mirror of
https://github.com/zeldaret/oot
synced 2026-08-20 14:15:01 -04:00
Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
This commit is contained in:
+13
-16
@@ -24,8 +24,8 @@ void func_8002B200(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gfx*
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POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
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gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0,
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0, 0, COMBINED);
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gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0,
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COMBINED);
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temp1 = (temp1 < 0.0f) ? 0.0f : ((temp1 > 150.0f) ? 150.0f : temp1);
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temp2 = 1.0f - (temp1 * (1.f / 350));
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@@ -374,8 +374,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
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Matrix_Translate(entry->pos.x, entry->pos.y, 0.0f, MTXMODE_NEW);
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Matrix_Scale(var2, 0.15f, 1.0f, MTXMODE_APPLY);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b,
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(u8)spCE);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b, (u8)spCE);
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Matrix_RotateZ((targetCtx->unk_4B & 0x7F) * (M_PI / 64), MTXMODE_APPLY);
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@@ -741,14 +740,14 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1,
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G_TX_RENDERTILE, 0, 0, 1024, 1024);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, G_TX_RENDERTILE,
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0, 0, 1024, 1024);
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spC8 = titleCtx->unk_9 - spC8;
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if (spC8 > 0) {
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gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC,
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spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8,
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0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1,
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@@ -2274,8 +2273,8 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi
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G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
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GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) |
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GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA));
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC,
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0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0);
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0,
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PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 74, 74, 74, 74);
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}
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@@ -3806,9 +3805,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPPipeSync(POLY_OPA_DISP++);
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gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
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POLY_OPA_DISP =
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SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
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POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860);
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}
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@@ -3823,9 +3821,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha);
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gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
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POLY_XLU_DISP =
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SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
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POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904);
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}
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@@ -762,18 +762,17 @@ void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx*
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gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
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gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
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ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b,
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this->altEnvColor.a);
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gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a);
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329);
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}
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@@ -164,16 +164,15 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gDPPipeSync(POLY_XLU_DISP++);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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if (1) {} // Necessary to match
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
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0, 0, COMBINED, 0, 0, 0, COMBINED);
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0,
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0, COMBINED, 0, 0, 0, COMBINED);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(POLY_XLU_DISP++,
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G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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EffectShieldParticle_GetColors(this, &primColor, &envColor);
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@@ -166,13 +166,12 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gDPPipeSync(POLY_XLU_DISP++);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(POLY_XLU_DISP++,
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G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(POLY_XLU_DISP++);
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@@ -71,8 +71,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
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func_80094C50(gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rgPrimColorR, this->rgPrimColorG, this->rgPrimColorB,
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this->rgPrimColorA);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB,
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this->rgEnvColorA);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB, this->rgEnvColorA);
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gSPDisplayList(POLY_XLU_DISP++, this->gfx);
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}
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@@ -135,8 +135,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
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dList = limb->dList[0];
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if (dList != NULL) {
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gSPMatrix(POLY_OPA_DISP++,
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Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
