mirror of
https://github.com/zeldaret/oot
synced 2026-05-29 08:43:02 -04:00
Move PlayState to a new z64play.h (#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
This commit is contained in:
+1
-1
@@ -6,7 +6,7 @@
|
||||
|
||||
// For retail BSS ordering, the block number of D_8015BD7C
|
||||
// must be between 88 and 123 inclusive.
|
||||
#pragma increment_block_number 30
|
||||
#pragma increment_block_number 26
|
||||
|
||||
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
|
||||
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
|
||||
|
||||
Reference in New Issue
Block a user