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https://github.com/zeldaret/oot
synced 2026-08-28 08:48:47 -04:00
Rename culling related variables (#225)
* rename some things * reword one comment * rename vars * fix bgjyalift
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@@ -1366,7 +1366,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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return;
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}
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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return;
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}
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@@ -1376,7 +1376,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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func_80062D60(globalCtx, arg3);
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return;
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}
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func_80062DAC(globalCtx, arg3, &collider->actor->unk_E4);
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func_80062DAC(globalCtx, arg3, &collider->actor->projectedPos);
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return;
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}
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if (flags == 8) {
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@@ -1385,7 +1385,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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return;
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}
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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return;
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}
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@@ -1395,7 +1395,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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return;
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}
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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return;
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}
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@@ -1405,16 +1405,16 @@ s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) {
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if (left->actor != NULL) {
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if (ACTORTYPE_PLAYER == left->actor->type) {
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if (rightBody->flags == 0) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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} else if (rightBody->flags == 1) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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} else if (2 == rightBody->flags) {
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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} else if (rightBody->flags == 3) {
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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}
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}
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@@ -1456,7 +1456,7 @@ void func_8005E604(GlobalContext* globalCtx, Collider* left, ColliderBody* leftB
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func_80062CD4(globalCtx, arg5);
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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} else {
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func_80062E14(globalCtx, arg5, &left->actor->unk_E4);
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func_80062E14(globalCtx, arg5, &left->actor->projectedPos);
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}
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} else if (D_8011DF40[right->type].unk01 != 5) {
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func_80029CA4(globalCtx, D_8011DF40[right->type].unk01, arg5);
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@@ -1469,7 +1469,7 @@ void func_8005E604(GlobalContext* globalCtx, Collider* left, ColliderBody* leftB
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if (right->actor == NULL) {
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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} else {
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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}
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}
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