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Document zTargetActiveTimer (#2200)
* document zTargetActiveTimer * edit comments * Update src/overlays/actors/ovl_player_actor/z_player.c Co-authored-by: cadmic <cadmic24@gmail.com> * capitalization --------- Co-authored-by: cadmic <cadmic24@gmail.com>
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@@ -797,7 +797,7 @@ typedef struct Player {
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/* 0x05E4 */ ColliderQuad shieldQuad;
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/* 0x0664 */ Actor* focusActor; // Actor that Player and the camera are looking at; Used for lock-on, talking, and more
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/* 0x0668 */ char unk_668[0x004];
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/* 0x066C */ s32 unk_66C;
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/* 0x066C */ s32 zTargetActiveTimer; // Non-zero values indicate Z-Targeting should update; Values under 5 indicate lock-on is releasing
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/* 0x0670 */ s32 meleeWeaponEffectIndex;
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/* 0x0674 */ PlayerActionFunc actionFunc;
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/* 0x0678 */ PlayerAgeProperties* ageProperties;
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