子とその留め金)(arg_data 0x%04x)\n", this->dyna.actor.params); } } diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c index c21a740f71..f3c7600449 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c @@ -62,7 +62,7 @@ void BgMoriHashira4_InitDynaPoly(BgMoriHashira4* this, GlobalContext* globalCtx, this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG login failed + // "Warning : move BG login failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashira4.c", 155, this->dyna.actor.id, this->dyna.actor.params); } @@ -84,7 +84,7 @@ void BgMoriHashira4_Init(Actor* thisx, GlobalContext* globalCtx) { this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { Actor_Kill(&this->dyna.actor); - // Bank danger! + // "Bank danger!" osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, "../z_bg_mori_hashira4.c", 196); return; @@ -95,7 +95,7 @@ void BgMoriHashira4_Init(Actor* thisx, GlobalContext* globalCtx) { } Actor_SetFocus(&this->dyna.actor, 50.0f); BgMoriHashira4_SetupWaitForMoriTex(this); - // (4 pillars of the Forest Temple) Bank danger + // "(4 pillars of the Forest Temple) Bank danger" osSyncPrintf("(森の神殿 4本柱)(arg_data 0x%04x)\n", this->dyna.actor.params); sUnkTimer = 0; } diff --git a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index e8ebb1efb8..cadeab284c 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -71,7 +71,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) { this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { Actor_Kill(&this->actor); - // Bank danger! + // "Bank danger!" osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->actor.params, "../z_bg_mori_idomizu.c", 202); return; @@ -80,7 +80,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) { sIsSpawned = true; this->isLoaded = true; this->actor.room = -1; - // Forest Temple well water + // "Forest Temple well water" osSyncPrintf("(森の神殿 井戸水)(arg_data 0x%04x)\n", this->actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c index c29e99f763..b641b830e9 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c +++ b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c @@ -52,7 +52,7 @@ void BgMoriKaitenkabe_Init(Actor* thisx, GlobalContext* globalCtx) { BgMoriKaitenkabe* this = THIS; CollisionHeader* colHeader = NULL; - // Forest Temple object 【Rotating Wall (arg_data: 0x% 04x)】 appears + // "Forest Temple object 【Rotating Wall (arg_data: 0x% 04x)】 appears" osSyncPrintf("◯◯◯森の神殿オブジェクト【回転壁(arg_data : 0x%04x)】出現 \n", this->dyna.actor.params); Actor_ProcessInitChain(&this->dyna.actor, sInitChain); DynaPolyActor_Init(&this->dyna, DPM_UNK); @@ -61,7 +61,7 @@ void BgMoriKaitenkabe_Init(Actor* thisx, GlobalContext* globalCtx) { this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { Actor_Kill(&this->dyna.actor); - // 【Rotating wall】 Bank danger! + // "【Rotating wall】 Bank danger!" osSyncPrintf("【回転壁】 バンク危険!(%s %d)\n", "../z_bg_mori_kaitenkabe.c", 176); } else { this->actionFunc = BgMoriKaitenkabe_WaitForMoriTex; diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c index c3961135fd..13e4f0e36e 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c @@ -53,21 +53,21 @@ void BgMoriRakkatenjo_Init(Actor* thisx, GlobalContext* globalCtx) { CollisionHeader* colHeader = NULL; DynaPolyActor_Init(&this->dyna, DPM_PLAYER); - // Forest Temple obj. Falling Ceiling + // "Forest Temple obj. Falling Ceiling" osSyncPrintf("森の神殿 obj. 落下天井 (home posY %f)\n", this->dyna.actor.home.pos.y); if ((fabsf(1991.0f - this->dyna.actor.home.pos.x) > 0.001f) || (fabsf(683.0f - this->dyna.actor.home.pos.y) > 0.001f) || (fabsf(-2520.0f - this->dyna.actor.home.pos.z) > 0.001f)) { - // The set position has been changed. Let's fix the program. + // "The set position has been changed. Let's fix the program." osSyncPrintf("Warning : セット位置が変更されています。プログラムを修正しましょう。\n"); } if (this->dyna.actor.home.rot.y != 0x8000) { - // The set Angle has changed. Let's fix the program. + // "The set Angle has changed. Let's fix the program." osSyncPrintf("Warning : セット Angle が変更されています。プログラムを修正しましょう。\n"); } this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { - // Forest Temple obj Falling Ceiling Bank Danger! + // "Forest Temple obj Falling Ceiling Bank Danger!" osSyncPrintf("Error : 森の神殿 obj 落下天井 バンク危険!(%s %d)\n", "../z_bg_mori_rakkatenjo.c", 205); Actor_Kill(&this->dyna.actor); return; diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c index 145795b59b..e2ca2c8ec7 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c @@ -60,7 +60,7 @@ void BgSpot01Objects2_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->objectId >= 0) { this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, this->objectId); if (this->objBankIndex < 0) { - // There was no bank setting. + // "There was no bank setting." osSyncPrintf("-----------------------------バンク設定ありませんでした."); Actor_Kill(&this->dyna.actor); return; @@ -91,7 +91,7 @@ void func_808AC2BC(BgSpot01Objects2* this, GlobalContext* globalCtx) { Vec3f position; if (Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndex)) { - // ---- Successful bank switching!! + // "---- Successful bank switching!!" osSyncPrintf("-----バンク切り換え成功!!\n"); gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objBankIndex].segment); diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c index 3821559375..c36cbab393 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c @@ -50,7 +50,7 @@ void BgSpot08Iceblock_InitDynaPoly(BgSpot08Iceblock* this, GlobalContext* global CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning: move BG registration failed + // "Warning: move BG registration failed" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_spot08_iceblock.c", 0xD9, this->dyna.actor.id, this->dyna.actor.params); } @@ -63,7 +63,7 @@ void BgSpot08Iceblock_CheckParams(BgSpot08Iceblock* this) { this->dyna.actor.params = 0x10; break; default: - // Error: arg_data setting error + // "Error: arg_data setting error" osSyncPrintf("Error : arg_data 設定ミスです。(%s %d)(arg_data 0x%04x)\n", "../z_bg_spot08_iceblock.c", 0xF6, this->dyna.actor.params); this->dyna.actor.params = 0x10; @@ -286,7 +286,7 @@ void BgSpot08Iceblock_Init(Actor* thisx, GlobalContext* globalCtx) { BgSpot08Iceblock* this = THIS; CollisionHeader* colHeader; - // spot08 ice floe + // "spot08 ice floe" osSyncPrintf("(spot08 流氷)(arg_data 0x%04x)\n", this->dyna.actor.params); BgSpot08Iceblock_CheckParams(this); diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index 5715cfe624..721449b6fe 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -323,7 +323,7 @@ void func_808B43D0(BgSpot15Rrbox* this, GlobalContext* globalCtx) { Actor_MoveForward(actor); if (actor->world.pos.y <= BGCHECK_Y_MIN + 10.0f) { - // Lon Lon wooden crate fell too much + // "Lon Lon wooden crate fell too much" osSyncPrintf("Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x)\n", "../z_bg_spot15_rrbox.c", 599, actor->params); diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index da926a8b78..6cbdb3891b 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -1745,19 +1745,19 @@ void BossMo_CoreCollisionCheck(BossMo* this, GlobalContext* globalCtx) { } if (this->coreCollider.base.acFlags & AC_HIT) { ColliderInfo* hurtbox = this->coreCollider.info.acHitInfo; - // hit!! + // "hit!!" osSyncPrintf("Core_Damage_check 当り!!\n"); this->coreCollider.base.acFlags &= ~AC_HIT; if ((hurtbox->toucher.dmgFlags & 0x00020000) && (this->work[MO_TENT_ACTION_STATE] == MO_CORE_ATTACK)) { this->work[MO_TENT_ACTION_STATE] = MO_CORE_RETREAT; } - // hit 2 !! + // "hit 2 !!" osSyncPrintf("Core_Damage_check 当り 2 !!\n"); if ((this->work[MO_TENT_ACTION_STATE] != MO_CORE_UNDERWATER) && (this->work[MO_TENT_INVINC_TIMER] == 0)) { u8 damage = CollisionCheck_GetSwordDamage(hurtbox->toucher.dmgFlags); if ((damage != 0) && (this->work[MO_TENT_ACTION_STATE] < MO_CORE_ATTACK)) { - // sword hit !! + // "sword hit !!" osSyncPrintf("Core_Damage_check 剣 当り!!\n"); this->work[MO_TENT_ACTION_STATE] = MO_CORE_STUNNED; this->timers[0] = 25; @@ -1826,7 +1826,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, GlobalContext* globalCtx) { } } } - // end !! + // "end !!" osSyncPrintf("Core_Damage_check 終わり !!\n"); osSyncPrintf(VT_RST); } diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index a60de41bfd..fb0bb690fa 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -900,7 +900,7 @@ void DemoDu_CsCredits_HandleSubscenesByNpcAction(DemoDu* this, GlobalContext* gl DemoDu_CsCredits_AdvanceTo04(this); break; default: - // Demo_Du_inEnding_Check_DemoMode:There is no such operation!!!!!!!! + // "Demo_Du_inEnding_Check_DemoMode:There is no such operation!!!!!!!!" osSyncPrintf("Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); break; } @@ -957,7 +957,7 @@ void DemoDu_Update(Actor* thisx, GlobalContext* globalCtx) { DemoDu* this = THIS; if (this->updateIndex < 0 || this->updateIndex >= 29 || sUpdateFuncs[this->updateIndex] == NULL) { - // The main mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!! + // "The main mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } @@ -1029,7 +1029,7 @@ void DemoDu_Draw(Actor* thisx, GlobalContext* globalCtx) { DemoDu* this = THIS; if (this->drawIndex < 0 || this->drawIndex >= 3 || sDrawFuncs[this->drawIndex] == NULL) { - // The drawing mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!! + // "The drawing mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index 5f9d6aa7ac..ec45bee8a7 100644 --- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -1209,7 +1209,7 @@ void DemoEc_InitNpc(DemoEc* this, GlobalContext* globalCtx) { s16 type = this->actor.params; if (sInitFuncs[type] == NULL) { - // Demo_Ec_main_init: Initialization process is wrong arg_data + // "Demo_Ec_main_init: Initialization process is wrong arg_data" osSyncPrintf(VT_FGCOL(RED) " Demo_Ec_main_init:初期化処理がおかしいarg_data = %d!\n" VT_RST, type); Actor_Kill(&this->actor); return; @@ -1234,7 +1234,7 @@ void DemoEc_InitCommon(DemoEc* this, GlobalContext* globalCtx) { secondaryBankIndex = Object_GetIndex(&globalCtx->objectCtx, sp28); if ((secondaryBankIndex < 0) || (primaryBankIndex < 0)) { - // Demo_Ec_main_bank: Bank unreadable arg_data =% + // "Demo_Ec_main_bank: Bank unreadable arg_data = %d!" osSyncPrintf(VT_FGCOL(RED) "Demo_Ec_main_bank:バンクを読めない arg_data = %d!\n" VT_RST, type); Actor_Kill(&this->actor); return; @@ -1287,7 +1287,7 @@ void DemoEc_Update(Actor* thisx, GlobalContext* globalCtx) { s32 updateMode = this->updateMode; if ((updateMode < 0) || (updateMode >= ARRAY_COUNT(sUpdateFuncs)) || sUpdateFuncs[updateMode] == NULL) { - // The main mode is strange !!!!!!!!!!!!!!!!!!!!!!!!! + // "The main mode is strange !!!!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); } else { if (updateMode != EC_UPDATE_COMMON) { @@ -1320,7 +1320,7 @@ void DemoEc_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 drawConfig = this->drawConfig; if ((drawConfig < 0) || (drawConfig >= ARRAY_COUNT(sDrawFuncs)) || sDrawFuncs[drawConfig] == NULL) { - // The main mode is strange !!!!!!!!!!!!!!!!!!!!!!!!! + // "The main mode is strange !!!!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); } else { if (drawConfig != EC_DRAW_COMMON) { diff --git a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c index a5b9b617c3..f2e5efa0e0 100644 --- a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c +++ b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c @@ -110,7 +110,7 @@ void DemoExt_CheckCsMode(DemoExt* this, GlobalContext* globalCtx) { DemoExt_SetupDispellVortex(this); break; default: - // Demo_Ext_Check_DemoMode: there is no such action! + // "Demo_Ext_Check_DemoMode: there is no such action!" osSyncPrintf("Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); break; } @@ -173,7 +173,7 @@ void DemoExt_Update(Actor* thisx, GlobalContext* globalCtx) { DemoExt* this = THIS; if ((this->action < EXT_WAIT) || (this->action > EXT_DISPELL) || sActionFuncs[this->action] == NULL) { - // Main mode is abnormal! + // "Main mode is abnormal!