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G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, dList);
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}
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@@ -145,15 +144,13 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
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dList = limb->dList[0];
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if (dList != NULL) {
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gSPMatrix(POLY_OPA_DISP++,
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Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
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G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, dList);
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}
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dList = limb->dList[1];
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if (dList != NULL) {
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gSPMatrix(POLY_XLU_DISP++,
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Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
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G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, dList);
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}
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+8
-10
@@ -319,16 +319,15 @@ void Health_Draw(GlobalContext* globalCtx) {
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if (curCombineModeSet != 1) {
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curCombineModeSet = 1;
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func_80094520(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
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PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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}
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} else {
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if (curCombineModeSet != 3) {
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curCombineModeSet = 3;
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func_80094520(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
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0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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}
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}
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@@ -347,16 +346,15 @@ void Health_Draw(GlobalContext* globalCtx) {
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if (curCombineModeSet != 2) {
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curCombineModeSet = 2;
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func_80094A14(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
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PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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}
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} else {
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if (curCombineModeSet != 4) {
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curCombineModeSet = 4;
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func_80094A14(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
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0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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}
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}
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@@ -380,8 +380,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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case SCENE_ICE_DOUKUTO:
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if (!R_MINIMAP_TOGGLED) {
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func_80094520(globalCtx->state.gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
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PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
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TEXEL0, 0, PRIMITIVE, 0);
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if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
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@@ -438,8 +438,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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func_80094520(globalCtx->state.gfxCtx);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
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R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2),
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interfaceCtx->minimapAlpha);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
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gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
|
||||
@@ -476,8 +476,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
|
||||
1024);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
}
|
||||
|
||||
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
|
||||
|
||||
+2
-3
@@ -49,9 +49,8 @@ void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) {
|
||||
D_8015FFC0 = arg1 & 3;
|
||||
}
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2,
|
||||
(D_80120124 + 8) << 2, G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024,
|
||||
1024);
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2,
|
||||
G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, 1024);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
|
||||
}
|
||||
|
||||
+61
-75
@@ -2560,15 +2560,13 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
||||
|
||||
func_80094520(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
|
||||
interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
|
||||
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
|
||||
gSaveContext.unk_13F4, 16, 1024, 1024);
|
||||
gSaveContext.unk_13F4, 16, 1024, 1024);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
@@ -2585,8 +2583,8 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
||||
256, 0, 1024, 1024);
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
|
||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
|
||||
if (gSaveContext.unk_13F0 == 4) {
|
||||
@@ -2603,16 +2601,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
||||
|
||||
// Fill the rest of the bar with the normal magic color
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
|
||||
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
|
||||
interfaceCtx->magicAlpha);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||||
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
|
||||
0, 0, 1024, 1024);
|
||||
} else {
|
||||
// Fill the whole bar with the normal magic color
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
|
||||
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
|
||||
interfaceCtx->magicAlpha);
|
||||
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
@@ -2700,12 +2698,10 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||||
// Also loads the Item Button Texture reused by other buttons afterwards
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
|
||||
interfaceCtx->bAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
|
||||
|
||||
// C-Left Button Color & Texture
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
@@ -2740,20 +2736,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||||
(u32)interfaceCtx->do_actionSegment + 0x300);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
|
||||
|
||||
dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
@@ -2788,20 +2782,17 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||||
