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Decomp and matching in fault.c and game.c (#265)
* Match Fault_WaitForInputImpl. * Decomp Fault_AddAddrConvClient, similar issues as Fault_AddClient. * Decomp Fault_WaitForButtonCombo, regalloc issues. * Rename func_800D59F8 to Fault_WalkStack. * Decomp Fault_DrawStackTrace. * Decomp Fault_WalkStack. * Decomp Fault_LogStackTrace. * Match Fault_ThreadEntry. * Improve Fault_DrawMemDump matching. * Improve code consistency in fault.c. * Match GameState_Update. * Match GameState_Realloc. * Match GameState_DrawInputDisplay. * Trivial cleanup of sBtnChars.
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@@ -10,7 +10,7 @@ OSMesgQueue gPiMgrCmdQ;
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OSViMode gViConfigMode;
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u8 D_80013960;
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u8 D_80009430 = 1;
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s8 D_80009430 = 1;
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u8 volatile gViConfigUseDefault = 1;
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u8 gViConfigAdditionalScanLines = 0;
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u32 gViConfigFeatures = OS_VI_DITHER_FILTER_ON | OS_VI_GAMMA_OFF;
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