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); } else { sActionFuncs[this->action](this, globalCtx); @@ -228,7 +228,7 @@ void DemoExt_Draw(Actor* thisx, GlobalContext* globalCtx) { if ((this->drawMode < EXT_DRAW_NOTHING) || (this->drawMode > EXT_DRAW_VORTEX) || sDrawFuncs[this->drawMode] == NULL) { - // Draw mode is abnormal! + // "Draw mode is abnormal!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); } else { sDrawFuncs[this->drawMode](thisx, globalCtx); diff --git a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c index 6f08e9fe1c..2466dab68d 100644 --- a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c +++ b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c @@ -221,14 +221,14 @@ s32 DemoGj_FindGanon(DemoGj* this, GlobalContext* globalCtx) { if (actor->id == ACTOR_BOSS_GANON2) { this->ganon = (BossGanon2*)actor; - // Demo_Gj_Search_Boss_Ganon %d: Discover Ganon !!!! + // "Demo_Gj_Search_Boss_Ganon %d: Discover Ganon !!!!" osSyncPrintf("Demo_Gj_Search_Boss_Ganon %d:ガノン発見!!!!\n", this->dyna.actor.params); return true; } actor = actor->next; } - // Demo_Gj_Search_Boss_Ganon %d: I couldn't find Ganon + // "Demo_Gj_Search_Boss_Ganon %d: I couldn't find Ganon" osSyncPrintf("Demo_Gj_Search_Boss_Ganon %d:ガノン発見出来ず\n", this->dyna.actor.params); return false; } @@ -386,7 +386,7 @@ void DemoGj_SetupRotation(DemoGj* this, GlobalContext* globalCtx) { break; default: - // Demo_Gj_common_Reflect : This arg_data is not supported = %d + // "Demo_Gj_common_Reflect : This arg_data is not supported = %d" osSyncPrintf(VT_FGCOL(RED) "Demo_Gj_common_Reflect : そんなarg_dataには対応していない = %d\n" VT_RST, this->dyna.actor.params); return; @@ -540,7 +540,7 @@ void DemoGj_SetupMovement(DemoGj* this, GlobalContext* globalCtx) { break; default: - // Demo_Gj_Setup_Move_common : This arg_data is not supported = %d + // "Demo_Gj_Setup_Move_common : This arg_data is not supported = %d" osSyncPrintf(VT_FGCOL(RED) "Demo_Gj_Setup_Move_common : そんなarg_dataには対応していない = %d\n" VT_RST, actor->params); break; @@ -1347,7 +1347,7 @@ void DemoGj_Update(Actor* thisx, GlobalContext* globalCtx) { if (this->updateMode < 0 || this->updateMode >= ARRAY_COUNT(sUpdateFuncs) || sUpdateFuncs[this->updateMode] == NULL) { - // The main mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!! + // "The main mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } @@ -1404,7 +1404,7 @@ void DemoGj_Init(Actor* thisx, GlobalContext* globalCtx) { break; default: - // Demo_Gj_Actor_ct There is no such argument!!!!!!!!!!!!!!!!!!!!!! + // "Demo_Gj_Actor_ct There is no such argument!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "Demo_Gj_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST, globalCtx, this); Actor_Kill(&this->dyna.actor); @@ -1440,7 +1440,7 @@ void DemoGj_Draw(Actor* thisx, GlobalContext* globalCtx) { DemoGj* this = THIS; if (this->drawConfig < 0 || this->drawConfig >= ARRAY_COUNT(sDrawFuncs) || sDrawFuncs[this->drawConfig] == NULL) { - // The drawing mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!! + // "The drawing mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c index 2685623422..2cd32560ca 100644 --- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c +++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c @@ -1708,7 +1708,7 @@ void DemoGt_Update(Actor* thisx, GlobalContext* globalCtx) { DemoGtUpdateFunc updateFunc; if ((this->updateMode < 0) || (this->updateMode >= 19) || (updateFunc = sUpdateFuncs[this->updateMode]) == NULL) { - // The main mode is strange! + // "The main mode is strange!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } @@ -1745,7 +1745,7 @@ void DemoGt_Init(Actor* thisx, GlobalContext* globalCtx) { func_80982054_Init24(this, globalCtx); break; default: - // Demo_Gt_Actor_ct There is no such argument ! + // "Demo_Gt_Actor_ct There is no such argument !" osSyncPrintf("Demo_Gt_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"); Actor_Kill(&this->dyna.actor); } @@ -1764,7 +1764,7 @@ void DemoGt_Draw(Actor* thisx, GlobalContext* globalCtx) { DemoGtDrawFunc drawFunc; if ((this->drawConfig < 0) || (this->drawConfig >= 9) || (drawFunc = sDrawFuncs[this->drawConfig]) == NULL) { - // The drawing mode is strange !!!!!!!!!!!!!!!!!!!!!!!!! + // "The drawing mode is strange !!!!!!!!!!!!!!!!!!!!!!!!!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } diff --git a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c index 24c762202f..5b8d6b6741 100644 --- a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c +++ b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c @@ -231,7 +231,7 @@ void func_809839D0(DemoIk* this, GlobalContext* globalCtx) { case 6: break; default: - // there is no such action + // "there is no such action" osSyncPrintf("Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); } this->csAction = nextCsAction; @@ -382,7 +382,7 @@ void func_80984048(DemoIk* this, GlobalContext* globalCtx) { Actor_Kill(&this->actor); break; default: - // there is no such action + // "there is no such action" osSyncPrintf("Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); } this->csAction = nextCsAction; @@ -475,7 +475,7 @@ void DemoIk_Update(Actor* thisx, GlobalContext* globalCtx) { if (this->actionMode < 0 || this->actionMode >= ARRAY_COUNT(sActionFuncs) || sActionFuncs[this->actionMode] == NULL) { - // The main mode is strange + // "The main mode is strange" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } @@ -496,7 +496,7 @@ void DemoIk_Draw(Actor* thisx, GlobalContext* globalCtx) { DemoIk* this = THIS; if (this->drawMode < 0 || this->drawMode >= ARRAY_COUNT(sDrawFuncs) || sDrawFuncs[this->drawMode] == NULL) { - // The draw mode is strange + // "The draw mode is strange" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } diff --git a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index d3f6402c1d..1591644a3c 100644 --- a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -252,7 +252,7 @@ void DemoKekkai_TrialBarrierIdle(Actor* thisx, GlobalContext* globalCtx) { CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider1.base); if (this->collider2.base.acFlags & AC_HIT) { func_80078884(NA_SE_SY_CORRECT_CHIME); - // I got it + // "I got it" LOG_STRING("当ったよ", "../z_demo_kekkai.c", 572); this->actor.update = DemoKekkai_TrialBarrierDispel; this->timer = 0; diff --git a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index 39df520dc7..d4f22f9603 100644 --- a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -51,7 +51,7 @@ void DemoTreLgt_Init(Actor* thisx, GlobalContext* globalCtx) { DemoTreLgt* this = THIS; if (!SkelCurve_Init(globalCtx, &this->skelCurve, &gTreasureChestCurveSkel, sTransformUpdIdx[0])) { - // Demo_Tre_Lgt_Actor_ct (); Construct failed + // "Demo_Tre_Lgt_Actor_ct (); Construct failed" osSyncPrintf("Demo_Tre_Lgt_Actor_ct();コンストラクト失敗\n"); } diff --git a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c index 02ff9966cc..61200b1282 100644 --- a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c +++ b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c @@ -128,7 +128,7 @@ void EnAnubice_Init(Actor* thisx, GlobalContext* globalCtx) { 16); osSyncPrintf("\n\n"); - // ☆☆☆☆☆ Anubis occurence ☆☆☆☆☆ + // "☆☆☆☆☆ Anubis occurence ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ アヌビス発生 ☆☆☆☆☆ \n" VT_RST); this->actor.naviEnemyId = 0x3A; @@ -177,7 +177,7 @@ void EnAnubice_FindFlameCircles(EnAnubice* this, GlobalContext* globalCtx) { currentProp = currentProp->next; } else { this->flameCircles[flameCirclesFound] = (BgHidanCurtain*)currentProp; - // ☆☆☆☆☆ How many fires? ☆☆☆☆☆ + // "☆☆☆☆☆ How many fires? ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %d\n" VT_RST, flameCirclesFound); osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %x\n" VT_RST, this->flameCircles[flameCirclesFound]); diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index bcbc7535e9..da1cf32060 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -60,9 +60,9 @@ void EnBomBowlMan_Init(Actor* thisx, GlobalContext* globalCtx2) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gChuGirlSkel, &gChuGirlNoddingOffAnim, this->jointTable, this->morphTable, 11); - // ☆ Man, my shoulders hurt~ ☆ + // "☆ Man, my shoulders hurt~ ☆" osSyncPrintf(VT_FGCOL(GREEN) "☆ もー 肩こっちゃうよねぇ〜 \t\t ☆ \n" VT_RST); - // ☆ Isn't there some sort of job that will pay better and be more relaxing? ☆ %d + // "☆ Isn't there some sort of job that will pay better and be more relaxing? ☆ %d" osSyncPrintf(VT_FGCOL(GREEN) "☆ もっとラクしてもうかるバイトないかしら? ☆ %d\n" VT_RST, globalCtx->bombchuBowlingStatus); this->posCopy = this->actor.world.pos; @@ -222,11 +222,11 @@ void EnBomBowMan_RunGame(EnBomBowlMan* this, GlobalContext* globalCtx) { if (BREG(3)) { osSyncPrintf(VT_FGCOL(RED) "☆ game_play->bomchu_game_flag ☆ %d\n" VT_RST, globalCtx->bombchuBowlingStatus); - // HOW'S THE FIRST WALL DOING? + // "HOW'S THE FIRST WALL DOING?" osSyncPrintf(VT_FGCOL(RED) "☆ 壁1の状態どう? ☆ %d\n" VT_RST, this->wallStatus[0]); - // HOW'S THE SECOND WALL DOING? + // "HOW'S THE SECOND WALL DOING?" osSyncPrintf(VT_FGCOL(RED) "☆ 壁2の状態どう? ☆ %d\n" VT_RST, this->wallStatus[1]); - // HOLE INFORMATION + // "HOLE INFORMATION" osSyncPrintf(VT_FGCOL(RED) "☆ 穴情報\t ☆ %d\n" VT_RST, this->bowlPit->status); osSyncPrintf("\n\n"); } @@ -237,7 +237,7 @@ void EnBomBowMan_RunGame(EnBomBowlMan* this, GlobalContext* globalCtx) { if ((this->wallStatus[0] != 1) && (this->wallStatus[1] != 1) && (this->bowlPit->status == 2)) { this->gameResult = 1; // Won this->bowlPit->status = 0; - // Center HIT! + // "Center HIT!" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 中央HIT!!!! ☆☆☆☆☆ \n" VT_RST); } @@ -245,7 +245,7 @@ void EnBomBowMan_RunGame(EnBomBowlMan* this, GlobalContext* globalCtx) { (globalCtx->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].length == 0) && (this->bowlPit->status == 0) && (this->wallStatus[0] != 1) && (this->wallStatus[1] != 1)) { this->gameResult = 2; // Lost - // Bombchu lost + // "Bombchu lost" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ ボムチュウ消化 ☆☆☆☆☆ \n" VT_RST); } } diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c index 2628d5a84d..3bea2c6672 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c @@ -200,11 +200,11 @@ void EnBomBowlPit_WaitTillPrizeGiven(EnBomBowlPit* this, GlobalContext* globalCt void EnBomBowlPit_Reset(EnBomBowlPit* this, GlobalContext* globalCtx) { if ((func_8010BDBC(&globalCtx->msgCtx) == 6) && (func_80106BC8(globalCtx) != 0)) { - // Normal termination/completion + // "Normal termination"/"completion" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST); if (this->getItemId == GI_HEART_PIECE) { gSaveContext.healthAccumulator = 0x140; - // Ah recovery! (?) + // "Ah recovery!" (?) osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ あぁ回復! ☆☆☆☆☆ \n" VT_RST); } this->exItemDone = 0; diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/src/overlays/actors/ovl_En_Changer/z_en_changer.c index a9c19dfe9b..cd15ac0053 100644 --- a/src/overlays/actors/ovl_En_Changer/z_en_changer.c +++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.c @@ -90,13 +90,13 @@ void EnChanger_Init(Actor* thisx, GlobalContext* globalCtx2) { } osSyncPrintf("\n\n"); - // Treasure generation (which room is it?) + // "Treasure generation (which room is it?)" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 宝発生(部屋はどれ?) %d\n" VT_RST, globalCtx->roomCtx.curRoom.num); - // How is the Bit? + // "How is the Bit?" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ビットは? \t %x\n" VT_RST, globalCtx->actorCtx.flags.chest); - // How is the Save BIT? + // "How is the Save BIT?" