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https://github.com/zeldaret/oot
synced 2026-08-19 13:53:51 -04:00
Match retail code data sizes (#1741)
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
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+5
-3
@@ -44,18 +44,20 @@ s8 gSfxDefaultReverb = 0;
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s32 D_801333EC = 0; // unused
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#if OOT_DEBUG
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u8 D_801333F0 = 0;
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u8 gAudioSfxSwapOff = 0;
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u8 D_801333F8 = 0;
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s32 D_801333FC = 0; // unused
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#endif
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u8 gSeqCmdWritePos = 0;
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u8 gSeqCmdReadPos = 0;
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u8 gStartSeqDisabled = false;
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#if OOT_DEBUG
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u8 gAudioDebugPrintSeqCmd = true;
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#endif
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u8 gSoundModeList[] = {
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SOUNDMODE_STEREO,
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