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Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
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@@ -1,7 +1,7 @@
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// Does some command processing
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#include "global.h"
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#include "n64dd.h"
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#include "versions.h"
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#include "z_locale.h"
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void func_801C8554(void);
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void func_801C8578(void* arg0, void* arg1, OSId id, void* sp, OSPri pri);
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@@ -1,6 +1,9 @@
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// Lower-level command processing in a background thread
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#include "global.h"
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#include "n64dd.h"
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#include "libc64/sleep.h"
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#include "attributes.h"
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#include "global.h"
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s32 D_801D2EA0 = 0;
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u8* D_801D2EA4 = NULL;
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@@ -1,6 +1,6 @@
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// User-facing error handling
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#include "global.h"
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#include "n64dd.h"
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#include "z_locale.h"
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u8 B_801E0F80[0x600];
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u8 B_801E1580[0x2800];
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@@ -1,5 +1,8 @@
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#include "global.h"
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#include "n64dd.h"
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#include "libc64/aprintf.h"
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#include "attributes.h"
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#include "global.h"
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// Draws text to framebuffer
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typedef struct struct_801CA704 {
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+6
-2
@@ -1,11 +1,15 @@
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// Main interface for the 64DD from the rest of the game. Starts background
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// threads and provides functions to submit commands to them.
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#include "global.h"
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#include "libc64/sleep.h"
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#include "fault.h"
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#include "irqmgr.h"
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#include "line_numbers.h"
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#include "n64dd.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "sys_freeze.h"
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#include "versions.h"
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#include "line_numbers.h"
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#include "z64audio.h"
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#include "z64thread.h"
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#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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