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ セーブBITは? %x\n" VT_RST, sTreasureFlags[minigameRoomNum]); - // Is it already a zombie? + // "Is it already a zombie?" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ もう、ゾンビ?\t %d\n" VT_RST, this->roomChestsOpened); osSyncPrintf("\n\n"); @@ -118,7 +118,7 @@ void EnChanger_Init(Actor* thisx, GlobalContext* globalCtx2) { 0xFF; Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_ETCETERA, 20.0f, 20.0f, -2500.0f, 0, 0, 0, ((sTreasureFlags[5] & 0x1F) << 8) + rewardParams); - // Central treasure instance/occurrence (GREAT) + // "Central treasure instance/occurrence (GREAT)" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 中央宝発生(GREAT) ☆☆☆☆☆ %x\n" VT_RST, rewardChestParams); this->actionFunc = EnChanger_SetHeartPieceFlag; return; @@ -157,13 +157,13 @@ void EnChanger_Init(Actor* thisx, GlobalContext* globalCtx2) { leftChestParams); if (this->leftChest != NULL) { - // Left treasure generation (what does it contain?) + // "Left treasure generation (what does it contain?)" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 左宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n" VT_RST, leftChestParams); - // What is the room number? + // "What is the room number?" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 部屋番号は? %x\n" VT_RST, globalCtx->roomCtx.curRoom.num); - // What is the bit? + // "What is the bit?" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ ビットはなぁに? %x\n" VT_RST, this->rightChestNum); - // Sukesuke-kun (something to do with being invisible) + // "Sukesuke-kun" (something to do with being invisible) osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ すけすけ君? %x\n" VT_RST, rightChestItem); osSyncPrintf("\n\n"); if (this->roomChestsOpened) { @@ -182,13 +182,13 @@ void EnChanger_Init(Actor* thisx, GlobalContext* globalCtx2) { 0, rightChestParams); if (this->rightChest != NULL) { - // Right treasure generation (what does it contain?) + // "Right treasure generation (what does it contain?)" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 右宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n" VT_RST, rightChestParams); - // What is the room number? + // "What is the room number?" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 部屋番号は? %d\n" VT_RST, globalCtx->roomCtx.curRoom.num); - // What is the bit? + // "What is the bit?" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ ビットはなぁに? %x\n" VT_RST, this->leftChestNum); - // Sukesuke-kun (something to do with being invisible) + // "Sukesuke-kun" (something to do with being invisible) osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ すけすけ君? %x\n" VT_RST, leftChestItem); osSyncPrintf("\n\n"); @@ -248,7 +248,7 @@ void EnChanger_OpenChests(EnChanger* this, GlobalContext* globalCtx) { Flags_SetSwitch(globalCtx, 0x32); } else { temp_s0_2 = (s16)(this->rightChestGetItemId - GI_RUPEE_GREEN_LOSE) + EXITEM_CHEST; - // Open right treasure (chest) + // "Open right treasure (chest)" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 右宝開く ☆☆☆☆☆ %d\n" VT_RST, temp_s0_2); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_EX_ITEM, xPos, yPos, zPos, 0, 0, 0, temp_s0_2); @@ -264,7 +264,7 @@ void EnChanger_OpenChests(EnChanger* this, GlobalContext* globalCtx) { Flags_SetSwitch(globalCtx, 0x32); } else { temp_s0_2 = (s16)(this->leftChestGetItemId - 0x72) + 0xA; - // Open left treasure (chest) + // "Open left treasure (chest)" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 左宝開く ☆☆☆☆☆ %d\n" VT_RST, temp_s0_2); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_EX_ITEM, xPos, yPos, zPos, 0, 0, 0, temp_s0_2); diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index feafc52398..567659b177 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -80,9 +80,9 @@ static u16 D_809F040C[] = { 0x10A0, 0x10A1, 0x10A2, 0x10CA, 0x10CB, 0x10CC, 0x10CD, 0x10CE, 0x10CF, 0x10DC, 0x10DD, }; -// Debug text: sells { Deku Nuts, Deku Sticks, Piece of Heart, Deku Seeds, -// Deku Shield, Bombs, Arrows, Red Potion, -// Green Potion, Deku Stick Upgrade, Deku Nut Upgrade } +// Debug text: "sells" { "Deku Nuts", "Deku Sticks", "Piece of Heart", "Deku Seeds", +// "Deku Shield", "Bombs", "Arrows", "Red Potion", +// "Green Potion", "Deku Stick Upgrade", "Deku Nut Upgrade" } static char* D_809F0424[] = { "デクの実売り ", "デクの棒売り ", "ハートの欠片売り ", "デクの種売り ", "デクの盾売り ", "バクダン売り ", "矢売り ", "赤のくすり売り ", @@ -147,7 +147,7 @@ void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) { if ((this->actor.params == 0x0006) && (LINK_AGE_IN_YEARS == YEARS_CHILD)) { this->actor.params = 0x0003; } - // Deku Salesman + // "Deku Salesman" osSyncPrintf(VT_FGCOL(GREEN) "◆◆◆ 売りナッツ『%s』 ◆◆◆" VT_RST "\n", D_809F0424[this->actor.params], this->actor.params); Actor_ProcessInitChain(&this->actor, sInitChain); diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c index c55d859c7b..aba828feb0 100644 --- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c +++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c @@ -77,7 +77,7 @@ void EnDntDemo_Init(Actor* thisx, GlobalContext* globalCtx2) { s32 pad; osSyncPrintf("\n\n"); - // Deku Scrub mask show start + // "Deku Scrub mask show start" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツお面品評会開始 ☆☆☆☆☆ \n" VT_RST); for (i = 0; i < 9; i++) { this->scrubPos[i] = sScrubPos[i]; @@ -85,7 +85,7 @@ void EnDntDemo_Init(Actor* thisx, GlobalContext* globalCtx2) { ACTOR_EN_DNT_NOMAL, this->scrubPos[i].x, this->scrubPos[i].y, this->scrubPos[i].z, 0, 0, 0, i + ENDNTNOMAL_STAGE); if (this->scrubs[i] != NULL) { - // zako zako [small fries] + // "zako zako" [small fries] osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ザコザコ ☆☆☆☆☆ %x\n" VT_RST, this->scrubs[i]); } } @@ -96,7 +96,7 @@ void EnDntDemo_Init(Actor* thisx, GlobalContext* globalCtx2) { this->leader = (EnDntJiji*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_DNT_JIJI, this->leaderPos.x, this->leaderPos.y, this->leaderPos.z, 0, 0, 0, 0); if (this->leader != NULL) { - // jiji jiji jiji jiji jiji [onomatopoeia for the scrub sound?] + // "jiji jiji jiji jiji jiji" [onomatopoeia for the scrub sound?] osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x\n" VT_RST, this->leader); } this->subCamera = 0; @@ -146,7 +146,7 @@ void EnDntDemo_Judge(EnDntDemo* this, GlobalContext* globalCtx) { } } if (this->judgeTimer > 40) { - // gera gera [onomatopoeia for loud giggling] + // "gera gera" [onomatopoeia for loud giggling] osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ げらげら ☆☆☆☆☆ \n" VT_RST); func_800F436C(&this->actor.projectedPos, NA_SE_EV_CROWD - SFX_FLAG, 2.0f); } @@ -191,11 +191,11 @@ void EnDntDemo_Judge(EnDntDemo* this, GlobalContext* globalCtx) { ignore = true; delay = 8; reaction = DNT_SIGNAL_HIDE; - // Special! + // "Special!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 特別! ☆☆☆☆☆ \n" VT_RST); } else { if (maskIdx >= PLAYER_MASK_MAX - 1) { - // This is dangerous! + // "This is dangerous!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST); @@ -222,16 +222,16 @@ void EnDntDemo_Judge(EnDntDemo* this, GlobalContext* globalCtx) { break; } osSyncPrintf("\n\n"); - // Each index 1 + // "Each index 1" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス1 ☆☆☆☆☆ %d\n" VT_RST, rand9); - // Each index 2 + // "Each index 2" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス2 ☆☆☆☆☆ %d\n" VT_RST, maskIdx); - // Each index 3 + // "Each index 3" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス3 ☆☆☆☆☆ %d\n" VT_RST, resultIdx); osSyncPrintf("\n"); - // What kind of evaluation? + // "What kind of evaluation?" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ どういう評価? ☆☆☆☆☆☆ %d\n" VT_RST, reaction); - // What kind of action? + // "What kind of action?" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ どういうアクション? ☆☆☆ %d\n" VT_RST, this->action); osSyncPrintf("\n\n"); break; diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index 5def3984c9..9da320788d 100644 --- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -83,7 +83,7 @@ void EnDntJiji_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); this->stage = (EnDntDemo*)this->actor.parent; osSyncPrintf("\n\n"); - // Deku Scrub mask show elder + // "Deku Scrub mask show elder" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x\n" VT_RST, this->stage); this->actor.flags &= ~1; this->actor.colChkInfo.mass = 0xFF; @@ -276,7 +276,7 @@ void EnDntJiji_GivePrize(EnDntJiji* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); if ((func_8010BDBC(&globalCtx->msgCtx) == 6) && func_80106BC8(globalCtx)) { if ((this->getItemId == GI_NUT_UPGRADE_30) || (this->getItemId == GI_NUT_UPGRADE_40)) { - // nut + // "nut" osSyncPrintf("実 \n"); osSyncPrintf("実 \n"); osSyncPrintf("実 \n"); @@ -287,7 +287,7 @@ void EnDntJiji_GivePrize(EnDntJiji* this, GlobalContext* globalCtx) { osSyncPrintf("実 \n"); gSaveContext.itemGetInf[1] |= 0x8000; } else { - // stick + // "stick" osSyncPrintf("棒 \n"); osSyncPrintf("棒 \n"); osSyncPrintf("棒 \n"); @@ -377,7 +377,7 @@ void EnDntJiji_Update(Actor* thisx, GlobalContext* globalCtx) { Actor_SetScale(&this->actor, 0.015f); this->unkTimer++; if (BREG(0)) { - // time + // "time" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 時間 ☆☆☆☆☆ %d\n" VT_RST, this->timer); } if ((this->timer > 1) && (this->timer != 0)) { diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c index 38cae751ec..324e6d90bc 100644 --- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c +++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c @@ -129,7 +129,7 @@ void EnDntNomal_Init(Actor* thisx, GlobalContext* globalCtx) { this->objId = -1; if (this->type == ENDNTNOMAL_TARGET) { osSyncPrintf("\n\n"); - // Deku Scrub target + // "Deku Scrub target" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツ的当て ☆☆☆☆☆ \n" VT_RST); Collider_InitQuad(globalCtx, &this->targetQuad); Collider_SetQuad(globalCtx, &this->targetQuad, &this->actor, &sTargetQuadInit); @@ -137,7 +137,7 @@ void EnDntNomal_Init(Actor* thisx, GlobalContext* globalCtx) { this->objId = OBJECT_HINTNUTS; } else { osSyncPrintf("\n\n"); - // Deku Scrub mask show audience + // "Deku Scrub mask show audience" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツお面品評会一般人 ☆☆☆☆☆ \n" VT_RST); Collider_InitCylinder(globalCtx, &this->bodyCyl); Collider_SetCylinder(globalCtx, &this->bodyCyl, &this->actor, &sBodyCylinderInit); @@ -147,9 +147,9 @@ void EnDntNomal_Init(Actor* thisx, GlobalContext* globalCtx) { this->objIndex = Object_GetIndex(&globalCtx->objectCtx, this->objId); if (this->objIndex < 0) { Actor_Kill(&this->actor); - // What? + // "What?" osSyncPrintf(VT_FGCOL(PURPLE) " なにみの? %d\n" VT_RST "\n", this->objIndex); - // Bank is funny + // "Bank is funny" osSyncPrintf(VT_FGCOL(CYAN) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params); return; } @@ -246,7 +246,7 @@ void EnDntNomal_TargetWait(EnDntNomal* this, GlobalContext* globalCtx) { EffectSsExtra_Spawn(globalCtx, &scorePos, &scoreVel, &scoreAccel, 4, 2); Audio_StopSfx(NA_SE_SY_TRE_BOX_APPEAR); func_80078884(NA_SE_SY_TRE_BOX_APPEAR); - // Big hit + // "Big hit" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 大当り ☆☆☆☆☆ %d\n" VT_RST, this->hitCounter); if (!LINK_IS_ADULT && !(gSaveContext.itemGetInf[1] & 0x2000)) { this->hitCounter++; diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c index 91f5113c7f..913c8d3351 100644 --- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c +++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c @@ -35,7 +35,7 @@ void EnEncount1_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->actor.params <= 0) { osSyncPrintf("\n\n"); - // Input error death! + // "Input error death!