Decompile most effect files in "code" (#144)

- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
This commit is contained in:
Roman971
2020-05-18 20:24:00 +02:00
committed by GitHub
parent 785011c33c
commit e29b77919b
227 changed files with 3739 additions and 8132 deletions
+5
View File
@@ -15,6 +15,11 @@ typedef union {
u32 rgba;
} Color_RGBA8;
// Variant without u32 union
typedef struct {
u8 r, g, b, a;
} Color_RGBA8_n;
typedef struct {
f32 r, g, b, a;
} Color_RGBAf;
+96 -45
View File
@@ -161,80 +161,130 @@ void __osSetWatchLo(u32);
Actor* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
Actor* Item_DropCollectible2(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3f* spawnPos, s16 params);
// ? func_8001FDF0(?);
// ? func_80020184(?);
// ? func_800208E0(?);
// ? func_80020A50(?);
// ? func_80020F60(?);
// ? func_80020FC0(?);
// ? func_800214D0(?);
// ? func_80021F00(?);
// ? func_800224F4(?);
// ? func_80022A10(?);
// ? func_8002389C(?);
void func_80024F0C(UNK_TYPE);
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2);
void EffectBlure_AddSpace(EffectBlure* this);
void EffectBlure_Init1(void* thisx, void* initParamsx);
void EffectBlure_Init2(void* thisx, void* initParamsx);
void EffectBlure_Destroy(void* thisx);
s32 EffectBlure_Update(void* thisx);
void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx);
void EffectShieldParticle_Init(void* thisx, void* initParamsx);
void EffectShieldParticle_Destroy(void* thisx);
s32 EffectShieldParticle_Update(void* thisx);
void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx);
void EffectSpark_Init(void* thisx, void* initParamsx);
void EffectSpark_Destroy(void* thisx);
s32 EffectSpark_Update(void* thisx);
void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx);
void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_80026400(GlobalContext*, Color_RGBA8*, u8, s16);
void func_80026608(GlobalContext*);
void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_80026608(GlobalContext* globalCtx);
void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_80026860(GlobalContext*, Color_RGBA8*, u8, s16);
void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_80026A6C(GlobalContext* globalCtx);
GlobalContext* func_80026B00(void);
// ? func_80026B0C(?);
// ? func_80026C1C(?);
// ? func_80026C2C(?);
void Effect_Add(GlobalContext* globalCtx, s32* idp, s32 type, u8 arg3, u8 arg4, void* initParams);
// ? func_80026E74(?);
// ? func_80026F70(?);
// ? func_8002709C(?);
// ? func_800271A8(?);
// ? func_800272B0(?);
// ? func_80027410(?); Effect_SS_Clear
// ? func_800274E0(?); Effect_SS_Delete
void Effect_SS_ResetEntry(LoadedParticleEntry* particle);
// ? func_800275D0(?);
// ? func_80027798(?);
// ? func_80027A40(?);
// ? func_80027AE0(?);
// ? func_80027B98(?);
// ? func_80027BDC(?);
// ? func_80027E34(?);
// ? func_80027E84(?);
GlobalContext* Effect_GetGlobalCtx(void);
void* Effect_GetByIndex(s32 index);
void Effect_InitContext(GlobalContext* globalCtx);
void Effect_Add(GlobalContext* globalCtx, s32* pIndex, s32 type, u8 arg3, u8 arg4, void* initParams);
void Effect_DrawAll(GraphicsContext* gfxCtx);
void Effect_UpdateAll(GlobalContext* globalCtx);
void Effect_Delete(GlobalContext* globalCtx, s32 index);
void Effect_DeleteAll(GlobalContext* globalCtx);
void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize);
void EffectSs_ClearAll(GlobalContext* globalCtx);
void EffectSs_Delete(EffectSs* effectSs);
void EffectSs_Reset(EffectSs* effectSs);
void EffectSs_Insert(GlobalContext* globalCtx, EffectSs* effectSs);
void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initParams);
void EffectSs_UpdateAll(GlobalContext* globalCtx);