sCUpLabelTextures[gSaveContext.language]);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
|
||||
@@ -2831,9 +2822,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||||
interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(
|
||||
OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp),
|
||||
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp),
|
||||
R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp),
|
||||
R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2843,9 +2834,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||||
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
|
||||
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
|
||||
@@ -2903,11 +2893,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
||||
|
||||
if (i != 0) {
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
|
||||
@@ -2928,9 +2918,8 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) {
|
||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||
|
||||
@@ -3124,14 +3113,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
|
||||
|
||||
// Small Key Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
|
||||
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
|
||||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
interfaceCtx->counterDigits[2] = 0;
|
||||
interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
|
||||
@@ -3143,14 +3131,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
|
||||
phi_s2 = 42;
|
||||
if (interfaceCtx->counterDigits[2] != 0) {
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
phi_s2 = 50;
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]],
|
||||
8, 16, phi_s2, 190, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
}
|
||||
|
||||
phi_s2 = 42;
|
||||
@@ -3173,8 +3160,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
|
||||
}
|
||||
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
|
||||
0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
||||
PRIMITIVE, 0);
|
||||
|
||||
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
|
||||
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
|
||||
@@ -3197,8 +3184,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
|
||||
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
|
||||
16, phi_s2, 206, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2,
|
||||
206, 8, 16, 1024, 1024);
|
||||
}
|
||||
|
||||
Interface_DrawMagicBar(globalCtx);
|
||||
@@ -3224,17 +3211,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
|
||||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
|
||||
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// B Button Do Action Label
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||||
@@ -3265,8 +3251,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
|
||||
}
|
||||
|
||||
@@ -3278,8 +3264,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
|
||||
}
|
||||
|
||||
@@ -3291,8 +3277,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
@@ -3361,8 +3347,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
} else {
|
||||
// Magic Arrow Equip Effect
|
||||
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2],
|
||||
sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2],
|
||||
sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
|
||||
|
||||
if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) {
|
||||
phi_s3_2 = (pauseCtx->unk_258 / 8) / 2;
|
||||
@@ -3850,7 +3836,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274],
|
||||
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
|
||||
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
|
||||
|
||||
// Timer Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
@@ -3872,9 +3858,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
||||
|
||||
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
|
||||
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
|
||||
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
|
||||
VREG(43) * 2, VREG(43) * 2);
|
||||
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
|
||||
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
|
||||
VREG(43) * 2, VREG(43) * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -1543,7 +1543,7 @@ s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) {
|
||||
return globalCtx->activeCamera;
|
||||
}
|
||||
|
||||
void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
|
||||
s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
|
||||
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
|
||||
|
||||
if (status == 7) {
|
||||
|
||||
+1
-2
@@ -1431,8 +1431,7 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
|
||||
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gZBuffer);
|
||||
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
|
||||
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
|
||||
gDPSetFillColor(POLY_OPA_DISP++,
|
||||
(GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
|
||||
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
|
||||
gDPFillRectangle(POLY_OPA_DISP++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
|
||||
|
||||
+2
-10
@@ -190,15 +190,11 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Scene Command 0x00: Link Spawn List
|
||||
#ifdef NON_MATCHING
|
||||
// regalloc differences
|
||||
void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||||
ActorEntry* linkEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
|
||||
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
|
||||
ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
|
||||
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
|
||||
s16 linkObjectId;
|
||||
|
||||
globalCtx->linkActorEntry = linkEntry;
|
||||
globalCtx->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
|
||||
|
||||
linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)];
|
||||
@@ -206,10 +202,6 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||||
gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId;
|
||||
Object_Spawn(&globalCtx->objectCtx, linkObjectId);
|
||||
}
|
||||
#else
|
||||
void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_scene/func_80098508.s")
|
||||
#endif
|
||||
|
||||
// Scene Command 0x01: Actor List
|
||||
void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||||
|
||||
@@ -1108,16 +1108,14 @@ void func_8009A45C(GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5171);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
|
||||
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(
|
||||
POLY_OPA_DISP++, 0x0A,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0B,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0,
|
||||
(gameplayFrames * 60) % 2048, 8, 512));
|
||||
@@ -1140,8 +1138,7 @@ void func_8009A798(GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5226);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
@@ -1260,8 +1257,7 @@ void func_8009AFE0(GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5490);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
@@ -1540,8 +1536,7 @@ void func_8009C608(GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6151);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 60) % 2048, 8, 512, 1, 0,
|
||||
(gameplayFrames * 50) % 2048, 8, 512));
|
||||
@@ -1685,8 +1680,7 @@ void func_8009D0E8(GlobalContext* globalCtx) {
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0A,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16));
|
||||
gSPSegment(
|
||||
@@ -1755,8 +1749,7 @@ void func_8009D5B4(GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6595);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 3) % 1024, 16, 256, 1, 0,
|
||||
1023 - (gameplayFrames * 6) % 1024, 16, 256));
|
||||
