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Clean up SkelAnime_GetFrameCount usage (#245)
* fix colliderinit typo * clean up SkelAnime_GetFrameCount usage * line breaks
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@@ -170,7 +170,7 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80029DBC.s")
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void EffectSsSolderSrchBall_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 arg4,
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s16* linkDetected) {
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s16* linkDetected) {
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EffectSsSolderSrchBallInitParams initParams;
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Math_Vec3f_Copy(&initParams.pos, pos);
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