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Document Surface Material (#1447)
* material * cleanup * iron boots * climb * more docs * rename * small fix * comments * adjust bug comment * simplify comment
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@@ -1610,11 +1610,11 @@ s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
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Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if (acInfo->elemType == ELEMTYPE_UNK2) {
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Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_NONE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if (acInfo->elemType == ELEMTYPE_UNK3) {
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Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_NONE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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return true;
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