Match retail code data sizes (#1741)

* Match retail audio data

* Fix various small code data problems

* Disable terminal colors in debug builds

* Match z_actor_dlftbls.c .rodata

* Use _3 for unused nameString macro parameter

* Move sDebugCutsceneScriptBuf to be in-function static

* Comment on actor name being NULL

* Split out padding the fault_drawer.bss.s
This commit is contained in:
cadmic
2024-02-26 23:23:19 -08:00
committed by GitHub
parent c3faefc061
commit c6e3ef4570
13 changed files with 79 additions and 13 deletions
+5 -3
View File
@@ -44,18 +44,20 @@ s8 gSfxDefaultReverb = 0;
s32 D_801333EC = 0; // unused
#if OOT_DEBUG
u8 D_801333F0 = 0;
u8 gAudioSfxSwapOff = 0;
u8 D_801333F8 = 0;
s32 D_801333FC = 0; // unused
#endif
u8 gSeqCmdWritePos = 0;
u8 gSeqCmdReadPos = 0;
u8 gStartSeqDisabled = false;
#if OOT_DEBUG
u8 gAudioDebugPrintSeqCmd = true;
#endif
u8 gSoundModeList[] = {
SOUNDMODE_STEREO,