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do what can be done for func_80095AA0
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@@ -28,7 +28,7 @@ void (*sRoomDrawHandlers[MESH_HEADER_TYPE_MAX])(PlayState* play, Room* room, u32
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Room_Draw2, // MESH_HEADER_TYPE_2
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};
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void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3) {
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void func_80095AA0(PlayState* play, Room* room, Input* input, s32 arg3) {
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}
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void Room_Draw0(PlayState* play, Room* room, u32 flags) {
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