@@ -1998,8 +1991,7 @@ void func_8009E730(GlobalContext* globalCtx) {
|
||||
if (LINK_IS_ADULT) {
|
||||
var = 0;
|
||||
}
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0C,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0C, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
@@ -2446,8 +2438,7 @@ void func_800A059C(GlobalContext* globalCtx) {
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
||||
@@ -49,8 +49,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk
|
||||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), G_MTX_LOAD);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
@@ -110,8 +109,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb
|
||||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), G_MTX_LOAD);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
@@ -275,8 +273,7 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skele
|
||||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
}
|
||||
@@ -332,8 +329,7 @@ void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDra
|
||||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
}
|
||||
|
||||
+17
-14
@@ -221,20 +221,23 @@ ItemEquips sDebugSaveEquips = {
|
||||
0x1122, // equipment
|
||||
};
|
||||
|
||||
Inventory sDebugSaveInventory = {
|
||||
{ ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
|
||||
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
|
||||
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
|
||||
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items
|
||||
{ 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
|
||||
0x7777, // equipment
|
||||
0x125249, // upgrades
|
||||
0x1E3FFFF, // questItems
|
||||
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
|
||||
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
|
||||
0, // defenseHearts
|
||||
0, // gsTokens
|
||||
};
|
||||
Inventory
|
||||
sDebugSaveInventory =
|
||||
{
|
||||
{ ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE,
|
||||
ITEM_DINS_FIRE, ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT,
|
||||
ITEM_ARROW_ICE, ITEM_FARORES_WIND, ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN,
|
||||
ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, ITEM_BOTTLE, ITEM_POTION_RED,
|
||||
ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items
|
||||
{ 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
|
||||
0x7777, // equipment
|
||||
0x125249, // upgrades
|
||||
0x1E3FFFF, // questItems
|
||||
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
|
||||
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
|
||||
0, // defenseHearts
|
||||
0, // gsTokens
|
||||
};
|
||||
|
||||
u16 sDebugSaveChecksum = 0;
|
||||
|
||||
|
||||
+4
-4
@@ -428,8 +428,8 @@ s32 func_800AB2C4(View* view) {
|
||||
view->vp = *vp;
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
|
||||
view->viewport.rightX, view->viewport.bottomY);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
||||
view->viewport.bottomY);
|
||||
gSPViewport(OVERLAY_DISP++, vp);
|
||||
|
||||
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
@@ -468,8 +468,8 @@ s32 func_800AB560(View* view) {
|
||||
view->vp = *vp;
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
|
||||
view->viewport.rightX, view->viewport.bottomY);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
||||
view->viewport.bottomY);
|
||||
gSPViewport(OVERLAY_DISP++, vp);
|
||||
|
||||
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
|
||||
@@ -536,8 +536,8 @@ void func_80985CE8(DemoIm* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_26C);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
|
||||
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
|
||||
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_im_inKenjyanomaDemo02.c", 308);
|
||||
}
|
||||
|
||||
@@ -469,8 +469,8 @@ void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
|
||||
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
|
||||
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 325);
|
||||
}
|
||||
|
||||
@@ -114,14 +114,12 @@ void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_809932D0);
|
||||
|
||||
if (this->unk_14C & 1) {
|
||||
gSPDisplayList(POLY_XLU_DISP++,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0,
|
||||
255 - ((unk_14E * 5) & 255), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF),
|
||||
16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_80993390);
|
||||
} else if (this->unk_14C & 2) {
|
||||
gSPDisplayList(POLY_XLU_DISP++,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0,
|
||||
255 - ((unk_14E * 5) & 255), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF),
|
||||
16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
|
||||
}
|
||||
|
||||
|
||||
@@ -183,12 +183,11 @@ s32 func_809B55EC(EnAttackNiw* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// Stack, every variable off by 4 bytes
|
||||
// &this->actor.posRot.pos stored at wrong place
|
||||
void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx) {
|
||||
Vec3f* pos = &this->actor.posRot.pos;
|
||||
f32 tmpf1;
|
||||
s16 sp4E;
|
||||
s16 sp4C;
|
||||
f32 tmpf1;
|
||||
f32 tmpf2;
|
||||
f32 tmpf3;
|
||||
Vec3f sp34;
|
||||
@@ -203,13 +202,17 @@ void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx) {
|
||||
sp34.y = globalCtx->view.lookAt.y + tmpf2;
|
||||
sp34.z = globalCtx->view.lookAt.z + tmpf3;
|
||||
|
||||
this->unk_2D4 = Math_Vec3f_Yaw(pos, &sp34);
|
||||
this->unk_2D0 = (Math_Vec3f_Pitch(pos, &sp34) * -1.0f);
|
||||
if (1) {}
|
||||
this->unk_2D4 = Math_Vec3f_Yaw(&this->actor.posRot.pos, &sp34);
|
||||
this->unk_2D0 = Math_Vec3f_Pitch(&this->actor.posRot.pos, &sp34) * -1.0f;
|
||||
|
||||
Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->unk_2D4, 5, this->unk_2DC, 0);
|
||||
Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.x, this->unk_2D0, 5, this->unk_2DC, 0);
|
||||
Math_SmoothScaleMaxF(&this->unk_2DC, 5000.0f, 1.0f, 100.0f);
|
||||
|
||||
Actor_SetHeight(&this->actor, this->unk_2E4);
|
||||
func_8002F374(globalCtx, &this->actor, &sp4E, &sp4C);
|
||||
|
||||
if (this->actor.bgCheckFlags & 8) {
|
||||
this->unk_2D4 = this->actor.yawTowardsLink;
|
||||
this->unk_2D0 = this->actor.posRot.rot.x - 3000.0f;
|
||||
@@ -224,10 +227,11 @@ void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx) {
|
||||
(fabsf(sp34.y - this->actor.posRot.pos.y) < 50.0f) &&
|
||||
(fabsf(sp34.z - this->actor.posRot.pos.z) < 50.0f)) ||
|
||||
(this->actor.bgCheckFlags & 1)) {
|
||||
this->unk_254 = this->unk_256 = this->unk_258 = this->unk_25A = 0;
|
||||
this->unk_284 = this->unk_27C = this->unk_2DC = 0.0f;
|
||||
|
||||
this->unk_2D4 = this->actor.yawTowardsLink;
|
||||
this->unk_2D0 = this->actor.posRot.rot.x - 2000.0f;
|
||||
this->unk_284 = this->unk_27C = this->unk_2DC = 0.0f;
|
||||
this->unk_254 = this->unk_256 = this->unk_258 = this->unk_25A = 0;
|
||||
this->actor.gravity = -0.2f;
|
||||
this->unk_2E0 = 5.0f;
|
||||
this->unk_288 = 0.0f;
|
||||
|
||||
@@ -646,7 +646,7 @@ void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(globalCtx->state.gfxCtx));
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
POLY_OPA_DISP = SkelAnime_Draw2(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL,
|
||||
EnBox_PostLimbDraw, &this->dyna.actor, POLY_OPA_DISP);
|
||||
EnBox_PostLimbDraw, &this->dyna.actor, POLY_OPA_DISP);
|
||||
} else if (this->alpha != 0) {
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
@@ -657,7 +657,7 @@ void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(globalCtx->state.gfxCtx));
|
||||
}
|
||||
POLY_XLU_DISP = SkelAnime_Draw2(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL,
|
||||
EnBox_PostLimbDraw, &this->dyna.actor, POLY_XLU_DISP);
|
||||
