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Rename Matrix_Pull to Matrix_Pop (#703)
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+2
-2
@@ -387,7 +387,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL);
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Matrix_Pull();
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Matrix_Pop();
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}
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}
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@@ -1921,7 +1921,7 @@ void func_8002FBAC(GlobalContext* globalCtx) {
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, &gEffFlash1DL);
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Matrix_Pull();
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Matrix_Pop();
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phi_f6 = ~((globalCtx->gameplayFrames * 1200) & 0xFFFF);
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Matrix_RotateZ((phi_f6 * M_PI) / 32768.0f, MTXMODE_APPLY);
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