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ \n" VT_RST); @@ -54,15 +54,15 @@ void EnEncount1_Init(Actor* thisx, GlobalContext* globalCtx) { this->spawnRange = spawnRange; osSyncPrintf("\n\n"); - // It's an enemy spawner! + // "It's an enemy spawner!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 敵発生ゾーンでた! ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); - // Type + // "Type" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 種類\t\t ☆☆☆☆☆ %d\n" VT_RST, this->spawnType); - // Maximum number of simultaneous spawns + // "Maximum number of simultaneous spawns" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 最大同時発生数 ☆☆☆☆☆ %d\n" VT_RST, this->maxCurSpawns); - // Maximum number of spawns + // "Maximum number of spawns" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 最大発生数 \t ☆☆☆☆☆ %d\n" VT_RST, this->maxTotalSpawns); - // Spawn check range + // "Spawn check range" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生チェック範囲 ☆☆☆☆☆ %f\n" VT_RST, this->spawnRange); osSyncPrintf("\n\n"); @@ -165,7 +165,7 @@ void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) { this->maxCurSpawns = (s16)Rand_ZeroFloat(2.99f) + 1; } } else { - // Cannot spawn! + // "Cannot spawn!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); @@ -204,7 +204,7 @@ void EnEncount1_SpawnTektites(EnEncount1* this, GlobalContext* globalCtx) { this->curNumSpawn++; this->totalNumSpawn++; } else { - // Cannot spawn! + // "Cannot spawn!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); @@ -304,7 +304,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, GlobalContext* globalCt this->totalNumSpawn++; } } else { - // Cannot spawn! + // "Cannot spawn!" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST); diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index 90449b3f7c..8c1e178df4 100644 --- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -57,9 +57,9 @@ void EnExItem_Init(Actor* thisx, GlobalContext* globalCtx) { this->type = this->actor.params & 0xFF; this->unusedParam = (this->actor.params >> 8) & 0xFF; osSyncPrintf("\n\n"); - // What will come out? + // "What will come out?" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n" VT_RST, this->type); - // What will come out? + // "What will come out?" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n" VT_RST, this->unusedParam); this->initPos = this->actor.world.pos; this->getItemObjId = -1; @@ -109,9 +109,9 @@ void EnExItem_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.draw = NULL; if (this->objectIdx < 0) { Actor_Kill(&this->actor); - // What? + // "What?" osSyncPrintf("なにみの? %d\n", this->actor.params); - // bank is funny + // "bank is funny" osSyncPrintf(VT_FGCOL(PURPLE) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params); return; } @@ -123,7 +123,7 @@ void EnExItem_WaitForObject(EnExItem* this, GlobalContext* globalCtx) { s32 onCounter; if (Object_IsLoaded(&globalCtx->objectCtx, this->objectIdx)) { - // End of transfer + // "End of transfer" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params, this); osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params, this); osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params, this); @@ -299,13 +299,13 @@ void EnExItem_BowlPrize(EnExItem* this, GlobalContext* globalCtx) { this->actor.world.pos.z += (tmpf3 / tmpf4) * 5.0f; } } else { - // parent + // "parent" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 母親ー? ☆☆☆☆☆ %x\n" VT_RST, this->actor.parent); - // Can it move? + // "Can it move?" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 動いてねー? ☆☆☆☆☆ %x\n" VT_RST, this->actor.parent->update); if ((this->actor.parent != NULL) && (this->actor.parent->update != NULL)) { ((EnBomBowlPit*)this->actor.parent)->exItemDone = 1; - // It can't move! + // "It can't move!" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ さぁきえるぞ! ☆☆☆☆☆ \n" VT_RST); } Actor_Kill(&this->actor); @@ -411,7 +411,7 @@ void EnExItem_TargetPrizeGive(EnExItem* this, GlobalContext* globalCtx) { void EnExItem_TargetPrizeFinish(EnExItem* this, GlobalContext* globalCtx) { if ((func_8010BDBC(&globalCtx->msgCtx) == 6) && func_80106BC8(globalCtx)) { - // Successful completion + // "Successful completion" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST); gSaveContext.itemGetInf[1] |= 0x2000; Actor_Kill(&this->actor); diff --git a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c index b6199f5d26..cd9f860bd1 100644 --- a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c +++ b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c @@ -634,7 +634,7 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, GlobalContext* globalCtx) { this->actor.speedXZ = 20.0f; } Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_FIRE - SFX_FLAG); - // Why ah ah ah ah + // "Why ah ah ah ah" osSyncPrintf("なぜだああああああああ %d\n", this->work[FHGFIRE_VARIANCE_TIMER]); } } diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.c b/src/overlays/actors/ovl_En_Fish/z_en_fish.c index f447aa2776..390eea944f 100644 --- a/src/overlays/actors/ovl_En_Fish/z_en_fish.c +++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.c @@ -387,7 +387,7 @@ void EnFish_Dropped_Fall(EnFish* this, GlobalContext* globalCtx) { } else if ((this->timer <= 0) && (this->actor.params == FISH_DROPPED) && (this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f)) { osSyncPrintf(VT_COL(YELLOW, BLACK)); - // BG missing? Running Actor_delete + // "BG missing? Running Actor_delete" osSyncPrintf("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_sakana.c", 822); osSyncPrintf(VT_RST); Actor_Kill(&this->actor); @@ -628,7 +628,7 @@ void EnFish_UpdateCutscene(EnFish* this, GlobalContext* globalCtx) { s32 bgId; if (csAction == NULL) { - // Warning : DEMO ended without dousa (action) 3 termination being called + // "Warning : DEMO ended without dousa (action) 3 termination being called" osSyncPrintf("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1169, this->actor.params); EnFish_ClearCutsceneData(this); @@ -647,13 +647,13 @@ void EnFish_UpdateCutscene(EnFish* this, GlobalContext* globalCtx) { EnFish_Cutscene_WiggleFlyingThroughAir(this, globalCtx); break; case 3: - // DEMO fish termination + // "DEMO fish termination" osSyncPrintf("デモ魚消滅\n"); EnFish_ClearCutsceneData(this); Actor_Kill(&this->actor); return; default: - // Improper DEMO action + // "Improper DEMO action" osSyncPrintf("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1200, this->actor.params); break; } diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 2fe001b423..7fc4b2d430 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -135,7 +135,7 @@ void EnGe1_Init(Actor* thisx, GlobalContext* globalCtx) { case GE1_TYPE_VALLEY_FLOOR: if (LINK_IS_ADULT) { - // Valley floor Gerudo withdrawal + // "Valley floor Gerudo withdrawal" osSyncPrintf(VT_FGCOL(CYAN) "谷底 ゲルド 撤退 \n" VT_RST); Actor_Kill(&this->actor); return; @@ -151,7 +151,7 @@ void EnGe1_Init(Actor* thisx, GlobalContext* globalCtx) { } this->actor.targetMode = 3; this->hairstyle = GE1_HAIR_BOB; - // Horsback archery Gerudo EVENT_INF(0) = + // "Horseback archery Gerudo EVENT_INF(0) =" osSyncPrintf(VT_FGCOL(CYAN) "やぶさめ ゲルド EVENT_INF(0) = %x\n" VT_RST, gSaveContext.eventInf[0]); if (gSaveContext.eventInf[0] & 0x100) { diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 8bb04c75a1..d80fd52560 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -569,13 +569,13 @@ void EnGe2_Update(Actor* thisx, GlobalContext* globalCtx) { if (Ge2_DetectPlayerInUpdate(globalCtx, this, &this->actor.focus.pos, this->actor.shape.rot.y, this->yDetectRange)) { - // Discovered! + // "Discovered!" osSyncPrintf(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST); EnGe2_SetupCapturePlayer(this, globalCtx); } if (((this->actor.params & 0xFF) == GE2_TYPE_STATIONARY) && (this->actor.xzDistToPlayer < 100.0f)) { - // Discovered! + // "Discovered!" osSyncPrintf(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST); EnGe2_SetupCapturePlayer(this, globalCtx); } diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index e85d1dc5a2..cbd5222cdd 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -82,56 +82,56 @@ const ActorInit En_GirlA_InitVars = { }; static char* sShopItemDescriptions[] = { - "デクの実×5 ", // Deku nut x5 - "矢×30 ", // Arrow x30 - "矢×50 ", // Arrow x50 - "爆弾×5 ", // bomb - "デクの実×10 ", // Deku nut x10 - "デクの棒 ", // Deku stick - "爆弾×10 ", // Bomb x10 - "さかな ", // Fish - "赤クスリ ", // Red medicine - "緑クスリ ", // Green medicine - "青クスリ ", // Blue medicine - "巨人のナイフ ", // Giant knife - "ハイリアの盾 ", // Hyria Shield - "デクの盾 ", // Deku Shield - "ゴロンの服 ", // Goron's clothes - "ゾ─ラの服 ", // Zora's clothes - "回復のハート ", // Heart of recovery - "ロンロン牛乳 ", // Ron Ron milk - "鶏の卵 ", // Chicken egg - "インゴー牛乳 ", // Ingo milk - "インゴー卵 ", // Ingo egg - "もだえ石 ", // Modae stone - "大人の財布 ", // Adult wallet - "ハートの欠片 ", // Heart fragment - "ボムチュウ ", // Bombchu - "ボムチュウ ", // Bombchu - "ボムチュウ ", // Bombchu - "ボムチュウ ", // Bombchu - "ボムチュウ ", // Bombchu - "デクのタネ ", // Deku seeds - "キータンのお面", // Ketan's mask - "こわそなお面 ", // Scary face - "ドクロのお面 ", // Skull mask - "ウサギずきん ", // Rabbit hood - "まことの仮面 ", // True mask - "ゾーラのお面 ", // Zora's mask - "ゴロンのお面 ", // Goron's mask - "ゲルドのお面 ", // Gerd's mask - "SOLDOUT", // - "炎 ", // Flame - "虫 ", // Bugs - "チョウチョ ", // Butterfly - "ポウ ", // Poe - "妖精の魂 ", // Fairy soul - "矢×10 ", // Arrow - "爆弾×20 ", // Bomb x20 - "爆弾×30 ", // Bomb x30 - "爆弾×5 ", // Bomb x5 - "赤クスリ ", // Red medicine - "赤クスリ " // Red medicine + "デクの実×5 ", // "Deku nut x5" + "矢×30 ", // "Arrow x30" + "矢×50 ", // "Arrow x50" + "爆弾×5 ", // "bomb" + "デクの実×10 ", // "Deku nut x10" + "デクの棒 ", // "Deku stick" + "爆弾×10 ", // "Bomb x10" + "さかな ", // "Fish" + "赤クスリ ", // "Red medicine" + "緑クスリ ", // "Green medicine" + "青クスリ ", // "Blue medicine" + "巨人のナイフ ", // "Giant knife" + "ハイリアの盾 ", // "Hyria Shield" + "デクの盾 ", // "Deku Shield" + "ゴロンの服 ", // "Goron's clothes" + "ゾ─ラの服 ", // "Zora's clothes" + "回復のハート ", // "Heart of recovery" + "ロンロン牛乳 ", // "Ron Ron milk" + "鶏の卵 ", // "Chicken egg" + "インゴー牛乳 ", // "Ingo milk" + "インゴー卵 ", // "Ingo egg" + "もだえ石 ", // "Modae stone" + "大人の財布 ", // "Adult wallet" + "ハートの欠片 ", // "Heart fragment" + "ボムチュウ ", // "Bombchu" + "ボムチュウ ", // "Bombchu" + "ボムチュウ ", // "Bombchu" + "ボムチュウ ", // "Bombchu" + "ボムチュウ ", // "Bombchu" + "デクのタネ ", // "Deku seeds" + "キータンのお面", // "Ketan's mask" + "こわそなお面 ", // "Scary face" + "ドクロのお面 ", // "Skull mask" + "ウサギずきん ", // "Rabbit hood" + "まことの仮面 ", // "True mask" + "ゾーラのお面 ", // "Zora's mask" + "ゴロンのお面 ", // "Goron's mask" + "ゲルドのお面 ", // "Gerd's mask" + "SOLDOUT", + "炎 ", // "Flame" + "虫 ", // "Bugs" + "チョウチョ ", // "Butterfly" + "ポウ ", // "Poe" + "妖精の魂 ", // "Fairy soul" + "矢×10 ", // "Arrow" + "爆弾×20 ", // "Bomb x20" + "爆弾×30 ", // "Bomb x30" + "爆弾×5 ", // "Bomb x5" + "赤クスリ ", // "Red medicine" + "赤クスリ " // "Red medicine" }; static s16 sMaskShopItems[8] = { diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 6f19afb9f0..43d5584447 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -69,7 +69,7 @@ void EnGm_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_ProcessInitChain(&this->actor, sInitChain); - // Medi Goron" + // "Medi Goron" osSyncPrintf(VT_FGCOL(GREEN) "%s[%d] : 中ゴロン[%d]" VT_RST "\n", "../z_en_gm.c", 133, this->actor.params); this->objGmBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GM); diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 1abba207fb..d7544dca82 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -62,7 +62,7 @@ void EnGuest_Init(Actor* thisx, GlobalContext* globalCtx) { this->osAnimeBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_OS_ANIME); if (this->osAnimeBankIndex < 0) { osSyncPrintf(VT_COL(RED, WHITE)); - // No such bank!! + // "No such bank!!" osSyncPrintf("%s[%d] : バンクが無いよ!!