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https://github.com/zeldaret/oot
synced 2026-06-23 09:19:53 -04:00
Move PlayState to a new z64play.h (#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
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@@ -98,7 +98,7 @@ extern u64 gMojiFontTex[]; // original name: "font_ff"
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extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX];
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extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
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extern u8 gBossMarkState;
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extern void* gDebugCutsceneScript;
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extern s32 gScreenWidth;
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extern s32 gScreenHeight;
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extern Mtx gMtxClear;
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@@ -197,10 +197,7 @@ extern MapData* gMapData;
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extern f32 gBossMarkScale;
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extern u32 D_8016139C;
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extern PauseMapMarksData* gLoadedPauseMarkDataTable;
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extern TransitionTile gTransitionTile;
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extern s32 gTransitionTileState;
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extern VisMono gPlayVisMono;
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extern Color_RGBA8_u32 gVisMonoColor;
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extern PreNmiBuff* gAppNmiBufferPtr;
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extern uintptr_t gSegments[NUM_SEGMENTS];
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extern Scheduler gScheduler;
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