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EnFish, OK and documented (#795)
* Matching * Some naming * spec * Name another function * Name animations, clarify use of GI_MAX and GI_NONE * Documented bottle range functions * Simplify squared distance function in EnIceHono, actor descriptions * Functions for dropped fish * More naming * Change 65535.5f to (0xFFFF + 0.5f) * Change 65535.5f to (0xFFFF + 0.5f) * name phases * Named other types, Docile functions * Naming complete * delete asm * format, remove outdated comment * Fix a few DrawFlexOpa arguments * Review changes * Change back to original playSound * Function comments per review
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@@ -695,9 +695,9 @@
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<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
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<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
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<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
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<Animation Name="gFish1Anim" Offset="0x185FC"/>
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<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
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<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
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<Animation Name="gFish2Anim" Offset="0x1909C"/>
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<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
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<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgb5a1" Width="16" Height="16" Offset="0x18B80"/>
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<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgb5a1" Width="32" Height="8" Offset="0x18D80"/>
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<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
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