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Match compression for gc-eu-mq (#1704)
* Improve compression * Format * Typo * Use Python assignment expression in tools/dmadata.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Review decompress_baserom.py * Replace DEFINE_DEBUG_SCENE with CPP defines * Pass is_zlib_compressed instead of version * Reword NOLOAD comment in write_compress_ranges * Remove redundant comment --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@@ -1,8 +1,8 @@
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/**
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* Select dmadata table for version
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*/
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#ifdef NON_MATCHING
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// For non-matching builds, dmadata is generated from the specfile segments
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#if !OOT_DEBUG || NON_MATCHING
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// For retail versions and non-matching builds, dmadata is generated from the specfile segments
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#include "dmadata_table_spec.h"
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#else
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#include "dmadata_table_mqdbg.h"
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@@ -110,7 +110,7 @@
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/* 0x62 */ DEFINE_SCENE(spot18_scene, g_pn_41, SCENE_GORON_CITY, SDC_GORON_CITY, 0, 0)
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/* 0x63 */ DEFINE_SCENE(spot20_scene, g_pn_42, SCENE_LON_LON_RANCH, SDC_LON_LON_RANCH, 0, 0)
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/* 0x64 */ DEFINE_SCENE(ganon_tou_scene, g_pn_43, SCENE_OUTSIDE_GANONS_CASTLE, SDC_OUTSIDE_GANONS_CASTLE, 0, 0)
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// Debug-only scenes
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#if OOT_DEBUG
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/* 0x65 */ DEFINE_SCENE(test01_scene, none, SCENE_TEST01, SDC_CALM_WATER, 0, 0)
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/* 0x66 */ DEFINE_SCENE(besitu_scene, none, SCENE_BESITU, SDC_BESITU, 0, 0)
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/* 0x67 */ DEFINE_SCENE(depth_test_scene, none, SCENE_DEPTH_TEST, SDC_DEFAULT, 0, 0)
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@@ -120,3 +120,4 @@
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/* 0x6B */ DEFINE_SCENE(hairal_niwa2_scene, g_pn_12, SCENE_HAIRAL_NIWA2, SDC_CASTLE_COURTYARD_GUARDS, 0, 0)
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/* 0x6C */ DEFINE_SCENE(sasatest_scene, none, SCENE_SASATEST, SDC_DEFAULT, 0, 0)
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/* 0x6D */ DEFINE_SCENE(testroom_scene, none, SCENE_TESTROOM, SDC_DEFAULT, 0, 0)
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#endif
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+15
-3
@@ -355,9 +355,21 @@ typedef enum {
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#undef DEFINE_SCENE
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// this define exists to preserve shiftability for an unused scene that is
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// listed in the entrance table
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#define SCENE_UNUSED_6E SCENE_ID_MAX
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// Fake enum values for scenes that are still referenced in the entrance table
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#if !OOT_DEBUG
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// Debug-only scenes
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#define SCENE_TEST01 0x65
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#define SCENE_BESITU 0x66
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#define SCENE_DEPTH_TEST 0x67
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#define SCENE_SYOTES 0x68
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#define SCENE_SYOTES2 0x69
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#define SCENE_SUTARU 0x6A
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#define SCENE_HAIRAL_NIWA2 0x6B
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#define SCENE_SASATEST 0x6C
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#define SCENE_TESTROOM 0x6D
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#endif
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// Deleted scene
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#define SCENE_UNUSED_6E 0x6E
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// Entrance Index Enum
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#define DEFINE_ENTRANCE(enum, _1, _2, _3, _4, _5, _6) enum,
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