diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 0517ee4b29..9a0462541a 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -346,7 +346,7 @@ void FileSelect_RotateToMain(GameState* thisx) { } } -static void (*gConfigModeUpdateFuncs[])(GameState*) = { +static void (*sConfigModeUpdateFuncs[])(GameState*) = { FileSelect_StartFadeIn, FileSelect_FinishFadeIn, FileSelect_UpdateMainMenu, FileSelect_SetupCopySource, FileSelect_SelectCopySource, FileSelect_SetupCopyDest1, @@ -441,7 +441,7 @@ void FileSelect_PulsateCursor(GameState* thisx) { void FileSelect_ConfigModeUpdate(GameState* thisx) { FileSelectState* this = (FileSelectState*)thisx; - gConfigModeUpdateFuncs[this->configMode](&this->state); + sConfigModeUpdateFuncs[this->configMode](&this->state); } void FileSelect_SetWindowVtx(GameState* thisx) { @@ -1514,7 +1514,7 @@ void FileSelect_LoadGame(GameState* thisx) { } } -static void (*gSelectModeUpdateFuncs[])(GameState*) = { +static void (*sSelectModeUpdateFuncs[])(GameState*) = { FileSelect_FadeMainToSelect, FileSelect_MoveSelectedFileToTop, FileSelect_FadeInFileInfo, FileSelect_ConfirmFile, FileSelect_FadeOutFileInfo, FileSelect_MoveSelectedFileToSlot, FileSelect_FadeOut, FileSelect_LoadGame, }; @@ -1522,7 +1522,7 @@ static void (*gSelectModeUpdateFuncs[])(GameState*) = { void FileSelect_SelectModeUpdate(GameState* thisx) { FileSelectState* this = (FileSelectState*)thisx; - gSelectModeUpdateFuncs[this->selectMode](&this->state); + sSelectModeUpdateFuncs[this->selectMode](&this->state); } void FileSelect_SelectModeDraw(GameState* thisx) { @@ -1577,13 +1577,13 @@ void FileSelect_SelectModeDraw(GameState* thisx) { CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2834); } -static void (*gFileSelectDrawFuncs[])(GameState*) = { +static void (*sFileSelectDrawFuncs[])(GameState*) = { FileSelect_InitModeDraw, FileSelect_ConfigModeDraw, FileSelect_SelectModeDraw, }; -static void (*gFileSelectUpdateFuncs[])(GameState*) = { +static void (*sFileSelectUpdateFuncs[])(GameState*) = { FileSelect_InitModeUpdate, FileSelect_ConfigModeUpdate, FileSelect_SelectModeUpdate, @@ -1670,8 +1670,8 @@ void FileSelect_Main(GameState* thisx) { this->emptyFileTextAlpha = 0; FileSelect_PulsateCursor(&this->state); - gFileSelectUpdateFuncs[this->menuMode](&this->state); - gFileSelectDrawFuncs[this->menuMode](&this->state); + sFileSelectUpdateFuncs[this->menuMode](&this->state); + sFileSelectDrawFuncs[this->menuMode](&this->state); // do not draw controls text in the options menu if ((this->configMode <= CM_NAME_ENTRY_TO_MAIN) || (this->configMode >= CM_UNUSED_DELAY)) { diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c index e951eddf70..36f385a2ec 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c @@ -734,7 +734,7 @@ typedef struct { /* 0x12 */ u16 height; } OptionsMenuTextureInfo; // size = 0x14 -static OptionsMenuTextureInfo gOptionsMenuHeaders[] = { +static OptionsMenuTextureInfo sOptionsMenuHeaders[] = { { { gFileSelOptionsENGTex, gFileSelOptionsGERTex, gFileSelOptionsENGTex }, { 128, 128, 128 }, @@ -757,7 +757,7 @@ static OptionsMenuTextureInfo gOptionsMenuHeaders[] = { }, }; -static OptionsMenuTextureInfo gOptionsMenuSettings[] = { +static OptionsMenuTextureInfo sOptionsMenuSettings[] = { { { gFileSelStereoENGTex, gFileSelStereoENGTex, gFileSelStereoFRATex }, { 48, 48, 48 }, @@ -890,9 +890,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); for (i = 0, vtx = 0; i < 4; i++, vtx += 4) { - gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA, - G_IM_SIZ_8b, gOptionsMenuHeaders[i].width[gSaveContext.language], - gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA, + G_IM_SIZ_8b, sOptionsMenuHeaders[i].width[gSaveContext.language], + sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); } @@ -919,9 +919,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); } - gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, - G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language], - gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, + G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language], + sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); } @@ -943,9 +943,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); } - gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, - G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language], - gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, + G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language], + sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); }