Cleanup extracted colliders 3: Use HIT_SPECIAL_EFFECT_, HIT_BACKLASH_ names (#2646)

* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names

* revert removing FLARE_DANCER_BODY_DMG (oops)
This commit is contained in:
Dragorn421
2025-06-28 23:06:42 +01:00
committed by GitHub
parent b5f980570c
commit d45353ee33
241 changed files with 1029 additions and 1026 deletions
+4 -1
View File
@@ -85,7 +85,10 @@ typedef enum HitSpecialEffect {
HIT_SPECIAL_EFFECT_FIRE,
HIT_SPECIAL_EFFECT_ICE,
HIT_SPECIAL_EFFECT_ELECTRIC,
HIT_SPECIAL_EFFECT_KNOCKBACK
HIT_SPECIAL_EFFECT_KNOCKBACK,
HIT_SPECIAL_EFFECT_7 = 7, // Same effect as `HIT_SPECIAL_EFFECT_NONE`
HIT_SPECIAL_EFFECT_8, // Same effect as `HIT_SPECIAL_EFFECT_NONE`
HIT_SPECIAL_EFFECT_9 // Same effect as `HIT_SPECIAL_EFFECT_NONE`
} HitSpecialEffect;
typedef struct ColliderElementDamageInfoAT {