[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)

* rand.h -> libc64/qrand.h

* Add rand.h with z64 rand wrappers

* yeet comment

* code/rand.c -> libc64/qrand.c

* fixup

* move libc64 source to src/libc64/

* fix

* bss

* update file splits disasm metadata
This commit is contained in:
Dragorn421
2024-09-08 23:11:41 +02:00
committed by GitHub
parent a903f8b8bc
commit c7ec814d78
19 changed files with 52 additions and 49 deletions
-2
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@@ -450,8 +450,6 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, PlayState* play);
void Actor_RequestQuake(PlayState* play, s16 y, s16 duration);
void Actor_RequestQuakeWithSpeed(PlayState* play, s16 y, s16 duration, s16 speed);
void Actor_RequestQuakeAndRumble(Actor* actor, PlayState* play, s16 quakeY, s16 quakeDuration);
f32 Rand_ZeroFloat(f32 f);
f32 Rand_CenteredFloat(f32 f);
void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type);
void func_8003424C(PlayState* play, Vec3f* arg1);
void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 bufFlag, s16 duration);
+18
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@@ -0,0 +1,18 @@
#ifndef LIBC64_QRAND_H
#define LIBC64_QRAND_H
#include "ultra64.h"
u32 Rand_Next(void);
void Rand_Seed(u32 seed);
f32 Rand_ZeroOne(void);
void Rand_Seed_Variable(u32* rndNum, u32 seed);
u32 Rand_Next_Variable(u32* rndNum);
f32 Rand_ZeroOne_Variable(u32* rndNum);
#if !PLATFORM_N64
f32 Rand_Centered(void);
f32 Rand_Centered_Variable(u32* rndNum);
#endif
#endif
+3 -12
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@@ -1,18 +1,9 @@
#ifndef RAND_H
#define RAND_H
#include "ultra64.h"
#include "libc64/qrand.h"
u32 Rand_Next(void);
void Rand_Seed(u32 seed);
f32 Rand_ZeroOne(void);
void Rand_Seed_Variable(u32* rndNum, u32 seed);
u32 Rand_Next_Variable(u32* rndNum);
f32 Rand_ZeroOne_Variable(u32* rndNum);
#if !PLATFORM_N64
f32 Rand_Centered(void);
f32 Rand_Centered_Variable(u32* rndNum);
#endif
f32 Rand_ZeroFloat(f32 f);
f32 Rand_CenteredFloat(f32 f);
#endif
+1
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@@ -63,6 +63,7 @@
#include "jpeg.h"
#include "prerender.h"
#include "rand.h"
#include "libc64/qrand.h"
#include "sys_math.h"
#include "sys_math3d.h"
#include "fp_math.h"