EnBox_PostLimbDraw, &this->dyna.actor, POLY_XLU_DISP);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_box.c", 1639);
|
||||
|
||||
@@ -122,8 +122,7 @@ void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColors[this->type].r, primColors[this->type].g,
|
||||
primColors[this->type].b, 255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, envColors[this->type].r, envColors[this->type].g, envColors[this->type].b,
|
||||
128);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, envColors[this->type].r, envColors[this->type].g, envColors[this->type].b, 128);
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_0601C160);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_en_dy_extra.c", 325);
|
||||
|
||||
@@ -572,8 +572,6 @@ void func_80A03018(EnElf* this, GlobalContext* globalCtx) {
|
||||
Actor_MoveForward(&this->actor);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// slight ordering and regalloc
|
||||
void func_80A03148(EnElf* this, Vec3f* arg1, f32 arg2, f32 arg3, f32 arg4) {
|
||||
f32 xVelTarget;
|
||||
f32 zVelTarget;
|
||||
@@ -582,27 +580,25 @@ void func_80A03148(EnElf* this, Vec3f* arg1, f32 arg2, f32 arg3, f32 arg4) {
|
||||
|
||||
xVelTarget = ((arg1->x + this->unk_28C.x) - this->actor.posRot.pos.x) * arg4;
|
||||
zVelTarget = ((arg1->z + this->unk_28C.z) - this->actor.posRot.pos.z) * arg4;
|
||||
arg4 += 0.3f;
|
||||
arg3 += 30.0f;
|
||||
|
||||
func_80A02BD8(this, arg1, arg4 + 0.3f);
|
||||
func_80A02BD8(this, arg1, arg4);
|
||||
|
||||
xzVelocity = sqrtf(SQ(xVelTarget) + SQ(zVelTarget));
|
||||
clampedXZ = CLAMP(xzVelocity, arg2, arg3);
|
||||
this->actor.speedXZ = clampedXZ;
|
||||
|
||||
this->actor.speedXZ = clampedXZ = CLAMP(xzVelocity, arg2, arg3);
|
||||
|
||||
if ((xzVelocity != clampedXZ) && (xzVelocity != 0.0f)) {
|
||||
zVelTarget *= (clampedXZ / xzVelocity);
|
||||
xVelTarget *= (clampedXZ / xzVelocity);
|
||||
xzVelocity = clampedXZ / xzVelocity;
|
||||
xVelTarget *= xzVelocity;
|
||||
zVelTarget *= xzVelocity;
|
||||
}
|
||||
|
||||
Math_ApproxF(&this->actor.velocity.x, xVelTarget, 5.0f);
|
||||
Math_ApproxF(&this->actor.velocity.z, zVelTarget, 5.0f);
|
||||
func_8002D7EC(this);
|
||||
func_8002D7EC(&this->actor);
|
||||
}
|
||||
#else
|
||||
void func_80A03148(EnElf* this, Vec3f* arg1, f32 arg2, f32 arg3, f32 arg4);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Elf/func_80A03148.s")
|
||||
#endif
|
||||
|
||||
void func_80A0329C(EnElf* this, GlobalContext* globalCtx) {
|
||||
Player* refActor = PLAYER;
|
||||
@@ -839,8 +835,6 @@ void EnElf_UpdateLights(EnElf* this, GlobalContext* globalCtx) {
|
||||
Actor_SetScale(&this->actor, this->actor.scale.x);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// float regalloc
|
||||
void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) {
|
||||
Vec3f nextPos;
|
||||
Vec3f prevPos;
|
||||
@@ -897,13 +891,14 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) {
|
||||
switch (this->unk_2A8) {
|
||||
case 7:
|
||||
func_80A02C98(this, &player->bodyPartsPos[8], 1.0f - this->unk_2AE * 0.033333335f);
|
||||
xScale =
|
||||
1.0f - ((Math_Vec3f_DistXYZ(&player->bodyPartsPos[8], &this->actor.posRot.pos) - 5.0f) * 0.05f);
|
||||
xScale = Math_Vec3f_DistXYZ(&player->bodyPartsPos[8], &this->actor.posRot.pos);
|
||||
|
||||
if (distFromLinksHead < 7.0f) {
|
||||
this->unk_2C0 = 0;
|
||||
xScale = 0.0f;
|
||||
} else if (distFromLinksHead < 25.0f) {
|
||||
xScale = (xScale - 5.0f) * 0.05f;
|
||||
xScale = 1.0f - xScale;
|
||||
xScale = (1.0f - SQ(xScale)) * 0.008f;
|
||||
} else {
|
||||
xScale = 0.008f;
|
||||
@@ -917,7 +912,7 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) {
|
||||
break;
|
||||
case 11:
|
||||
nextPos = player->bodyPartsPos[8];
|
||||
nextPos.y += this->actor.scale.y * 1500.0f;
|
||||
nextPos.y += 1500.0f * this->actor.scale.y;
|
||||
func_80A02E30(this, &nextPos);
|
||||
EnElf_SpawnSparkles(this, globalCtx, 16);
|
||||
|
||||
@@ -990,9 +985,6 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) {
|
||||
|
||||
EnElf_UpdateLights(this, globalCtx);
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Elf/func_80A03CF8.s")
|
||||
#endif
|
||||
|
||||
void EnElf_ChangeColor(Color_RGBAf* dest, Color_RGBAf* newColor, Color_RGBAf* curColor, f32 rate) {
|
||||
Color_RGBAf rgbaDiff;
|
||||
@@ -1097,54 +1089,52 @@ void func_80A0461C(EnElf* this, GlobalContext* globalCtx) {
|
||||
if ((player->stateFlags1 & 0x400) || ((YREG(15) & 0x10) && func_800BC56C(globalCtx, 2))) {
|
||||
temp = 12;
|
||||
this->unk_2C0 = 100;
|
||||
} else {
|
||||
if ((arrowPointedActor == NULL) || (temp = 1, (arrowPointedActor->type == ACTORTYPE_NPC))) {
|
||||
if (arrowPointedActor != NULL) {
|
||||
this->unk_2C0 = 100;
|
||||
player->stateFlags2 |= 0x100000;
|
||||
temp = 0;
|
||||
} else {
|
||||
switch (this->unk_2A8) {
|
||||
case 0:
|
||||
if (this->unk_2C0 != 0) {
|
||||
this->unk_2C0--;
|
||||
temp = 0;
|
||||
} else {
|
||||
if (this->unk_2C7 == 0) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_NAVY_VANISH);
|
||||
}
|
||||
temp = 7;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (this->unk_2C0 != 0) {
|
||||
if (this->unk_2AE > 0) {
|
||||
this->unk_2AE--;
|
||||
temp = 7;
|
||||
} else {
|
||||
player->stateFlags2 |= 0x100000;
|
||||
temp = 0;
|
||||
}
|
||||
} else {
|
||||
temp = 8;
|
||||
func_80A029A8(this, 10);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
temp = 8;
|
||||
break;
|
||||
case 11:
|
||||
temp = this->unk_2A8;
|
||||
if (this->unk_2C0 > 0) {
|
||||
this->unk_2C0--;
|
||||
} else {
|
||||
temp = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
} else if ((arrowPointedActor == NULL) || (temp = 1, (arrowPointedActor->type == ACTORTYPE_NPC))) {
|
||||
if (arrowPointedActor != NULL) {
|
||||
this->unk_2C0 = 100;
|
||||
player->stateFlags2 |= 0x100000;
|
||||
temp = 0;
|
||||
} else {
|
||||
switch (this->unk_2A8) {
|
||||
case 0:
|
||||
if (this->unk_2C0 != 0) {
|
||||
this->unk_2C0--;
|
||||
temp = 0;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (this->unk_2C7 == 0) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_NAVY_VANISH);
|
||||
}
|
||||
temp = 7;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (this->unk_2C0 != 0) {
|
||||
if (this->unk_2AE > 0) {
|
||||
this->unk_2AE--;
|
||||
temp = 7;
|
||||
} else {
|
||||
player->stateFlags2 |= 0x100000;
|
||||
temp = 0;
|
||||
}
|
||||
} else {
|
||||
temp = 8;
|
||||
func_80A029A8(this, 10);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
temp = 8;
|
||||
break;
|
||||
case 11:
|
||||
temp = this->unk_2A8;
|
||||
if (this->unk_2C0 > 0) {
|
||||
this->unk_2C0--;
|
||||
} else {
|
||||
temp = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
temp = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1540,7 +1530,7 @@ void EnElf_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b,
|
||||
(u8)(envAlpha * alphaScale));
|
||||
POLY_XLU_DISP = SkelAnime_Draw2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
|
||||
EnElf_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
EnElf_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_elf.c", 2793);
|
||||
}
|
||||
|
||||
@@ -179,22 +179,22 @@ void func_80A59014(EnHoll* this, GlobalContext* globalCtx) {
|
||||
TransitionActorEntry* transitionEntry;
|
||||
f32 planeHalfWidth;
|
||||
s32 pad2;
|
||||
Player* player = PLAYER;
|
||||
s32 useViewEye = D_8011D394 != 0 || globalCtx->csCtx.state != 0;
|
||||
s32 transitionActorIdx;
|
||||
f32 absZ;
|
||||
s32 side;
|
||||
Player* player = PLAYER;
|
||||
|
||||
func_8002DBD0(&this->actor, &vec, (useViewEye) ? &globalCtx->view.eye : &player->actor.posRot.pos);
|
||||
planeHalfWidth = (((this->actor.params >> 6) & 7) == 6) ? PLANE_HALFWIDTH : PLANE_HALFWIDTH_2;
