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https://github.com/zeldaret/oot
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Document Surface Material (#1447)
* material * cleanup * iron boots * climb * more docs * rename * small fix * comments * adjust bug comment * simplify comment
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@@ -4501,7 +4501,7 @@ s32 Camera_Subj4(Camera* camera) {
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if ((eyeLerp > rwData->eyeLerp) && !rwData->isSfxOff) {
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player = camera->player;
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rwData->isSfxOff = true;
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func_800F4010(&player->actor.projectedPos, NA_SE_PL_CRAWL + player->unk_89E, 4.0f);
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func_800F4010(&player->actor.projectedPos, NA_SE_PL_CRAWL + player->floorSfxOffset, 4.0f);
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} else if (eyeLerp < rwData->eyeLerp) {
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rwData->isSfxOff = false;
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}
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