\n", "../z_en_guest.c", 129); osSyncPrintf(VT_RST); ASSERT(0, "0", "../z_en_guest.c", 132); diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index ecbee0dfa6..41ce0c538e 100644 --- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -672,7 +672,7 @@ void func_80A5455C(EnHeishi2* this, GlobalContext* globalCtx) { bomb->actor.velocity.y = Rand_CenteredFloat(5.0f) + 10.0f; } - // This is down! + // "This is down!" osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ これでダウンだ! ☆☆☆☆☆ \n" VT_RST); this->actionFunc = func_80A546DC; } diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 8234f6698a..d9b3b6cc10 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -304,7 +304,7 @@ void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, GlobalCon globalCtx->fadeTransition = 0x2E; globalCtx->sceneLoadFlag = 0x14; } else { - // not supported + // "not supported" osSyncPrintf("En_HGC_Spot20_Ta_end():対応せず\n"); gSaveContext.cutsceneIndex = 0; globalCtx->nextEntranceIndex = 0x157; diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index 6ee8fb0595..1e34e69f4a 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -76,16 +76,16 @@ void EnHs_Init(Actor* thisx, GlobalContext* globalCtx) { } if (this->actor.params == 1) { - // chicken shop (adult era) + // "chicken shop (adult era)" osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコの店(大人の時) \n" VT_RST); func_80A6E3A0(this, func_80A6E9AC); if (gSaveContext.itemGetInf[3] & 1) { - // chicken shop closed + // "chicken shop closed" osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコ屋閉店 \n" VT_RST); Actor_Kill(&this->actor); } } else { - // chicken shop (child era) + // "chicken shop (child era)" osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST); func_80A6E3A0(this, func_80A6E9AC); } diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 4d126280b6..6104c8fbba 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -580,7 +580,7 @@ void func_80A7D460(EnInsect* this, GlobalContext* globalCtx) { } else { if (this->unk_314 & 0x10) { osSyncPrintf(VT_COL(YELLOW, BLACK)); - // warning: target Actor is NULL + // "warning: target Actor is NULL" osSyncPrintf("warning:目標 Actor が NULL (%s %d)\n", "../z_en_mushi.c", 1046); osSyncPrintf(VT_RST); } @@ -705,7 +705,7 @@ void func_80A7D460(EnInsect* this, GlobalContext* globalCtx) { } else if ((sp3A == 2 || sp3A == 3) && (this->unk_314 & 1) && this->unk_31C <= 0 && this->unk_31A <= 0 && this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f) { osSyncPrintf(VT_COL(YELLOW, BLACK)); - // BG missing? To do Actor_delete + // "BG missing? To do Actor_delete" osSyncPrintf("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_mushi.c", 1197); osSyncPrintf(VT_RST); Actor_Kill(&this->actor); diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index 28b2852967..f8f8323830 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -239,7 +239,7 @@ void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); if (globalCtx->msgCtx.unk_E3EE == 4 && globalCtx->msgCtx.msgMode == 0) { - // end? + // "end?" osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST); if (this->unk_19A != 0) { @@ -344,7 +344,7 @@ void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) { if (BREG(3) != 0) { osSyncPrintf("\n\n"); - // flag! + // "flag!" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.scarecrowCustomSongSet); } func_80093D18(globalCtx->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c index c3d4c5bd75..4726708e5f 100644 --- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c +++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c @@ -62,7 +62,7 @@ void EnKakasi2_Init(Actor* thisx, GlobalContext* globalCtx) { f32 spawnRangeXZ; osSyncPrintf("\n\n"); - // Visit Umeda + // "Visit Umeda" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 梅田参号見参! ☆☆☆☆☆ \n" VT_RST); this->switchFlag = this->actor.params & 0x3F; @@ -75,15 +75,15 @@ void EnKakasi2_Init(Actor* thisx, GlobalContext* globalCtx) { this->maxSpawnDistance.x = (spawnRangeY * 40.0f) + 40.0f; this->maxSpawnDistance.y = (spawnRangeXZ * 40.0f) + 40.0f; - // Former? (Argument 0) + // "Former? (Argument 0)" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元?(引数0) ☆☆☆☆ %f\n" VT_RST, spawnRangeY); - // Former? (Z angle) + // "Former? (Z angle)" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元?(Zアングル) ☆☆ %f\n" VT_RST, spawnRangeXZ); - // Correction coordinates X + // "Correction coordinates X" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標X ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.x); - // Correction coordinates Y + // "Correction coordinates Y" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標Y ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.y); - // Correction coordinates Z + // "Correction coordinates Z" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標Z ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.z); osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ SAVE ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag); osSyncPrintf("\n\n"); diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index 5f2458db38..eb6392cc2d 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -346,7 +346,7 @@ void func_80A918E4(EnKakasi3* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); if (BREG(3) != 0) { - // No way! + // "No way!" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ まさか! ☆☆☆☆☆ %d\n" VT_RST, globalCtx->msgCtx.unk_E3EE); } if ((globalCtx->msgCtx.unk_E3EE == 4 || (globalCtx->msgCtx.unk_E3EE >= 5 && globalCtx->msgCtx.unk_E3EE < 11)) && @@ -365,7 +365,7 @@ void func_80A918E4(EnKakasi3* this, GlobalContext* globalCtx) { globalCtx->msgCtx.unk_E3EE = 4; if (BREG(3) != 0) { osSyncPrintf("\n\n"); - // With this, other guys are OK! That's it! + // "With this, other guys are OK! That's it!" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d\n" VT_RST, globalCtx->msgCtx.unk_E3EE); } @@ -414,7 +414,7 @@ void EnKakasi3_Update(Actor* thisx, GlobalContext* globalCtx) { if (BREG(2) != 0) { osSyncPrintf("\n\n"); - // flag! + // "flag!" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.scarecrowSpawnSongSet); } diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 4b2dc3987b..ed6e79c6aa 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -1097,7 +1097,7 @@ void func_80A99048(EnKo* this, GlobalContext* globalCtx) { Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit); if (ENKO_TYPE == ENKO_TYPE_CHILD_7) { - // Angle Z + // "Angle Z" osSyncPrintf(VT_BGCOL(BLUE) " アングルZ->(%d)\n" VT_RST, this->actor.shape.rot.z); if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) { if (this->actor.shape.rot.z != 1) { diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 9e0bd84e2d..5ac56299d7 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -257,7 +257,7 @@ void EnKusa_Init(Actor* thisx, GlobalContext* globalCtx) { this->kusaTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[thisx->params & 3]); if (this->kusaTexObjIndex < 0) { - // Bank danger! + // "Bank danger!" osSyncPrintf("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", thisx->params, "../z_en_kusa.c", 561); Actor_Kill(&this->actor); return; diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 8d060c7ec6..9819d9e308 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -210,7 +210,7 @@ void func_80ABA244(EnNiwLady* this, GlobalContext* globalCtx) { if (this->unk_26C == 0) { gSaveContext.infTable[25] |= D_80ABB3B4[currentCucco->unk_2AA]; if (BREG(1) != 0) { - // GET inside the chicken fence! + // "GET inside the chicken fence!" osSyncPrintf(VT_FGCOL(GREEN) "☆ 鶏柵内GET!☆ %x\n" VT_RST, D_80ABB3B4[currentCucco->unk_2AA]); } @@ -321,7 +321,7 @@ static s16 sTradeItemTextIds[] = { 0x503E, 0x503F, 0x5047, 0x5040, 0x5042, 0x504 0x5044, 0x00CF, 0x5045, 0x5042, 0x5027 }; void func_80ABA778(EnNiwLady* this, GlobalContext* globalCtx) { - //☆☆☆☆☆ Adult message check ☆☆☆☆☆ + // "☆☆☆☆☆ Adult message check ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ アダルトメッセージチェック ☆☆☆☆☆ \n" VT_RST); this->unk_262 = 6; this->unk_273 = 0; diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/src/overlays/actors/ovl_En_Ny/z_en_ny.c index 2780c33bfd..d579984af7 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -128,7 +128,7 @@ void EnNy_Init(Actor* thisx, GlobalContext* globalCtx) { this->unk_1E8 = 0.0f; this->unk_1E0 = 0.25f; if (this->actor.params == 0) { - // New initials + // "New initials" osSyncPrintf("ニュウ イニシャル[ %d ] !!\n", this->actor.params); this->actor.colChkInfo.mass = 0; this->unk_1D4 = 0; @@ -137,7 +137,7 @@ void EnNy_Init(Actor* thisx, GlobalContext* globalCtx) { func_80ABCDBC(this); } else { // This mode is unused in the final game - // Dummy new initials + // "Dummy new initials" osSyncPrintf("ダミーニュウ イニシャル[ %d ] !!\n", this->actor.params); osSyncPrintf("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused); this->actor.colChkInfo.mass = 0xFF; diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 451033c02c..6a03a9796e 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -134,11 +134,11 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) { owlType = OWL_OUTSIDE_KOKIRI; switchFlag = 0x20; } - osSyncPrintf(VT_FGCOL(CYAN) " 会話フクロウ %4x no = %d, sv = %d\n" VT_RST, this->actor.params, owlType, - switchFlag); // conversation owl %4x no = %d, sv = %d + // "conversation owl %4x no = %d, sv = %d" + osSyncPrintf(VT_FGCOL(CYAN) " 会話フクロウ %4x no = %d, sv = %d\n" VT_RST, this->actor.params, owlType, switchFlag); if ((owlType != OWL_DEFAULT) && (switchFlag < 0x20) && Flags_GetSwitch(globalCtx, switchFlag)) { - osSyncPrintf("savebitでフクロウ退避\n"); // Save owl with savebit + osSyncPrintf("savebitでフクロウ退避\n"); // "Save owl with savebit" Actor_Kill(&this->actor); return; } @@ -163,7 +163,7 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) { case OWL_KAKARIKO: if (gSaveContext.eventChkInf[4] & 1) { // has zelda's letter - osSyncPrintf("フクロウ退避\n"); // Owl evacuation + osSyncPrintf("フクロウ退避\n"); // "Owl evacuation" Actor_Kill(&this->actor); return; } @@ -173,7 +173,7 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) { case OWL_HYLIA_GERUDO: if (gSaveContext.eventChkInf[4] & 8) { // has ocarina of time - osSyncPrintf("フクロウ退避\n"); // Owl evacuation + osSyncPrintf("フクロウ退避\n"); // "Owl evacuation" Actor_Kill(&this->actor); return; } @@ -185,7 +185,7 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) { case OWL_ZORA_RIVER: if ((gSaveContext.eventChkInf[3] & 0x200) || !(gSaveContext.eventChkInf[4] & 1)) { // opened zora's domain or has zelda's letter - osSyncPrintf("フクロウ退避\n"); // Owl evacuation + osSyncPrintf("フクロウ退避\n"); // "Owl evacuation" Actor_Kill(&this->actor); return; } @@ -207,7 +207,7 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) { break; case OWL_LOST_WOODS_PRESARIA: if (!CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) { - osSyncPrintf("フクロウ退避\n"); // Owl evacuation + osSyncPrintf("フクロウ退避\n"); // "Owl evacuation" Actor_Kill(&this->actor); return; } @@ -215,7 +215,7 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) { break; case OWL_LOST_WOODS_POSTSARIA: if (!CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) { - osSyncPrintf("フクロウ退避\n"); // Owl evacuation + osSyncPrintf("フクロウ退避\n"); // "Owl evacuation" Actor_Kill(&this->actor); return; } @@ -225,8 +225,8 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) { // Outside kokiri forest osSyncPrintf(VT_FGCOL(CYAN)); osSyncPrintf("no = %d \n", owlType); - osSyncPrintf( - "未完成のフクロウ未完成のフクロウ未完成のフクロウ\n"); // Unfinished owl unfinished owl unfinished owl + // "Unfinished owl unfinished owl unfinished owl" + osSyncPrintf("未完成のフクロウ未完成のフクロウ未完成のフクロウ\n"); osSyncPrintf(VT_RST); this->actionFlags |= 2; this->unk_3EE = 0x20; @@ -937,7 +937,7 @@ void func_80ACC00C(EnOwl* this, GlobalContext* globalCtx) { switch (owlType) { case 7: osSyncPrintf(VT_FGCOL(CYAN)); - osSyncPrintf("SPOT 06 の デモがはしった\n"); // Demo of SPOT 06 + osSyncPrintf("SPOT 06 の デモがはしった\n"); // "Demo of SPOT 06 has been completed" osSyncPrintf(VT_RST); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaOwlCs); this->actor.draw = NULL; @@ -1088,7 +1088,7 @@ void EnOwl_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFlags &= ~8; this->actionFunc(this, globalCtx); if (this->actor.update == NULL) { - // Owl disappears + // "Owl disappears" osSyncPrintf("フクロウ消滅!