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https://github.com/zeldaret/oot
synced 2026-05-28 16:31:44 -04:00
Some doc on env light settings (#1307)
* remove `LightSettings` struct, typedef for zapd * more decimal * fog far -> z far * `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX` * name sp88,sp8C in `Environment_Update` * `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros * A different struct for `EnvironmentContext.lightSettings` * Uniform zapd compat typedefs todos * `LIGHTCTX_` -> `ENV_` * Comment on `blendRateAndFogNear` + "fogFar" * Move fogFar~1000 comment to zFar * comment rewrite attempt * move relevant macros down Co-authored-by: fig02 <fig02srl@gmail.com>
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@@ -911,7 +911,7 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx);
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void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec);
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void LightContext_Init(PlayState* play, LightContext* lightCtx);
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void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b);
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void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 fogNear, s16 fogFar);
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void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 fogNear, s16 zFar);
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Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx);
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void LightContext_InitList(PlayState* play, LightContext* lightCtx);
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void LightContext_DestroyList(PlayState* play, LightContext* lightCtx);
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@@ -43,7 +43,7 @@
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#define R_ENV_LIGHT2_COLOR(i) REG(6 + (i))
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#define R_ENV_DISABLE_DBG REG(9)
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#define R_ENV_FOG_COLOR(i) REG(10 + (i))
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#define R_ENV_FOG_FAR REG(13)
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#define R_ENV_Z_FAR REG(13)
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#define R_ENV_FOG_NEAR REG(14)
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#define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game.
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#define R_RUN_SPEED_LIMIT REG(45)
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@@ -55,7 +55,9 @@ typedef struct {
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/* 0x4 */ Vec3s* bgCamFuncData; // s16 data grouped in threes (ex. Vec3s), is usually of type `BgCamFuncData`, but can be a list of points of type `Vec3s` for crawlspaces
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} BgCamInfo; // size = 0x8
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typedef BgCamInfo CamData; // Todo: Zapd compatibility
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// ZAPD compatibility typedefs
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// TODO: Remove when ZAPD adds support for them
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typedef BgCamInfo CamData;
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// The structure used for all instances of s16 data from `BgCamInfo` with the exception of crawlspaces.
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// See `Camera_Subj4` for Vec3s data usage in crawlspaces
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@@ -139,10 +139,34 @@ typedef struct {
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/* 0x09 */ s8 light2Dir[3];
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/* 0x0C */ u8 light2Color[3];
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/* 0x0F */ u8 fogColor[3];
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/* 0x12 */ s16 fogNear;
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/* 0x14 */ s16 fogFar;
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/* 0x12 */ s16 fogNear; // ranges from 0-1000 (0: starts immediately, 1000: no fog), but is clamped to ENV_FOGNEAR_MAX
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/* 0x14 */ s16 zFar; // Max depth (render distance) of the view as a whole. fogFar will always match zFar
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} CurrentEnvLightSettings; // size = 0x16
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// `EnvLightSettings` is very similar to `CurrentEnvLightSettings` with one key difference.
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// The light settings data in the scene packs blend rate information with the fog near value.
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// The blendRate determines how fast the current light settings fade to the next one
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// (under LIGHT_MODE_SETTINGS, otherwise unused).
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// Get blend rate from `EnvLightSettings.blendRateAndFogNear` in 0-255 range
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#define ENV_LIGHT_SETTINGS_BLEND_RATE_U8(blendRateAndFogNear) (((blendRateAndFogNear) >> 10) * 4)
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#define ENV_LIGHT_SETTINGS_FOG_NEAR(blendRateAndFogNear) ((blendRateAndFogNear) & 0x3FF)
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typedef struct {
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/* 0x00 */ u8 ambientColor[3];
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/* 0x03 */ s8 light1Dir[3];
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/* 0x06 */ u8 light1Color[3];
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/* 0x09 */ s8 light2Dir[3];
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/* 0x0C */ u8 light2Color[3];
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/* 0x0F */ u8 fogColor[3];
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/* 0x12 */ s16 blendRateAndFogNear;
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/* 0x14 */ s16 zFar;
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} EnvLightSettings; // size = 0x16
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// ZAPD compatibility typedefs
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// TODO: Remove when ZAPD adds support for them
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typedef EnvLightSettings LightSettings;
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typedef struct {
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/* 0x00 */ char unk_00[0x02];
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/* 0x02 */ u16 sceneTimeSpeed; // time speed value from the scene file
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@@ -178,7 +202,7 @@ typedef struct {
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/* 0x92 */ s16 adjLight1Color[3];
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/* 0x98 */ s16 adjFogColor[3];
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/* 0x9E */ s16 adjFogNear;
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/* 0xA0 */ s16 adjFogFar;
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/* 0xA0 */ s16 adjZFar;
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/* 0xA2 */ char unk_A2[0x06];
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/* 0xA8 */ Vec3s windDirection;
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/* 0xB0 */ f32 windSpeed;
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@@ -188,7 +212,7 @@ typedef struct {
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/* 0xBD */ u8 lightSetting; // only used with `LIGHT_MODE_SETTINGS` or on override
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/* 0xBE */ u8 prevLightSetting;
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/* 0xBF */ u8 lightSettingOverride;
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/* 0xC0 */ EnvLightSettings lightSettings; // settings for the currently "live" lights
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/* 0xC0 */ CurrentEnvLightSettings lightSettings; // settings for the currently "live" lights
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/* 0xD6 */ u16 lightBlendRateOverride;
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/* 0xD8 */ f32 lightBlend; // only used with `LIGHT_MODE_SETTINGS` or on setting override
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/* 0xDC */ u8 lightBlendOverride;
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+5
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@@ -43,12 +43,15 @@ typedef struct LightNode {
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/* 0x8 */ struct LightNode* next;
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} LightNode; // size = 0xC
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#define ENV_FOGNEAR_MAX 996
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#define ENV_ZFAR_MAX 12800
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typedef struct {
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/* 0x0 */ LightNode* listHead;
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/* 0x4 */ u8 ambientColor[3];
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/* 0x7 */ u8 fogColor[3];
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/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 1000
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/* 0xC */ s16 fogFar; // how far until fog starts to saturate. range 0 - 1000
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/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - ENV_FOGNEAR_MAX
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/* 0xC */ s16 zFar; // draw distance. range 0 - ENV_ZFAR_MAX
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} LightContext; // size = 0x10
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typedef enum {
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+2
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@@ -45,17 +45,6 @@ typedef struct {
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// TODO: ZAPD Compatibility
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typedef Spawn EntranceEntry;
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typedef struct {
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/* 0x00 */ u8 ambientColor[3];
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/* 0x03 */ s8 diffuseDir1[3];
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/* 0x06 */ u8 diffuseColor1[3];
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/* 0x09 */ s8 diffuseDir2[3];
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/* 0x0C */ u8 diffuseColor2[3];
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/* 0x0F */ u8 fogColor[3];
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/* 0x12 */ u16 fogNear;
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/* 0x14 */ u16 fogFar;
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} LightSettings; // size = 0x16
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typedef struct {
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/* 0x00 */ u8 count; // number of points in the path
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/* 0x04 */ Vec3s* points; // Segment Address to the array of points
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@@ -157,7 +146,8 @@ typedef union {
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RoomShapeCullable cullable;
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} RoomShape; // "Ground Shape"
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// TODO update ZAPD
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// ZAPD compatibility typedefs
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// TODO: Remove when ZAPD adds support for them
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typedef RoomShapeDListsEntry PolygonDlist;
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typedef RoomShapeNormal PolygonType0;
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typedef RoomShapeImageSingle MeshHeader1Single;
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