|
||||
if (EnHoll_IsKokiriSetup8() || (vec.y > PLANE_Y_MIN && vec.y < PLANE_Y_MAX && fabsf(vec.x) < planeHalfWidth &&
|
||||
(absZ = fabsf(vec.z), (absZ < 100.0f && absZ > 50.0f)))) {
|
||||
fabsf(vec.z) < 100.0f && fabsf(vec.z) > 50.0f)) {
|
||||
transitionActorIdx = (u16)this->actor.params >> 0xA;
|
||||
side = (vec.z < 0.0f) ? 0 : 1;
|
||||
transitionEntry = &globalCtx->transitionActorList[transitionActorIdx];
|
||||
this->actor.room = transitionEntry->sides[side].room;
|
||||
if (this->actor.room != globalCtx->roomCtx.curRoom.num &&
|
||||
func_8009728C(globalCtx, &globalCtx->roomCtx, (u32)this->actor.room) != 0) {
|
||||
func_8009728C(globalCtx, &globalCtx->roomCtx, (u32)this->actor.room)) {
|
||||
EnHoll_SetupAction(this, EnHoll_NextAction);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -261,25 +261,26 @@ void func_80A7C598(EnInsect* this) {
|
||||
this->unk_314 |= 0x100;
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// a stack offset is wrong
|
||||
void func_80A7C5EC(EnInsect* this, GlobalContext* globalCtx) {
|
||||
s32 pad[2];
|
||||
s32 pad1;
|
||||
s32 pad2;
|
||||
s16 yaw;
|
||||
s16 sp34 = this->actor.params & 3;
|
||||
|
||||
Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 1.5f, 0.1f, 0.5f, 0.0f);
|
||||
|
||||
if (EnInsect_XZDistanceSquared(&this->actor.posRot.pos, &this->actor.initPosRot.pos) > 1600.0f ||
|
||||
(this->unk_31A < 4)) {
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y,
|
||||
Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos), 2000);
|
||||
yaw = Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos);
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000);
|
||||
} else if (this->actor.child != NULL && &this->actor != this->actor.child) {
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y,
|
||||
Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.child->posRot.pos), 2000);
|
||||
yaw = Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.child->posRot.pos);
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000);
|
||||
}
|
||||
|
||||
this->actor.shape.rot.y = this->actor.posRot.rot.y;
|
||||
this->skelAnime.animPlaybackSpeed = CLAMP(this->actor.speedXZ * 1.4f, 0.7f, 1.9f);
|
||||
|
||||
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
||||
|
||||
if (this->unk_31A <= 0) {
|
||||
@@ -295,9 +296,6 @@ void func_80A7C5EC(EnInsect* this, GlobalContext* globalCtx) {
|
||||
func_80A7C818(this);
|
||||
}
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Insect/func_80A7C5EC.s")
|
||||
#endif
|
||||
|
||||
void func_80A7C818(EnInsect* this) {
|
||||
this->unk_31A = Math_Rand_S16Offset(10, 40);
|
||||
@@ -309,40 +307,40 @@ void func_80A7C818(EnInsect* this) {
|
||||
#ifdef NON_MATCHING
|
||||
// regalloc, minor reordering
|
||||
void func_80A7C86C(EnInsect* this, GlobalContext* globalCtx) {
|
||||
s32 pad[3];
|
||||
s16 phi_a1;
|
||||
s16 sp38;
|
||||
|
||||
sp38 = 0;
|
||||
if (this->actor.xzDistFromLink < 40.0f) {
|
||||
sp38 = 1;
|
||||
}
|
||||
s32 pad[2];
|
||||
s16 pad2;
|
||||
s16 frames;
|
||||
s16 yaw;
|
||||
s16 sp38 = this->actor.xzDistFromLink < 40.0f;
|
||||
|
||||
Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 1.8f, 0.1f, 0.5f, 0.0f);
|
||||
|
||||
if (EnInsect_XZDistanceSquared(&this->actor.posRot.pos, &this->actor.initPosRot.pos) > 25600.0f ||
|
||||
this->unk_31A < 4) {
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y,
|
||||
Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos), 2000);
|
||||
yaw = Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos);
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000);
|
||||
} else if (sp38 != 0) {
|
||||
phi_a1 = this->actor.yawTowardsLink + 0x8000;
|
||||
frames = globalCtx->state.frames;
|
||||
yaw = this->actor.yawTowardsLink + 0x8000;
|
||||
|
||||
if ((s16)globalCtx->state.frames & 0x10) {
|
||||
if ((s16)globalCtx->state.frames & 0x20) {
|
||||
phi_a1 += 0x2000;
|
||||
if (frames & 0x10) {
|
||||
if (frames & 0x20) {
|
||||
yaw += 0x2000;
|
||||
}
|
||||
} else {
|
||||
if (frames & 0x20) {
|
||||
yaw -= 0x2000;
|
||||
}
|
||||
} else if ((s16)globalCtx->state.frames & 0x20) {
|
||||
phi_a1 -= 0x2000;
|
||||
}
|
||||
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, phi_a1, 2000);
|
||||
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000);
|
||||
}
|
||||
|
||||
this->actor.shape.rot.y = this->actor.posRot.rot.y;
|
||||
this->skelAnime.animPlaybackSpeed = CLAMP(this->actor.speedXZ * 1.6f, 0.8f, 1.9f);
|
||||
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
||||
|
||||
if (this->unk_31A <= 0 || sp38 == 0) {
|
||||
if (this->unk_31A <= 0 || !sp38) {
|
||||
func_80A7C3A0(this);
|
||||
} else if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) {
|
||||
func_80A7CE60(this);
|
||||
|
||||
@@ -174,8 +174,7 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
dList = D_0404D4E0;
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, flameParams->primColor.r, flameParams->primColor.g,
|
||||
flameParams->primColor.b, flameParams->primColor.a);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b,
|
||||
0);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b, 0);
|
||||
} else {
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 32, 1, ((this->timer * 2) & 63),
|
||||
|
||||
@@ -871,8 +871,8 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->unk_314);
|
||||
gSPSegment(POLY_OPA_DISP++, 8, &D_80116280[2]);
|
||||
POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
|
||||
this->skelAnime.dListCount, EnRd_OverrideLimbDraw, EnRd_PostLimbDraw,
|
||||
&this->actor, POLY_OPA_DISP);
|
||||
this->skelAnime.dListCount, EnRd_OverrideLimbDraw, EnRd_PostLimbDraw,
|
||||
&this->actor, POLY_OPA_DISP);
|
||||
func_80033C30(&thisPos, &D_80AE4958, 255, globalCtx);
|
||||
if (this->unk_31A != 0) {
|
||||
this->actor.dmgEffectTimer++;
|
||||
@@ -886,9 +886,9 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_314);
|
||||
gSPSegment(POLY_XLU_DISP++, 8, &D_80116280[0]);
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
|
||||
this->skelAnime.dListCount, EnRd_OverrideLimbDraw, NULL, &this->actor,
|
||||
POLY_XLU_DISP);
|
||||
POLY_XLU_DISP =
|
||||
SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
|
||||
this->skelAnime.dListCount, EnRd_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
|
||||
func_80033C30(&thisPos, &D_80AE4958, this->unk_314, globalCtx);
|
||||
}
|
||||
|
||||
@@ -316,8 +316,8 @@ void func_80AE7D94(EnRl* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
|
||||
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
|
||||
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_rl_inKenjyanomaDemo02.c", 331);
|
||||
}
|
||||
|
||||
@@ -2366,9 +2366,8 @@ void func_80AF0400(EnRu1* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
|
||||
|
||||
POLY_OPA_DISP =
|
||||
SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1309);
|
||||
}
|
||||
@@ -2392,9 +2391,8 @@ void func_80AF05D4(EnRu1* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_2A8);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
|
||||
|
||||
POLY_XLU_DISP =
|
||||
SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnRu1_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnRu1_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1353);
|
||||
}
|
||||
|
||||
@@ -485,8 +485,8 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
|
||||
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
|
||||
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
NULL, NULL, NULL, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 291);
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ const ActorInit En_Tubo_Trap_InitVars = {
|
||||
(ActorFunc)EnTuboTrap_Draw,
|
||||
};
|
||||