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"); return; } diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c index be837d6622..cbb5b2618a 100644 --- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c +++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c @@ -487,7 +487,7 @@ void func_80AE5C38(EnReeba* this, GlobalContext* globalCtx) { if (spawner->killCount < 10) { spawner->killCount++; } - // How many are dead? + // "How many are dead?" osSyncPrintf("\n\n"); osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n" VT_RST, spawner->killCount); osSyncPrintf("\n\n"); diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/src/overlays/actors/ovl_En_Rr/z_en_rr.c index 71ee1e8f92..6c3b78608f 100644 --- a/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -417,7 +417,7 @@ void EnRr_CollisionCheck(EnRr* this, GlobalContext* globalCtx) { if (this->collider2.base.acFlags & AC_HIT) { this->collider2.base.acFlags &= ~AC_HIT; - // Kakin (not sure what this means) + // "Kakin" (not sure what this means) osSyncPrintf(VT_FGCOL(GREEN) "カキン(%d)!!" VT_RST "\n", this->frameCount); hitPos.x = this->collider2.info.bumper.hitPos.x; hitPos.y = this->collider2.info.bumper.hitPos.y; @@ -444,7 +444,7 @@ void EnRr_CollisionCheck(EnRr* this, GlobalContext* globalCtx) { case RR_DMG_SPRT_ARROW: dropType++; // magic jar case RR_DMG_NORMAL: - // ouch + // "ouch" osSyncPrintf(VT_FGCOL(RED) "いてっ( %d : LIFE %d : DAMAGE %d : %x )!!" VT_RST "\n", this->frameCount, this->actor.colChkInfo.health, this->actor.colChkInfo.damage, this->actor.colChkInfo.damageEffect); @@ -501,7 +501,7 @@ void EnRr_CollisionCheck(EnRr* this, GlobalContext* globalCtx) { ((this->collider1.base.ocFlags1 & OC1_HIT) || (this->collider2.base.ocFlags1 & OC1_HIT))) { this->collider1.base.ocFlags1 &= ~OC1_HIT; this->collider2.base.ocFlags1 &= ~OC1_HIT; - // catch + // "catch" osSyncPrintf(VT_FGCOL(GREEN) "キャッチ(%d)!!" VT_RST "\n", this->frameCount); if (globalCtx->grabPlayer(globalCtx, player)) { player->actor.parent = &this->actor; @@ -683,7 +683,7 @@ void EnRr_Death(EnRr* this, GlobalContext* globalCtx) { Item_DropCollectible(globalCtx, &dropPos, ITEM00_TUNIC_ZORA); break; } - // dropped + // "dropped" osSyncPrintf(VT_FGCOL(GREEN) "「%s」が出た!!" VT_RST "\n", sDropNames[this->dropType]); switch (this->dropType) { case RR_DROP_MAGIC: diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index c02257c31b..5a2fa3b77e 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -301,7 +301,7 @@ BgBdanObjects* EnRu1_FindSwitch(GlobalContext* globalCtx) { } actorIt = actorIt->next; } - // There is no stand + // "There is no stand" osSyncPrintf(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return NULL; } @@ -2187,10 +2187,10 @@ void func_80AEFF94(EnRu1* this, GlobalContext* globalCtx) { this->roomNum1 = actorRoom; this->roomNum3 = actorRoom; this->roomNum2 = actorRoom; - // Ruto switch set + // "Ruto switch set" osSyncPrintf("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n"); } else { - // Ruto switch not set + // "Ruto switch not set" osSyncPrintf("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n"); Actor_Kill(&this->actor); } @@ -2208,7 +2208,7 @@ void EnRu1_Update(Actor* thisx, GlobalContext* globalCtx) { EnRu1* this = THIS; if (this->action < 0 || this->action >= ARRAY_COUNT(sActionFuncs) || sActionFuncs[this->action] == NULL) { - // Main mode is improper! + // "Main mode is improper!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } @@ -2250,7 +2250,7 @@ void EnRu1_Init(Actor* thisx, GlobalContext* globalCtx) { break; default: Actor_Kill(&this->actor); - // Relevant arge_data = %d unacceptable + // "Relevant arge_data = %d unacceptable" osSyncPrintf("該当 arge_data = %d 無し\n", func_80AEADF0(this)); break; } @@ -2277,7 +2277,7 @@ s32 EnRu1_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, EnRu1* this = THIS; if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) { - // Neck rotation mode is improper! + // "Neck rotation mode is improper!" osSyncPrintf(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); } else { sPreLimbDrawFuncs[this->unk_290](this, globalCtx, limbIndex, rot); @@ -2359,7 +2359,7 @@ void EnRu1_Draw(Actor* thisx, GlobalContext* globalCtx) { EnRu1* this = THIS; if (this->drawConfig < 0 || this->drawConfig >= ARRAY_COUNT(sDrawFuncs) || sDrawFuncs[this->drawConfig] == 0) { - // Draw mode is improper! + // "Draw mode is improper!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 7a5428c044..e15734ef23 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -554,7 +554,7 @@ void func_80AF3564(EnRu2* this, GlobalContext* globalCtx) { func_80AF34F0(this); break; default: - // There is no such action! + // "There is no such action!" osSyncPrintf("En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); break; } @@ -670,12 +670,12 @@ void func_80AF39DC(EnRu2* this, GlobalContext* globalCtx) { if (dialogState == 3) { if (this->unk_2C3 != 3) { - // I'm Komatsu! (cinema scene dev) + // "I'm Komatsu!" (cinema scene dev) osSyncPrintf("おれが小松だ! \n"); this->unk_2C2++; if (this->unk_2C2 % 6 == 3) { player = GET_PLAYER(globalCtx); - // uorya-! (screeming sound) + // "uorya-!" (screeming sound) osSyncPrintf("うおりゃー! \n"); func_8005B1A4(GET_ACTIVE_CAM(globalCtx)); player->actor.world.pos.x = 820.0f; @@ -759,7 +759,7 @@ void EnRu2_Update(Actor* thisx, GlobalContext* globalCtx) { EnRu2* this = THIS; if ((this->action < 0) || (this->action >= ARRAY_COUNT(sActionFuncs)) || (sActionFuncs[this->action] == NULL)) { - // Main Mode is improper! + // "Main Mode is improper!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } @@ -821,7 +821,7 @@ void EnRu2_Draw(Actor* thisx, GlobalContext* globalCtx) { if ((this->drawConfig < 0) || (this->drawConfig >= ARRAY_COUNT(sDrawFuncs)) || (sDrawFuncs[this->drawConfig] == 0)) { - // Draw Mode is improper! + // "Draw Mode is improper!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } diff --git a/src/overlays/actors/ovl_En_Sb/z_en_sb.c b/src/overlays/actors/ovl_En_Sb/z_en_sb.c index ce28dc65e7..361e7e1591 100644 --- a/src/overlays/actors/ovl_En_Sb/z_en_sb.c +++ b/src/overlays/actors/ovl_En_Sb/z_en_sb.c @@ -268,7 +268,7 @@ void EnSb_TurnAround(EnSb* this, GlobalContext* globalCtx) { EnSb_SpawnBubbles(globalCtx, this); this->bouncesLeft = 3; EnSb_SetupLunge(this); - // Attack!! + // "Attack!!" osSyncPrintf("アタァ〜ック!!\n"); } } diff --git a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c index 988e48d38e..835d6c89e4 100644 --- a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c +++ b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c @@ -77,7 +77,7 @@ void EnSyatekiItm_Init(Actor* thisx, GlobalContext* globalCtx2) { this->man = (EnSyatekiMan*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_SYATEKI_MAN, 140.0f, 0.0f, 255.0f, 0, -0x4000, 0, 0); if (this->man == NULL) { - // Spawn error + // "Spawn error" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ エラー原 ☆☆☆☆ \n" VT_RST); Actor_Kill(&this->actor); return; @@ -87,7 +87,7 @@ void EnSyatekiItm_Init(Actor* thisx, GlobalContext* globalCtx2) { (EnExRuppy*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_EX_RUPPY, sRupeePos[i].x, sRupeePos[i].y, sRupeePos[i].z, 0, 0, 0, 4); if (this->markers[i] == NULL) { - // Second spawn error + // "Second spawn error" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ エラー原セカンド ☆☆☆☆ \n" VT_RST); Actor_Kill(&this->actor); return; @@ -239,7 +239,7 @@ void EnSyatekiItm_SpawnTargets(EnSyatekiItm* this, GlobalContext* globalCtx) { &globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_G_SWITCH, this->targetHome[i].x, this->targetHome[i].y, this->targetHome[i].z, 0, 0, 0, (ENGSWITCH_TARGET_RUPEE << 0xC) | 0x3F); if (this->targets[i] == NULL) { - // Rupee spawn error + // "Rupee spawn error" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ \n" VT_RST); Actor_Kill(&this->actor); return; @@ -317,7 +317,7 @@ void EnSyatekiItm_EndGame(EnSyatekiItm* this, GlobalContext* globalCtx) { this->actionFunc = EnSyatekiItm_Idle; } if (this->signal == ENSYATEKI_START) { - // 1 frame attack and defense! + // "1 frame attack and defense!" osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ \n" VT_RST); diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 7cf180e0f1..4a3dad8085 100644 --- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -73,7 +73,7 @@ void EnSyatekiMan_Init(Actor* thisx, GlobalContext* globalCtx) { EnSyatekiMan* this = THIS; osSyncPrintf("\n\n"); - // Old man appeared!! Muhohohohohohohon + // "Old man appeared!! Muhohohohohohohon" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 親父登場!!むほほほほほほほーん ☆☆☆☆☆ \n" VT_RST); this->actor.targetMode = 1; Actor_SetScale(&this->actor, 0.01f); @@ -320,7 +320,7 @@ void EnSyatekiMan_GivePrize(EnSyatekiMan* this, GlobalContext* globalCtx) { void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); if ((func_8010BDBC(&globalCtx->msgCtx) == 6) && func_80106BC8(globalCtx)) { - // Successful completion + // "Successful completion" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST); if (!LINK_IS_ADULT) { gSaveContext.itemGetInf[0] |= 0x2000; @@ -343,7 +343,7 @@ void EnSyatekiMan_RestartGame(EnSyatekiMan* this, GlobalContext* globalCtx) { gallery->signal = ENSYATEKI_START; this->gameResult = SYATEKI_RESULT_NONE; this->actionFunc = EnSyatekiMan_WaitForGame; - // Let's try again! Baby! + // "Let's try again! Baby!" osSyncPrintf(VT_FGCOL(BLUE) "再挑戦だぜ!ベイビー!" VT_RST "\n", this); } } diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index 394c90bed8..e149ee4515 100644 --- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -83,12 +83,12 @@ void EnSyatekiNiw_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); if (this->unk_29E == 0) { osSyncPrintf("\n\n"); - // Archery range chicken + // "Archery range chicken" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ \n" VT_RST); Actor_SetScale(&this->actor, 0.01f); } else { osSyncPrintf("\n\n"); - // Bomb chicken + // "Bomb chicken" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ \n" VT_RST); this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 28d6f9924b..eddb41afa1 100644 --- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -52,8 +52,8 @@ void EnTakaraMan_Init(Actor* thisx, GlobalContext* globalCtx) { sTakaraIsInitialized = true; osSyncPrintf("\n\n"); - osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n" VT_RST, - globalCtx->actorCtx.flags.chest); // "Bun! %x" (needs a better translation) + // "Bun! %x" (needs a better translation) + osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n" VT_RST, globalCtx->actorCtx.flags.chest); globalCtx->actorCtx.flags.chest = 0; gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = -1; SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ts_Skel_004FE0, &object_ts_Anim_000498, this->jointTable, diff --git a/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/src/overlays/actors/ovl_En_Tite/z_en_tite.c index 766077929b..a0ff1156d6 100644 --- a/src/overlays/actors/ovl_En_Tite/z_en_tite.c +++ b/src/overlays/actors/ovl_En_Tite/z_en_tite.c @@ -213,7 +213,7 @@ void EnTite_Destroy(Actor* thisx, GlobalContext* globalCtx) { spawner->curNumSpawn--; } osSyncPrintf("\n\n"); - // "Number of simultaneous occourances" + // "Number