Cleanup extracted colliders 3: Use HIT_SPECIAL_EFFECT_, HIT_BACKLASH_ names (#2646)

* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names

* revert removing FLARE_DANCER_BODY_DMG (oops)
This commit is contained in:
Dragorn421
2025-06-28 23:06:42 +01:00
committed by GitHub
parent b5f980570c
commit d45353ee33
241 changed files with 1029 additions and 1026 deletions
+2 -2
View File
@@ -50,8 +50,8 @@ static ColliderCylinderInit sCylinderInit = {
},
{
ELEM_MATERIAL_UNK2,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
{ 0x00000000, HIT_SPECIAL_EFFECT_NONE, 0x00 },
{ 0xFFCFFFFF, HIT_BACKLASH_NONE, 0x00 },
ATELEM_NONE,
ACELEM_ON,
OCELEM_ON,
+3 -3
View File
@@ -64,9 +64,9 @@ static ColliderCylinderInit sCylinderInit = {
},
{
ELEM_MATERIAL_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000010, 0x00, 0x00 },
ATELEM_NONE | ATELEM_SFX_NORMAL,
{ 0x00000000, HIT_SPECIAL_EFFECT_NONE, 0x00 },
{ 0x00000010, HIT_BACKLASH_NONE, 0x00 },
ATELEM_NONE,
ACELEM_ON,
OCELEM_NONE,
},