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Use debug macros even in N64-only code (#2298)
* Use debug macros even in N64-only code * Use UNK_FILE/UNK_LINE instead
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@@ -1505,7 +1505,7 @@ void* Play_LoadFileFromDiskDrive(PlayState* this, RomFile* file) {
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void* allocp;
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size = file->vromEnd - file->vromStart;
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allocp = THA_AllocTailAlign16(&this->state.tha, size);
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allocp = GAME_STATE_ALLOC(&this->state, size, "../z_play.c", UNK_LINE);
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func_801C7C1C(allocp, file->vromStart, size);
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return allocp;
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