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Rename Matrix_Pull to Matrix_Pop (#703)
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@@ -1827,7 +1827,7 @@ s16 Math_Atan2S(f32 x, f32 y);
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f32 Math_Atan2F(f32 x, f32 y);
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void Matrix_Init(GameState* gameState);
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void Matrix_Push(void);
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void Matrix_Pull(void);
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void Matrix_Pop(void);
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void Matrix_Get(MtxF* dest);
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void Matrix_Put(MtxF* src);
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void Matrix_Mult(MtxF* mf, u8 mode);
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