Three new matching functions (#492)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
This commit is contained in:
petrie911
2020-11-19 15:49:08 -06:00
committed by GitHub
parent 930cee3061
commit cf24a76fe4
56 changed files with 333 additions and 1218 deletions
+1 -1
View File
@@ -1597,7 +1597,7 @@ void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn);
void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest);
s16 Gameplay_CreateSubCamera(GlobalContext* globalCtx);
s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx);
void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status);
s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status);
void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId);
void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx);
Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId);