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Player docs: Control Stick Input and Movement (#1539)
* document input stuff and movement speed+yaw * curve -> curved, and other cleanups * fix + format * function declaration * name arguments * add mode descriptions * fix typos * move comment down
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@@ -219,14 +219,14 @@ s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep) {
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return 0;
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}
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void func_80077D10(f32* arg0, s16* arg1, Input* input) {
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void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input) {
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f32 relX = input->rel.stick_x;
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f32 relY = input->rel.stick_y;
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*arg0 = sqrtf(SQ(relX) + SQ(relY));
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*arg0 = (60.0f < *arg0) ? 60.0f : *arg0;
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*outMagnitude = sqrtf(SQ(relX) + SQ(relY));
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*outMagnitude = (60.0f < *outMagnitude) ? 60.0f : *outMagnitude;
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*arg1 = Math_Atan2S(relY, -relX);
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*outAngle = Math_Atan2S(relY, -relX);
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}
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s16 Rand_S16Offset(s16 base, s16 range) {
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