Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic
2024-01-09 04:59:03 -08:00
committed by GitHub
parent e146d7bc26
commit cd917b0cb8
314 changed files with 1352 additions and 1294 deletions
+2 -2
View File
@@ -425,7 +425,7 @@ void Graph_ThreadEntry(void* arg0) {
size = ovl->instanceSize;
osSyncPrintf("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes"
gameState = SystemArena_MallocDebug(size, "../graph.c", 1196);
gameState = SYSTEM_ARENA_MALLOC(size, "../graph.c", 1196);
if (gameState == NULL) {
osSyncPrintf("確保失敗\n"); // "Failure to secure"
@@ -442,7 +442,7 @@ void Graph_ThreadEntry(void* arg0) {
nextOvl = Graph_GetNextGameState(gameState);
GameState_Destroy(gameState);
SystemArena_FreeDebug(gameState, "../graph.c", 1227);
SYSTEM_ARENA_FREE(gameState, "../graph.c", 1227);
Overlay_FreeGameState(ovl);
}
Graph_Destroy(&gfxCtx);