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Some doc on env light settings (#1307)
* remove `LightSettings` struct, typedef for zapd * more decimal * fog far -> z far * `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX` * name sp88,sp8C in `Environment_Update` * `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros * A different struct for `EnvironmentContext.lightSettings` * Uniform zapd compat typedefs todos * `LIGHTCTX_` -> `ENV_` * Comment on `blendRateAndFogNear` + "fogFar" * Move fogFar~1000 comment to zFar * comment rewrite attempt * move relevant macros down Co-authored-by: fig02 <fig02srl@gmail.com>
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@@ -43,7 +43,7 @@
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#define R_ENV_LIGHT2_COLOR(i) REG(6 + (i))
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#define R_ENV_DISABLE_DBG REG(9)
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#define R_ENV_FOG_COLOR(i) REG(10 + (i))
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#define R_ENV_FOG_FAR REG(13)
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#define R_ENV_Z_FAR REG(13)
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#define R_ENV_FOG_NEAR REG(14)
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#define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game.
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#define R_RUN_SPEED_LIMIT REG(45)
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