|
||||
extern UNK_TYPE D_05017A60;
|
||||
extern Gfx D_05017A60[];
|
||||
extern Gfx D_05017870[];
|
||||
|
||||
void EnTuboTrap_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
@@ -65,7 +65,7 @@ void EnTuboTrap_DropCollectible(EnTuboTrap* this, GlobalContext* globalCtx) {
|
||||
s16 param3FF = (params >> 6) & 0x3FF;
|
||||
|
||||
if (param3FF >= 0 && param3FF < 0x1A) {
|
||||
Item_DropCollectible(globalCtx, &this->actor.posRot, param3FF | ((params & 0x3F) << 8));
|
||||
Item_DropCollectible(globalCtx, &this->actor.posRot.pos, param3FF | ((params & 0x3F) << 8));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +106,7 @@ void EnTuboTrap_SpawnEffectsOnLand(EnTuboTrap* this, GlobalContext* globalCtx) {
|
||||
|
||||
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, actorPos, -240, arg5, 10, 10, 0,
|
||||
(Math_Rand_ZeroOne() * 65.0f) + 15.0f, 0, 32, 60, KAKERA_COLOR_NONE,
|
||||
OBJECT_GAMEPLAY_DANGEON_KEEP, &D_05017A60);
|
||||
OBJECT_GAMEPLAY_DANGEON_KEEP, D_05017A60);
|
||||
}
|
||||
|
||||
func_80033480(globalCtx, actorPos, 30.0f, 4, 20, 50, 0);
|
||||
@@ -152,7 +152,7 @@ void EnTuboTrap_SpawnEffectsInWater(EnTuboTrap* this, GlobalContext* globalCtx)
|
||||
|
||||
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, actorPos, -180, arg5, 30, 30, 0,
|
||||
(Math_Rand_ZeroOne() * 65.0f) + 15.0f, 0, 32, 70, KAKERA_COLOR_NONE,
|
||||
OBJECT_GAMEPLAY_DANGEON_KEEP, &D_05017A60);
|
||||
OBJECT_GAMEPLAY_DANGEON_KEEP, D_05017A60);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,7 +224,7 @@ void EnTuboTrap_WaitForProximity(EnTuboTrap* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
if (this->actor.xzDistFromLink < 200.0f && this->actor.posRot.pos.y <= player->actor.posRot.pos.y) {
|
||||
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, this, ACTORTYPE_ENEMY);
|
||||
Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
|
||||
this->actor.flags |= 1;
|
||||
targetHeight = 40.0f + -10.0f * gSaveContext.linkAge;
|
||||
|
||||
@@ -234,7 +234,7 @@ void EnTuboTrap_WaitForProximity(EnTuboTrap* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
this->originPos = this->actor.posRot.pos;
|
||||
Audio_PlayActorSound2(this, NA_SE_EV_POT_MOVE_START);
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_POT_MOVE_START);
|
||||
this->actionFunc = EnTuboTrap_Levitate;
|
||||
}
|
||||
}
|
||||
@@ -274,8 +274,8 @@ void EnTuboTrap_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
func_8002E4B4(globalCtx, &this->actor, 10.0f, 10.0f, 20.0f, 0x1D);
|
||||
Actor_SetHeight(&this->actor, 0.0f);
|
||||
Collider_CylinderUpdate(&this->actor, &this->collider);
|
||||
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider);
|
||||
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider);
|
||||
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
void EnTuboTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
@@ -1694,9 +1694,8 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0B, &D_80116280[2]);
|
||||
|
||||
POLY_OPA_DISP =
|
||||
SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1648);
|
||||
}
|
||||
@@ -1720,9 +1719,8 @@ void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0B, &D_80116280[0]);
|
||||
|
||||
POLY_XLU_DISP =
|
||||
SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnZl2_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
EnZl2_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1692);
|
||||
}
|
||||
|
||||
@@ -89,43 +89,43 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gDPSetRenderMode(OVERLAY_DISP++, G_RM_PASS, G_RM_XLU_SURF2);
|
||||
gSPClearGeometryMode(OVERLAY_DISP++,
|
||||
G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0,
|
||||
0, COMBINED, 0, 0, 0, COMBINED);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
|
||||
COMBINED, 0, 0, 0, COMBINED);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->endAlpha);
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 80, D_80B670E0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
|
||||
0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0,
|
||||
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadTile(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, (80 << 2), (24 << 2));
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0,
|
||||
0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, (80 << 2), (24 << 2));
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (120 << 2), (90 << 2), (200 << 2), (113 << 2), G_TX_RENDERTILE, 0, 0,
|
||||
(32 << 5), (32 << 5));
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (120 << 2), (90 << 2), (200 << 2), (113 << 2), G_TX_RENDERTILE, 0, 0, (32 << 5),
|
||||
(32 << 5));
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->tlozAlpha);
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 120, D_80B65EA0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
|
||||
0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0,
|
||||
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadTile(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, (120 << 2), (24 << 2));
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0,
|
||||
0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, (120 << 2), (24 << 2));
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (100 << 2), (160 << 2), (220 << 2), (183 << 2), G_TX_RENDERTILE, 0, 0,
|
||||
(32 << 5), (32 << 5));
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->ootAlpha);
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 112, D_80B669E0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
|
||||
0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0,
|
||||
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadTile(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, (112 << 2), (16 << 2));
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0,
|
||||
0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, (112 << 2), (16 << 2));
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (104 << 2), (177 << 2), (216 << 2), (192 << 2), G_TX_RENDERTILE, 0, 0,
|
||||
(32 << 5), (32 << 5));
|
||||
|
||||
@@ -393,8 +393,8 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 809);
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6),
|
||||
(u8)(this->color[2] >> 6), (u8)(this->alpha >> 6));
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6),
|
||||
(u8)(this->alpha >> 6));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]);
|
||||
|
||||
if ((this->actor.params & 1) == 1) {
|
||||
@@ -443,8 +443,8 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 890);
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6),
|
||||
(u8)(this->color[2] >> 6), (u8)(this->alpha >> 6));
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6),
|
||||
(u8)(this->alpha >> 6));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280);
|
||||
|
||||
sp68.x = this->actor.posRot.pos.x;
|
||||
|
||||
@@ -157,8 +157,8 @@ void OceffSpot_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_spot.c", 469),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 32,
|
||||
1, 0, scroll * (-8), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 32, 1,
|
||||
0, scroll * (-8), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sCylinderDl);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_spot.c", 485);
|
||||
|
||||
@@ -140,9 +140,9 @@ void OceffStorm_Draw2(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 200, 200, 150, this->primColorAlpha);
|
||||
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 8, scroll * 4, 64, 64, 1,
|
||||
scroll * 4, scroll * 4, 64, 64));
|
||||
gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, (SCREEN_WIDTH << 2), (SCREEN_HEIGHT << 2), G_TX_RENDERTILE, 0, 0,
|
||||
140, (1 << 15) | (31 << 10) | 884);
