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Cleanup extracted colliders 3: Use HIT_SPECIAL_EFFECT_, HIT_BACKLASH_ names (#2646)
* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names * revert removing FLARE_DANCER_BODY_DMG (oops)
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@@ -85,7 +85,10 @@ typedef enum HitSpecialEffect {
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HIT_SPECIAL_EFFECT_FIRE,
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HIT_SPECIAL_EFFECT_ICE,
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HIT_SPECIAL_EFFECT_ELECTRIC,
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HIT_SPECIAL_EFFECT_KNOCKBACK
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HIT_SPECIAL_EFFECT_KNOCKBACK,
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HIT_SPECIAL_EFFECT_7 = 7, // Same effect as `HIT_SPECIAL_EFFECT_NONE`
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HIT_SPECIAL_EFFECT_8, // Same effect as `HIT_SPECIAL_EFFECT_NONE`
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HIT_SPECIAL_EFFECT_9 // Same effect as `HIT_SPECIAL_EFFECT_NONE`
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} HitSpecialEffect;
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typedef struct ColliderElementDamageInfoAT {
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