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Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
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@@ -139,7 +139,7 @@ glabel Graph_TaskSet00
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/* B3D100 800C5F60 8E2502F0 */ lw $a1, 0x2f0($s1)
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.L800C5F64:
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/* B3D104 800C5F64 0C001A78 */ jal osGetTime
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/* B3D108 800C5F68 00000000 */ nop
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/* B3D108 800C5F68 00000000 */ nop
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/* B3D10C 800C5F6C 3C048017 */ lui $a0, %hi(D_8016A550) # $a0, 0x8017
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/* B3D110 800C5F70 2484A550 */ addiu $a0, %lo(D_8016A550) # addiu $a0, $a0, -0x5ab0
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/* B3D114 800C5F74 8C980000 */ lw $t8, ($a0)
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@@ -291,7 +291,7 @@ glabel Graph_TaskSet00
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/* B3D350 800C61B0 0C000C18 */ jal osSendMesg
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/* B3D354 800C61B4 AE240058 */ sw $a0, 0x58($s1)
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/* B3D358 800C61B8 3C048016 */ lui $a0, %hi(gSchedContext) # $a0, 0x8016
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/* B3D35C 800C61BC 0C03257E */ jal func_800C95F8
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/* B3D35C 800C61BC 0C03257E */ jal Sched_SendEntryMsg
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/* B3D360 800C61C0 24846668 */ addiu $a0, %lo(gSchedContext) # addiu $a0, $a0, 0x6668
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/* B3D364 800C61C4 8FBF002C */ lw $ra, 0x2c($sp)
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/* B3D368 800C61C8 8FB00024 */ lw $s0, 0x24($sp)
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