Rename Matrix_Pull to Matrix_Pop (#703)

This commit is contained in:
Roman971
2021-02-24 20:28:04 +01:00
committed by GitHub
parent 3eec91504c
commit d30ef91417
89 changed files with 158 additions and 158 deletions
+2 -2
View File
@@ -387,7 +387,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL);
Matrix_Pull();
Matrix_Pop();
}
}
@@ -1921,7 +1921,7 @@ void func_8002FBAC(GlobalContext* globalCtx) {
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, &gEffFlash1DL);
Matrix_Pull();
Matrix_Pop();
phi_f6 = ~((globalCtx->gameplayFrames * 1200) & 0xFFFF);
Matrix_RotateZ((phi_f6 * M_PI) / 32768.0f, MTXMODE_APPLY);