of simultaneous occurrences" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n" VT_RST, spawner->curNumSpawn); osSyncPrintf("\n\n"); } diff --git a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c index fe1c9ea5e5..f63b91f23f 100644 --- a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c +++ b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c @@ -38,7 +38,7 @@ void EnWallTubo_Init(Actor* thisx, GlobalContext* globalCtx) { EnWallTubo* this = THIS; osSyncPrintf("\n\n"); - // Wall Target + // "Wall Target" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 壁のツボ ☆☆☆☆☆ \n" VT_RST); this->unk_164 = this->actor.world.pos; this->actionFunc = EnWallTubo_FindGirl; @@ -127,7 +127,7 @@ void EnWallTubo_SetWallFall(EnWallTubo* this, GlobalContext* globalCtx) { if ((wall != NULL) && (wall->dyna.actor.update != NULL)) { wall->isHit = true; - // You did it field! (repeated 5 times) + // "You did it field!" (repeated 5 times) osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST); osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆ やった原! ☆☆☆☆☆ \n" VT_RST); diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index eae2c4f006..bd8125b7d1 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -60,13 +60,13 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) { switch (this->actor.params & 0xF) { case EN_WEATHER_TAG_TYPE_CLOUDY_MARKET: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ (;o;) About ☆☆☆☆☆☆" + // "☆☆☆☆☆ (;o;) About ☆☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ (;o;) くらいよー ☆☆☆☆☆ \n" VT_RST); EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyHyruleMarket); break; case EN_WEATHER_TAG_TYPE_CLOUDY_LON_LON_RANCH: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆" + // "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST); if (Flags_GetEventChkInf(0x18)) { Actor_Kill(&this->actor); @@ -75,7 +75,7 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) { break; case EN_WEATHER_TAG_TYPE_SNOW_ZORAS_DOMAIN: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ Yukigafuru You won't come (._.) ☆☆☆☆☆" + // "☆☆☆☆☆ Yukigafuru You won't come (._.) ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆ \n" VT_RST); if (gSaveContext.eventChkInf[4] & 0x400) { @@ -85,7 +85,7 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) { break; case EN_WEATHER_TAG_TYPE_RAIN_LAKE_HYLIA: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆" + // "☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST); if (gSaveContext.eventChkInf[4] & 0x400) { @@ -95,7 +95,7 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) { break; case EN_WEATHER_TAG_TYPE_CLOUDY_DEATH_MOUNTAIN: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆" + // "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST); if (gSaveContext.eventChkInf[4] & 0x200) { Actor_Kill(&this->actor); @@ -104,7 +104,7 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) { break; case EN_WEATHER_TAG_TYPE_THUNDERSTORM_KAKARIKO: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ Cloudy Rain Thunder (;O;) Uo Melancholy ☆☆☆☆☆" + // "☆☆☆☆☆ Cloudy Rain Thunder (;O;) Uo Melancholy ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆ \n" VT_RST); if (!(gSaveContext.eventChkInf[4] & 0x100) || !(gSaveContext.eventChkInf[4] & 0x200) || @@ -115,13 +115,13 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) { break; case EN_WEATHER_TAG_TYPE_SANDSTORM_INTENSITY: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ The desert becomes thicker ☆☆☆☆☆" + // "☆☆☆☆☆ The desert becomes thicker ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆ \n" VT_RST); EnWeatherTag_SetupAction(this, EnWeatherTag_SetSandstormIntensity); break; case EN_WEATHER_TAG_TYPE_THUNDERSTORM_GRAVEYARD: osSyncPrintf("\n\n"); - //"☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆" + // "☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST); EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainThunder); diff --git a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c index bb0ef61072..f3c146b589 100644 --- a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c +++ b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c @@ -115,7 +115,7 @@ void EnWonderItem_Init(Actor* thisx, GlobalContext* globalCtx) { s16 tagIndex; osSyncPrintf("\n\n"); - // Mysterious mystery, very mysterious + // "Mysterious mystery, very mysterious" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 不思議不思議まか不思議 \t ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); this->actor.flags &= ~1; @@ -311,7 +311,7 @@ void EnWonderItem_BombSoldier(EnWonderItem* this, GlobalContext* globalCtx) { if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HEISHI2, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.yawTowardsPlayer, 0, 9) != NULL) { - // Careless soldier spawned + // "Careless soldier spawned" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ うっかり兵セット完了 ☆☆☆☆☆ \n" VT_RST); } if (this->switchFlag >= 0) { diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c index c6117b90a9..417d7639fb 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c @@ -38,7 +38,7 @@ void EnWonderTalk_Init(Actor* thisx, GlobalContext* globalCtx) { EnWonderTalk* this = THIS; osSyncPrintf("\n\n"); - // Special conversation + // "Special conversation" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 特殊会話くん ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); this->unk_150 = (this->actor.params >> 0xB) & 0x1F; @@ -63,18 +63,18 @@ void func_80B391CC(EnWonderTalk* this, GlobalContext* globalCtx) { if (this->switchFlag < 0 || !Flags_GetSwitch(globalCtx, this->switchFlag)) { switch (this->unk_150) { case 1: - // Slate GO! + // "Slate GO!" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 石板GO! ☆☆☆☆☆ \n" VT_RST); this->height = 0.0f; this->unk_15C = 80.0f; - // Attention coordinates + // "Attention coordinates" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f); if (!LINK_IS_ADULT) { this->actor.textId = 0x7040; - // Children + // "Children" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ こども ☆☆☆☆☆ \n" VT_RST); } else { - // Adult + // "Adult" osSyncPrintf(VT_FGCOL(CYAN) " ☆☆☆☆☆ おとな ☆☆☆☆☆ \n" VT_RST); this->actor.textId = 0x7088; } @@ -83,13 +83,13 @@ void func_80B391CC(EnWonderTalk* this, GlobalContext* globalCtx) { osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x\n" VT_RST, this->actor.textId); break; case 2: - // Diary start! + // "Diary start!" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 日記帳スタート! ☆☆☆☆☆ \n" VT_RST); this->actor.textId = 0x5002; this->unk_156 = 4; this->height = 30.0f; this->unk_15C = 40.0f; - // Attention coordinates + // "Attention coordinates" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 30.0f); break; case 3: @@ -97,14 +97,14 @@ void func_80B391CC(EnWonderTalk* this, GlobalContext* globalCtx) { this->unk_156 = 5; this->height = 0.0f; this->unk_15C = 110.0f; - // Attention coordinates + // "Attention coordinates" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f); break; case 4: this->actor.textId = 0x5020; this->unk_156 = 6; this->height = 0.0f; - // Attention coordinates + // "Attention coordinates" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f); this->unk_15C = 120.0f; if (gSaveContext.eventChkInf[1] & 0x2000) { @@ -116,7 +116,7 @@ void func_80B391CC(EnWonderTalk* this, GlobalContext* globalCtx) { this->unk_156 = 5; this->height = 0.0f; this->unk_15C = 110.0f; - // Attention coordinates + // "Attention coordinates" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 注目座標\t \t☆☆☆☆☆ %f\n" VT_RST, 0.0f); break; default: @@ -157,13 +157,13 @@ void func_80B3943C(EnWonderTalk* this, GlobalContext* globalCtx) { if (yawDiff < 0x4000) { if (this->unk_15A >= 2) { osSyncPrintf("\n\n"); - // Save information + // "Save information" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報\t\t☆☆☆☆☆ %d\n" VT_RST, this->switchFlag); - // Type index + // "Type index" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 種類インデックス\t☆☆☆☆☆ %d\n" VT_RST, this->unk_150); - // Actual message type + // "Actual message type" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId); - // Specified range + // "Specified range" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.world.rot.z); osSyncPrintf("\n\n"); } @@ -190,17 +190,17 @@ void func_80B395F0(EnWonderTalk* this, GlobalContext* globalCtx) { switch (globalCtx->msgCtx.choiceIndex) { case 0: if (!LINK_IS_ADULT) { - // I'm still a child! + // "I'm still a child!" osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ まだコドモなの! ☆☆☆☆☆ \n" VT_RST); this->actor.textId = 0x5001; } else { - // I'm an adult. .. .. + // "I'm an adult. .. .." osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ アダルトなの。。。 ☆☆☆☆☆ \n" VT_RST); this->actor.textId = 0x5003; } break; case 1: - // Out! + // "Out!" osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆☆☆☆ はずれ! ☆☆☆☆☆ \n" VT_RST); this->actor.textId = 0x5004; break; diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index 14d6e58993..a8cfe4d246 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -43,7 +43,7 @@ void EnWonderTalk2_Init(Actor* thisx, GlobalContext* globalCtx) { EnWonderTalk2* this = THIS; osSyncPrintf("\n\n"); - // Transparent message + // "Transparent message" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); this->baseMsgId = (this->actor.params >> 6) & 0xFF; if (this->actor.world.rot.z > 0) { @@ -63,11 +63,11 @@ void EnWonderTalk2_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.targetMode = D_80B3A8E0[rangeIndex]; osSyncPrintf("\n\n"); - // originally? + // "originally?" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元は? ☆☆☆☆☆ %d\n" VT_RST, this->actor.world.rot.z); - // The range is? + // "The range is?" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ レンジは? ☆☆☆☆☆ %d\n" VT_RST, this->actor.targetMode); - // Is the range? + // "Is the range?" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ は、範囲わ? ☆☆☆☆☆ %f\n" VT_RST, this->triggerRange); osSyncPrintf("\n\n"); osSyncPrintf("\n\n"); @@ -122,7 +122,7 @@ void func_80B3A15C(EnWonderTalk2* this, GlobalContext* globalCtx) { } else if (func_8002F194(&this->actor, globalCtx)) { if ((this->switchFlag >= 0) && (this->talkMode != 2)) { Flags_SetSwitch(globalCtx, this->switchFlag); - // I saved it! All of it! + // "I saved it! All of it!" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag); } @@ -134,29 +134,29 @@ void func_80B3A15C(EnWonderTalk2* this, GlobalContext* globalCtx) { (fabsf(player->actor.world.pos.y - this->actor.world.pos.y) > 100.0f) || (yawDiff >= 0x4000))) { if (this->unk_158 >= 2) { osSyncPrintf("\n\n"); - // Transparent Message Kimi Set + // "Transparent Message Kimi Set" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君せっと %x\n" VT_RST, this->actor.params); - // Save Information + // "Save Information" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報 \t %x\n" VT_RST, this->switchFlag); - // Specified message type + // "Specified message type" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 指定メッセージ種類 %x\n" VT_RST, this->baseMsgId); - // Actual message type + // "Actual message type" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId); - // Specified range + // "Specified range" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.world.rot.z); - // Processing range + // "Processing range" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 処理範囲 %f\n" VT_RST, this->triggerRange); switch (this->talkMode) { case 0: - // Normal + // "Normal" osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ 通常 ☆☆ \n" VT_RST); break; case 2: - // Check only + // "Check only" osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ チェックのみ ☆☆ \n" VT_RST); break; case 3: - // Lock only + // "Lock only" osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ ロックのみ ☆☆ \n" VT_RST); break; } @@ -170,7 +170,7 @@ void func_80B3A15C(EnWonderTalk2* this, GlobalContext* globalCtx) { void func_80B3A3D4(EnWonderTalk2* this, GlobalContext* globalCtx) { if (BREG(2) != 0) { - // Oh + // "Oh" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ わー %d\n" VT_RST, func_8010BDBC(&globalCtx->msgCtx)); } @@ -187,7 +187,7 @@ void func_80B3A3D4(EnWonderTalk2* this, GlobalContext* globalCtx) { case 0: if ((this->switchFlag >= 0) && (this->talkMode != 4)) { Flags_SetSwitch(globalCtx, this->switchFlag); - // (Forced) I saved it! All of it! + // "(Forced) I saved it! All of it!" