Use debug macros even in N64-only code (#2298)

* Use debug macros even in N64-only code

* Use UNK_FILE/UNK_LINE instead
This commit is contained in:
cadmic
2024-11-15 10:18:05 -08:00
committed by GitHub
parent e46fcbdbc9
commit cf4dc98cc9
10 changed files with 70 additions and 67 deletions
+1 -1
View File
@@ -1505,7 +1505,7 @@ void* Play_LoadFileFromDiskDrive(PlayState* this, RomFile* file) {
void* allocp;
size = file->vromEnd - file->vromStart;
allocp = THA_AllocTailAlign16(&this->state.tha, size);
allocp = GAME_STATE_ALLOC(&this->state, size, "../z_play.c", UNK_LINE);
func_801C7C1C(allocp, file->vromStart, size);
return allocp;