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func_800418D0 and func_800417A0 in z_bgcheck.c, matching (#79)
* func_800418D0 and func_800417A0 in z_bgcheck.c, matching * func_800417A0 cleanup * More func_800418D0 cleanup Co-authored-by: fig02 <fig02srl@gmail.com>
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+2
-2
@@ -481,8 +481,8 @@ typedef struct {
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} StaticCollisionContext; // size = 0x50
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typedef struct {
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/* 0x0000 */ char unk_00[0x04];
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/* 0x0004 */ ActorMesh actorMeshArr[50];
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/* 0x0000 */ ActorMesh actorMeshArr[50];
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/* 0x1388 */ char unk_1388[0x04];
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/* 0x138C */ u16 flags[50];
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/* 0x13F0 */ char unk_13F0[0x24];
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} DynaCollisionContext; // size = 0x1414
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+11
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@@ -174,15 +174,17 @@ typedef struct Actor {
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} Actor; // size = 0x14C
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typedef struct {
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/* 0x00 */ Actor* actor;
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/* 0x04 */ char unk_04[0x10];
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/* 0x14 */ Vec3f scale1;
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/* 0x20 */ Vec3s rot1;
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/* 0x28 */ Vec3f pos1;
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/* 0x34 */ Vec3f scale2;
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/* 0x40 */ Vec3s rot2;
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/* 0x48 */ Vec3f pos2;
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/* 0x54 */ char unk_54[0x10];
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/* 0x00 */ char unk_00[0x04];
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/* 0x04 */ Actor* actor;
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/* 0x08 */ void* unk_08; // Struct800417A0*
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/* 0x0C */ char unk_0C[0x0C];
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/* 0x18 */ Vec3f scale1;
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/* 0x24 */ Vec3s rot1;
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/* 0x2C */ Vec3f pos1;
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/* 0x38 */ Vec3f scale2;
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/* 0x44 */ Vec3s rot2;
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/* 0x4C */ Vec3f pos2;
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/* 0x58 */ char unk_58[0x0C];
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} ActorMesh; // size = 0x64
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typedef struct {
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