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rename 800636C0 to gameinfo_init
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@@ -807,7 +807,7 @@ s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* a
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u8 CollisionCheck_GetSwordDamage(s32 dmgFlags);
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void SaveContext_Init(void);
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s32 func_800635D0(s32);
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void func_800636C0(void);
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void GameInfo_Init(void);
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void func_8006375C(s32 arg0, s32 arg1, const char* text);
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void func_8006376C(u8 x, u8 y, u8 colorId, const char* text);
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// ? func_80063828(?);
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