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https://github.com/zeldaret/oot
synced 2026-09-09 20:01:25 -04:00
Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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+3
-3
@@ -571,7 +571,7 @@ u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) {
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Room buffer size=%08x(%5.1fK)"
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osSyncPrintf("部屋バッファサイズ=%08x(%5.1fK)\n", maxRoomSize, maxRoomSize / 1024.0f);
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roomCtx->bufPtrs[0] = GameState_Alloc(&play->state, maxRoomSize, "../z_room.c", 946);
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roomCtx->bufPtrs[0] = GAME_STATE_ALLOC(&play->state, maxRoomSize, "../z_room.c", 946);
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// "Room buffer initial pointer=%08x"
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osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
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roomCtx->bufPtrs[1] = (void*)((uintptr_t)roomCtx->bufPtrs[0] + maxRoomSize);
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@@ -604,8 +604,8 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
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(void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
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osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
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DmaMgr_RequestAsync(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
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DMA_REQUEST_ASYNC(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
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&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
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roomCtx->unk_30 ^= 1;
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return true;
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