Document zTargetActiveTimer (#2200)

* document zTargetActiveTimer

* edit comments

* Update src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* capitalization

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
This commit is contained in:
fig02
2024-09-16 12:34:23 -04:00
committed by GitHub
parent 2740bb020e
commit c91e62f000
3 changed files with 26 additions and 12 deletions
+1 -1
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@@ -797,7 +797,7 @@ typedef struct Player {
/* 0x05E4 */ ColliderQuad shieldQuad;
/* 0x0664 */ Actor* focusActor; // Actor that Player and the camera are looking at; Used for lock-on, talking, and more
/* 0x0668 */ char unk_668[0x004];
/* 0x066C */ s32 unk_66C;
/* 0x066C */ s32 zTargetActiveTimer; // Non-zero values indicate Z-Targeting should update; Values under 5 indicate lock-on is releasing
/* 0x0670 */ s32 meleeWeaponEffectIndex;
/* 0x0674 */ PlayerActionFunc actionFunc;
/* 0x0678 */ PlayerAgeProperties* ageProperties;