Reorganize Audio Files & Name Remaining Audio Files (#1494)

* reorganize audio files

* audio code files

* split audio and libaudio

* audio_init_params to audio_configuration

* simplify file names

* move aisetnextbuf to libaudio

* move src/audio -> src/code/audio

* adjust makefile comment

* reorganize again into internal/external

* adjust comment

* restructure again
This commit is contained in:
engineer124
2023-07-07 07:55:10 +10:00
committed by GitHub
parent 0ce0313342
commit d307a37233
20 changed files with 24 additions and 22 deletions
+69
View File
@@ -0,0 +1,69 @@
#include "ultra64.h"
#include "global.h"
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 gSfxRequestWriteIndex = 0;
u8 gSfxRequestReadIndex = 0;
/**
* Array of pointers to arrays of SfxBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5
*
* 0 : Player Bank size 9
* 1 : Item Bank size 12
* 2 : Environment Bank size 22
* 3 : Enemy Bank size 20
* 4 : System Bank size 8
* 5 : Ocarina Bank size 3
* 6 : Voice Bank size 5
*/
SfxBankEntry* gSfxBanks[7] = {
D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0,
};
u8 gSfxBankSizes[ARRAY_COUNT(gSfxBanks)] = {
ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0),
ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
};
u8 gSfxChannelLayout = 0;
u16 D_801333D0 = 0;
// The center of the screen in projected coordinates.
// Gives the impression that the sfx has no specific location
Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f };
// Reused as either frequency or volume multiplicative scaling factor
// Does not alter or change frequency or volume
f32 gSfxDefaultFreqAndVolScale = 1.0f;
s32 D_801333E4 = 0; // unused
// Adds no reverb to the existing reverb
s8 gSfxDefaultReverb = 0;
s32 D_801333EC = 0; // unused
u8 D_801333F0 = 0;
u8 gAudioSfxSwapOff = 0;
u8 D_801333F8 = 0;
s32 D_801333FC = 0; // unused
u8 gSeqCmdWritePos = 0;
u8 gSeqCmdReadPos = 0;
u8 gStartSeqDisabled = false;
u8 gAudioDebugPrintSeqCmd = true;
u8 gSoundModeList[] = {
SOUNDMODE_STEREO,
SOUNDMODE_HEADSET,
SOUNDMODE_SURROUND,
SOUNDMODE_MONO,
};
u8 gAudioSpecId = 0;
u8 D_80133418 = 0;