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https://github.com/zeldaret/oot
synced 2026-08-30 17:29:30 -04:00
@@ -124,7 +124,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) {
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Collider_SetJntSph(play, &this->collider, thisx, &sJntSphInit, this->colliderItem);
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if (LINK_IS_ADULT && Flags_GetSwitch(play, this->switchFlag)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_69)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
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thisx->home.pos.y = thisx->world.pos.y = WATER_LEVEL_LOWERED;
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} else {
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thisx->home.pos.y = thisx->world.pos.y = WATER_LEVEL_RAISED;
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@@ -150,7 +150,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) {
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Actor_ProcessInitChain(thisx, sInitChainWaterPlane);
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thisx->flags = ACTOR_FLAG_4 | ACTOR_FLAG_5;
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if (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_69)) {
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if (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
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if (!IS_CUTSCENE_LAYER) {
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this->lakeHyliaWaterLevel = -681.0f;
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play->colCtx.colHeader->waterBoxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].ySurface =
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@@ -482,7 +482,7 @@ void BgSpot06Objects_Draw(Actor* thisx, PlayState* play) {
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* cleared.
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*/
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void BgSpot06Objects_WaterPlaneCutsceneWait(BgSpot06Objects* this, PlayState* play) {
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if (GET_EVENTCHKINF(EVENTCHKINF_69)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
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this->actionFunc = BgSpot06Objects_WaterPlaneCutsceneRise;
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}
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}
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