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Move PlayState to a new z64play.h (#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
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@@ -10,7 +10,7 @@ typedef enum {
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CONT_PAK_OTHER
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} ControllerPakType;
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typedef struct {
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typedef struct Input {
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/* 0x00 */ OSContPad cur;
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/* 0x06 */ OSContPad prev;
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/* 0x0C */ OSContPad press; // X/Y store delta from last frame
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