|
||||
scroll * 4, scroll * 4, 64, 64));
|
||||
gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, (SCREEN_WIDTH << 2), (SCREEN_HEIGHT << 2), G_TX_RENDERTILE, 0, 0, 140,
|
||||
(1 << 15) | (31 << 10) | 884);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 477);
|
||||
}
|
||||
@@ -168,8 +168,8 @@ void OceffStorm_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, sCylinderTexDl);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 4, (0 - scroll) * 8, 32,
|
||||
32, 1, scroll * 8, (0 - scroll) * 12, 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 4, (0 - scroll) * 8, 32, 32,
|
||||
1, scroll * 8, (0 - scroll) * 12, 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sCylinderDl);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 512);
|
||||
|
||||
@@ -120,8 +120,8 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 - scroll, scroll * (-2), 32, 32,
|
||||
1, 0 - scroll, scroll * (-2), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 - scroll, scroll * (-2), 32, 32, 1,
|
||||
0 - scroll, scroll * (-2), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe.c", 398);
|
||||
|
||||
@@ -102,8 +102,8 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 100, 0, 128);
|
||||
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64,
|
||||
1, scroll * (-6), 0, 64, 64));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64, 1,
|
||||
scroll * (-6), 0, 64, 64));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 417);
|
||||
|
||||
@@ -103,8 +103,8 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128);
|
||||
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64,
|
||||
64, 1, scroll * 8, scroll * (-8), 64, 64));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64, 64, 1,
|
||||
scroll * 8, scroll * (-8), 64, 64));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 370);
|
||||
|
||||
@@ -101,8 +101,8 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, sTextureDL2);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 64,
|
||||
1, scroll * (-1), scroll, 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 64, 1,
|
||||
scroll * (-1), scroll, 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe4.c", 344);
|
||||
|
||||
@@ -10444,8 +10444,8 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
if (this->invincibilityTimer > 0) {
|
||||
this->unk_88F += CLAMP(50 - this->invincibilityTimer, 8, 40);
|
||||
POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP, 255, 0, 0, 0, 0,
|
||||
4000 - (s32)(Math_Coss(this->unk_88F * 256) * 2000.0f));
|
||||
POLY_OPA_DISP =
|
||||
Gfx_SetFog2(POLY_OPA_DISP, 255, 0, 0, 0, 0, 4000 - (s32)(Math_Coss(this->unk_88F * 256) * 2000.0f));
|
||||
}
|
||||
|
||||
func_8002EBCC(&this->actor, globalCtx, 0);
|
||||
|
||||
@@ -69,8 +69,7 @@ void EffectSsBlast_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
|
||||
func_800BFCB8(globalCtx, &mf, &this->pos);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
|
||||
this->rPrimColorA);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA);
|
||||
Matrix_Put(&mf);
|
||||
Matrix_Scale(radius, radius, radius, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_blast.c", 199),
|
||||
|
||||
@@ -109,13 +109,12 @@ void EffectSsDeadDd_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
|
||||
if (mtx != NULL) {
|
||||
func_80094BC4(gfxCtx);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
|
||||
this->rAlpha);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rAlpha);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rAlpha);
|
||||
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
|
||||
gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
|
||||
0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
||||
PRIMITIVE, 0);
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_04037730);
|
||||
}
|
||||
|
||||
|
||||
@@ -110,8 +110,8 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
|
||||
if (this->rDrawFlags & 1) {
|
||||
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0,
|
||||
0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED);
|
||||
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0,
|
||||
COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED);
|
||||
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_ZB_CLD_SURF2);
|
||||
gSPSetGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING);
|
||||
} else if (this->rDrawFlags & 2) {
|
||||
|
||||
@@ -110,8 +110,8 @@ void EffectSsHahen_DrawGray(GlobalContext* globalCtx, u32 index, EffectSs* this)
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_hahen.c", 271),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
gDPSetCombineLERP(POLY_OPA_DISP++, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0,
|
||||
SHADE, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(POLY_OPA_DISP++, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0,
|
||||
PRIMITIVE, 0);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0x0, 0x01, 100, 100, 120, 255);
|
||||
gSPDisplayList(POLY_OPA_DISP++, this->gfx);
|
||||
|
||||
|
||||
@@ -117,8 +117,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
||||
if (colorIdx >= 0) {
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b,
|
||||
255);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, 255);
|
||||
}
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, this->gfx);
|
||||
@@ -128,8 +127,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
|
||||
if (colorIdx >= 0) {
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b,
|
||||
255);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, 255);
|
||||
}
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, this->gfx);
|
||||
|
||||
@@ -73,8 +73,7 @@ void EffectSsSibuki_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_sibuki.c", 176),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
func_80093D18(gfxCtx);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
|
||||
this->rPrimColorA);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, this->gfx);
|
||||
gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(D_0401A160));
|
||||
|
||||
@@ -66,8 +66,7 @@ void EffectSsSibuki2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_sibuki2.c", 171),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
func_80093D18(gfxCtx);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
|
||||
this->rPrimColorA);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx]));
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(D_0401E2C0));
|
||||
|
||||
@@ -67,8 +67,8 @@ void EffectSsStone1_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
func_80094C50(gfxCtx);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(drawParams->texture));
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, drawParams->primColor.r, drawParams->primColor.g,
|
||||
drawParams->primColor.b, 255);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, drawParams->primColor.r, drawParams->primColor.g, drawParams->primColor.b,
|
||||
255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, drawParams->envColor.r, drawParams->envColor.g, drawParams->envColor.b, 255);
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_04029E90);
|
||||
|
||||
|
||||
@@ -99,8 +99,8 @@ void Title_Draw(TitleContext* this) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
|
||||
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF2, G_RM_OPA_CI | CVG_DST_WRAP);
|
||||
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE,
|
||||
ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
|
||||
COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 170, 255, 255, 255);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 128);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user