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag); } @@ -214,7 +214,7 @@ void func_80B3A4F8(EnWonderTalk2* this, GlobalContext* globalCtx) { } } else if ((this->talkMode != 4) || !this->unk_15A) { if (BREG(2) != 0) { - // distance + // "distance" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ きょり %f\n" VT_RST, this->actor.xzDistToPlayer); } if (((this->actor.xzDistToPlayer < (40.0f + this->triggerRange)) && @@ -222,29 +222,29 @@ void func_80B3A4F8(EnWonderTalk2* this, GlobalContext* globalCtx) { !Gameplay_InCsMode(globalCtx)) { if (this->unk_158 >= 2) { osSyncPrintf("\n\n"); - // Transparent Message Kimi Seto + // "Transparent Message Kimi Seto" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 透明メッセージ君せっと %x\n" VT_RST, this->actor.params); - // Save Information + // "Save Information" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ情報 \t %x\n" VT_RST, this->switchFlag); - // Specified message type + // "Specified message type" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 指定メッセージ種類 %x\n" VT_RST, this->baseMsgId); - // Real message type + // "Real message type" osSyncPrintf(VT_FGCOL(CYAN) "☆☆☆☆☆ 実質メッセージ種類 %x\n" VT_RST, this->actor.textId); - // Specified range + // "Specified range" osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 指定範囲 %d\n" VT_RST, this->actor.world.rot.z); - // Processing range + // "Processing range" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 処理範囲 %f\n" VT_RST, this->triggerRange); - // What is your range? + // "What is your range?" osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ レンジは? \t\t %d\n" VT_RST, this->actor.targetMode); osSyncPrintf("\n\n"); osSyncPrintf("\n\n"); switch (this->talkMode) { case 1: - // Compulsion + // "Compulsion" osSyncPrintf(VT_FGCOL(PURPLE) " ☆☆ 強制 ☆☆ \n" VT_RST); break; case 4: - // Gerudo Training Grounds Forced Check Only + // "Gerudo Training Grounds Forced Check Only" osSyncPrintf(VT_FGCOL(RED) " ☆☆ ゲルドの修練場強制チェックのみ ☆☆ \n" VT_RST); break; } diff --git a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c index 03b6138dbc..a26af637c1 100644 --- a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c +++ b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c @@ -131,7 +131,7 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); if (SkelCurve_Init(globalCtx, &this->skelCurve, &sLimbList, &sTransformUpdIdx) == 0) { - // Magic_Wind_Actor_ct (): Construct failed + // "Magic_Wind_Actor_ct (): Construct failed" osSyncPrintf("Magic_Wind_Actor_ct():コンストラクト失敗\n"); } this->actor.room = -1; @@ -144,7 +144,7 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) { case 1: SkelCurve_SetAnim(&this->skelCurve, &sTransformUpdIdx, 60.0f, 0.0f, 60.0f, -1.0f); MagicWind_SetupAction(this, MagicWind_Shrink); - // Means start + // "Means start" LOG_STRING("表示開始", "../z_magic_wind.c", 486); func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_WARP); break; @@ -155,7 +155,7 @@ void MagicWind_Destroy(Actor* thisx, GlobalContext* globalCtx) { MagicWind* this = THIS; SkelCurve_Destroy(globalCtx, &this->skelCurve); func_800876C8(globalCtx); - // wipe out + // "wipe out" LOG_STRING("消滅", "../z_magic_wind.c", 505); } @@ -174,7 +174,7 @@ void MagicWind_WaitForTimer(MagicWind* this, GlobalContext* globalCtx) { return; } - // Means start + // "Means start" LOG_STRING("表示開始", "../z_magic_wind.c", 539); func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_NORMAL); MagicWind_UpdateAlpha(1.0f); diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index 6fb87d264d..a531a71a95 100644 --- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -167,12 +167,12 @@ void MirRay_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_ProcessInitChain(&this->actor, sInitChain); ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f); - // Generation of reflectable light! + // "Generation of reflectable light!" osSyncPrintf("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"); LOG_NUM("this->actor.arg_data", this->actor.params, "../z_mir_ray.c", 518); if (this->actor.params >= 0xA) { - // Reflected light generation failure + // "Reflected light generation failure" LOG_STRING("反射光 発生失敗", "../z_mir_ray.c", 521); Actor_Kill(&this->actor); } diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 20c797131c..707add3fc0 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -476,7 +476,7 @@ void ObjBean_Init(Actor* thisx, GlobalContext* globalCtx) { path = (this->dyna.actor.params >> 8) & 0x1F; if (path == 0x1F) { osSyncPrintf(VT_COL(RED, WHITE)); - // No path data? + // "No path data?" osSyncPrintf("パスデータが無い?(%s %d)(arg_data %xH)\n", "../z_obj_bean.c", 909, this->dyna.actor.params); osSyncPrintf(VT_RST); @@ -485,7 +485,7 @@ void ObjBean_Init(Actor* thisx, GlobalContext* globalCtx) { } if (globalCtx->setupPathList[path].count < 3) { osSyncPrintf(VT_COL(RED, WHITE)); - // Incorrect number of path data + // "Incorrect number of path data" osSyncPrintf("パスデータ数が不正(%s %d)(arg_data %xH)\n", "../z_obj_bean.c", 921, this->dyna.actor.params); osSyncPrintf(VT_RST); @@ -515,7 +515,7 @@ void ObjBean_Init(Actor* thisx, GlobalContext* globalCtx) { ObjBean_SetupWaitForBean(this); } this->dyna.actor.world.rot.z = this->dyna.actor.home.rot.z = this->dyna.actor.shape.rot.z = 0; - // Magic bean tree lift + // "Magic bean tree lift" osSyncPrintf("(魔法の豆の木リフト)(arg_data 0x%04x)\n", this->dyna.actor.params); } @@ -893,7 +893,7 @@ void ObjBean_Update(Actor* thisx, GlobalContext* globalCtx) { if (ObjBean_CheckForHorseTrample(this, globalCtx)) { osSyncPrintf(VT_FGCOL(CYAN)); - // Horse and bean tree lift collision + // "Horse and bean tree lift collision" osSyncPrintf("馬と豆の木リフト衝突!!!\n"); osSyncPrintf(VT_RST); ObjBean_Break(this, globalCtx); diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c index 664aba6370..84a4651f38 100644 --- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c +++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c @@ -100,7 +100,7 @@ void ObjKibako_Init(Actor* thisx, GlobalContext* globalCtx) { ObjKibako_InitCollider(&this->actor, globalCtx); CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sCCInfoInit); ObjKibako_SetupIdle(this); - // wooden box + // "wooden box" osSyncPrintf("(dungeon keep 木箱)(arg_data 0x%04x)\n", this->actor.params); } diff --git a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c index ec5f44b3ac..68257cbd1d 100644 --- a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c +++ b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c @@ -132,7 +132,7 @@ void ObjKibako2_Init(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc = ObjKibako2_Idle; this->dyna.actor.home.rot.z = this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z = this->dyna.actor.world.rot.x = this->dyna.actor.shape.rot.x = 0; - // Wooden box (stationary) + // "Wooden box (stationary)" osSyncPrintf("木箱(据置)(arg %04xH)(item %04xH %d)\n", this->dyna.actor.params, this->collectibleFlag, this->dyna.actor.home.rot.x); } diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index a34787b06e..f3dd42eb8e 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -191,7 +191,7 @@ void ObjLightswitch_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, 0, this->actor.home.rot.y, 0, (0xFF << 8) | PUSHBLOCK_SMALL_START_ON) == NULL) { osSyncPrintf(VT_COL(RED, WHITE)); - // Push-pull block occurrence failure + // "Push-pull block occurrence failure" osSyncPrintf("押引ブロック発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_obj_lightswitch.c", 452, this->actor.params); osSyncPrintf(VT_RST); @@ -203,7 +203,7 @@ void ObjLightswitch_Init(Actor* thisx, GlobalContext* globalCtx) { if (removeSelf) { Actor_Kill(&this->actor); } - // Light switch + // "Light switch" osSyncPrintf("(光スイッチ)(arg_data 0x%04x)\n", this->actor.params); } diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index 6992cee738..f3547a912d 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -68,7 +68,7 @@ void ObjMakeoshihiki_Init(Actor* thisx, GlobalContext* globalCtx) { if (Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_OBJ_OSHIHIKI, spawnPos->x, spawnPos->y, spawnPos->z, 0, block->rotY, 0, ((block->color << 6) & 0xC0) | (block->type & 0xF) | 0xFF00) == NULL) { - // Push-pull block failure + // "Push-pull block failure" osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("Error : 押し引きブロック発生失敗(%s %d)\n", "../z_obj_makeoshihiki.c", 194); osSyncPrintf(VT_RST); diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 02e25611d4..cea3632d77 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -95,7 +95,7 @@ void ObjOshihiki_InitDynapoly(ObjOshihiki* this, GlobalContext* globalCtx, Colli this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG registration failure + // "Warning : move BG registration failure" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 280, this->dyna.actor.id, this->dyna.actor.params); } @@ -213,7 +213,7 @@ void ObjOshihiki_CheckType(ObjOshihiki* this, GlobalContext* globalCtx) { ObjOshihiki_InitDynapoly(this, globalCtx, &gPushBlockCol, 1); break; default: - // Error : type cannot be determined + // "Error : type cannot be determined" osSyncPrintf("Error : タイプが判別できない(%s %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 444, this->dyna.actor.params); break; @@ -304,7 +304,7 @@ void ObjOshihiki_Init(Actor* thisx, GlobalContext* globalCtx2) { ObjOshihiki_SetColor(this, globalCtx); ObjOshihiki_ResetFloors(this); ObjOshihiki_SetupOnActor(this, globalCtx); - // (dungeon keep push-pull block) + // "(dungeon keep push-pull block)" osSyncPrintf("(dungeon keep 押し引きブロック)(arg_data 0x%04x)\n", this->dyna.actor.params); } @@ -390,7 +390,7 @@ s32 ObjOshihiki_CheckFloor(ObjOshihiki* this, GlobalContext* globalCtx) { s32 ObjOshihiki_CheckGround(ObjOshihiki* this, GlobalContext* globalCtx) { if (this->dyna.actor.world.pos.y <= BGCHECK_Y_MIN + 10.0f) { - // Warning : Push-pull block fell too much + // "Warning : Push-pull block fell too much" osSyncPrintf("Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 809, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index 9138be63dc..89e54efe74 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -194,7 +194,7 @@ void ObjSwitch_InitDynapoly(ObjSwitch* this, GlobalContext* globalCtx, Collision this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - // Warning : move BG registration failure + // "Warning : move BG registration failure" osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_switch.c", 531, this->dyna.actor.id, this->dyna.actor.params); } diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index aab9ed06ee..65f54a1250 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -86,14 +86,14 @@ void OceffSpot_End(OceffSpot* this, GlobalContext* globalCtx) { if (globalCtx->msgCtx.unk_E3F0 != 0x31 || globalCtx->msgCtx.unk_E3EE != 8) { gSaveContext.sunsSongState = SUNSSONG_START; osSyncPrintf(VT_FGCOL(YELLOW)); - // Sun's Song Flag + // "Sun's Song Flag" osSyncPrintf("z_oceff_spot 太陽の歌フラグ\n"); osSyncPrintf(VT_RST); } } else { globalCtx->msgCtx.unk_E3EE = 4; osSyncPrintf(VT_FGCOL(YELLOW)); - // Ocarina End + // "Ocarina End" osSyncPrintf("z_oceff_spot オカリナ終了\n"); osSyncPrintf(VT_RST); }