Three new matching functions (#492)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
This commit is contained in:
petrie911
2020-11-19 15:49:08 -06:00
committed by GitHub
parent 930cee3061
commit cf24a76fe4
56 changed files with 333 additions and 1218 deletions
+4 -4
View File
@@ -428,8 +428,8 @@ s32 func_800AB2C4(View* view) {
view->vp = *vp;
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
view->viewport.rightX, view->viewport.bottomY);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
@@ -468,8 +468,8 @@ s32 func_800AB560(View* view) {
view->vp = *vp;
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
view->viewport.rightX, view->viewport.bottomY);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));