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document blue warp mode
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@@ -900,6 +900,7 @@ typedef struct Player {
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/* 0x084F */ union {
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s8 actionVar1;
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s8 facingUpSlope; // Player_Action_SlideOnSlope: facing uphill when sliding on a slope
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s8 isLakeHyliaCs; // Player_Action_BlueWarpArrive: In Lake Hylia CS after Water Temple. Floating down is delayed until a specific point in the cutscene.
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s8 bottleCatchType; // Player_Action_SwingBottle: entry type for `sBottleCatchInfo`, corresponds to actor caught in a bottle
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} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
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@@ -909,6 +910,7 @@ typedef struct Player {
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s16 bonked; // Player_Action_Roll: set to true after bonking into a wall or an actor
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s16 startedTextbox; // Player_Action_SwingBottle: set to true when the textbox is started
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s16 inWater; // Player_Action_SwingBottle: true if a bottle is swung in water. Used to determine which bottle swing animation to use.
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s16 playedLandingSfx; // Player_Action_BlueWarpArrive: Played sfx when landing on the ground
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} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
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/* 0x0854 */ f32 unk_854;
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