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Skelanime/Animation header cleanup (#1434)
* Skelanime/Animation header cleanup * touch up names of the two existing moveFlags macros * formatter is a dum dum D:
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@@ -139,7 +139,9 @@
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} \
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(void)0
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extern GraphicsContext* __gfxCtx;
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struct GraphicsContext;
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extern struct GraphicsContext* __gfxCtx;
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#define WORK_DISP __gfxCtx->work.p
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#define POLY_OPA_DISP __gfxCtx->polyOpa.p
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