Decomp and matching in fault.c and game.c (#265)

* Match Fault_WaitForInputImpl.

* Decomp Fault_AddAddrConvClient, similar issues as Fault_AddClient.

* Decomp Fault_WaitForButtonCombo, regalloc issues.

* Rename func_800D59F8 to Fault_WalkStack.

* Decomp Fault_DrawStackTrace.

* Decomp Fault_WalkStack.

* Decomp Fault_LogStackTrace.

* Match Fault_ThreadEntry.

* Improve Fault_DrawMemDump matching.

* Improve code consistency in fault.c.

* Match GameState_Update.

* Match GameState_Realloc.

* Match GameState_DrawInputDisplay.

* Trivial cleanup of sBtnChars.
This commit is contained in:
jacobly0
2020-07-18 05:55:35 -04:00
committed by GitHub
parent 24ab14f748
commit e29442f1a9
14 changed files with 340 additions and 1342 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ OSMesgQueue gPiMgrCmdQ;
OSViMode gViConfigMode;
u8 D_80013960;
u8 D_80009430 = 1;
s8 D_80009430 = 1;
u8 volatile gViConfigUseDefault = 1;
u8 gViConfigAdditionalScanLines = 0;
u32 gViConfigFeatures = OS_VI_DITHER_FILTER_ON | OS_VI_GAMMA_OFF;