void EffectSs_DrawAll(GlobalContext* globalCtx);
s16 func_80027DD4(s16 arg0, s16 arg1, s32 arg2);
s16 func_80027E34(s16 arg0, s16 arg1, f32 arg2);
u8 func_80027E84(u8 arg0, u8 arg1, f32 arg2);
// ? func_80027F80(?);
// ? func_800281E8(?);
// ? func_8002829C(?);
// ? func_80028304(?);
// ? func_8002836C(?);
// ? func_800283D4(?);
// ? func_8002843C(?);
// ? func_800284A4(?);
// ? func_80028510(?);
// ? func_8002857C(?);
// ? func_800285EC(?);
// ? func_8002865C(?);
void func_800286CC(GlobalContext*, Vec3f*, Vec3f*, Vec3f*, s16, s16);
// ? func_8002873C(?);
// ? func_800287AC(?);
// ? func_8002881C(?);
// ? func_80028858(?);
// ? func_80028894(?);
// ? func_80028990(?);
// ? func_80028A54(?);
// ? func_80028B18(?);
void func_80028B74(GlobalContext*, Vec3f*, UNK_PTR, UNK_PTR, Color_RGB8*, Color_RGB8*);
// ? func_80028BB0(?);
// ? func_80028CEC(?);
// ? func_80028DC4(?);
// ? func_80028E1C(?);
// ? func_80028E84(?);
// ? func_80028EF4(?);
// ? func_80028F84(?);
// ? func_80028FD8(?);
// ? func_80029024(?);
// ? func_80029060(?);
void Effect_SpawnFragment(GlobalContext* globalCtx, Vec3f* burstDepthY, Vec3f* burstDepthX, Vec3f* burstOrigin,
s16 gravityInfluence, s16 u0, s16 rotSpeed, s16 burstVel, u8 u1, s16 scale, u8 u2, s16 jitter,
s32 duration, s16 u3, s16 objNumber, u32 dList);
// ? func_800290F0(?);
// ? func_80029184(?);
// ? func_800291D8(?);
// ? func_800292DC(?);
// ? func_80029320(?);
// ? func_800293A0(?);
// ? func_800293E4(?);
// ? func_80029444(?);
// ? func_8002949C(?);
// ? func_80029530(?);
// ? func_80029568(?);
// ? func_800295A0(?);
// ? func_80029618(?);
// ? func_80029694(?);
// ? func_80029724(?);
// ? func_800297A4(?);
// ? func_800298EC(?);
// ? func_8002993C(?);
void func_800299AC(GlobalContext* globalCtx, Vec3f* v);
// ? func_80029B30(?);
// ? func_80029B90(?);
// ? func_80029C00(?);
// ? func_80029C50(?);
void func_80029CA4(GlobalContext* globalCtx, s32 a, Vec3f* pos);
// ? func_80029CC8(?);
// ? func_80029CF0(?);
// ? func_80029D5C(?);
// ? func_80029DBC(?);
// ? func_80029E24(?);
void func_80029E8C(GlobalContext* globalCtx, Vec3f* burstDepthY, Vec3f* burstDepthX, Vec3f* burstOrigin,
s16 gravityInfluence, s16 u0, s16 rotSpeed, s16 burstVel, u8 u1, s16 scale, u8 u2, s16 jitter,
s32 duration, s16 u3, s16 objectId, u32 dList);
// ? func_80029F44(?);
// ? func_80029FAC(?);
// ? func_8002A140(?);
// ? func_8002A1DC(?);
// ? func_8002A2A4(?);
// ? func_8002A32C(?);
// ? func_8002A3C4(?);
// ? func_8002A484(?);
// ? func_8002A4D4(?);
// ? func_8002A5F4(?);
void func_8002A65C(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, s16 arg3, s16 arg4);
void func_8002A6B8(GlobalContext* globalCtx, Vec3f* pos, Vec3f* arg2, Vec3f* arg3, u32 arg4, s32 arg5, u32 arg6,
u32 arg7, u32 arg8, u32 arg9, u32 arg10, u32 arg11, u32 arg12, u32 arg13, u32 arg14, u32 arg15);
// ? func_8002A770(?);
// ? func_8002A824(?);
// ? func_8002A894(?);
// ? func_8002A90C(?);
// ? func_8002A95C(?);
// ? func_8002A9F4(?);
// ? func_8002AA44(?);
// ? func_8002AAB0(?);
void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
@@ -930,7 +980,7 @@ void Lights_SetAmbientColor(LightingContext* lightCtx, u8 red, u8 green, u8 blue
LightMapper* Lights_CreateMapper(LightingContext* lightCtx, GraphicsContext* gfxCtx);
void Lights_ClearHead(GlobalContext* globalCtx, LightingContext* lightCtx);
void Lights_RemoveAll(GlobalContext* globalCtx, LightingContext* lightCtx);
z_Light* Lights_Insert(GlobalContext* globalCtx, LightingContext* lightCtx, LightInfo* info);
z_Light* Lights_Insert(GlobalContext* globalCtx, LightingContext* lightCtx, void* info);
void Lights_Remove(GlobalContext* globalCtx, LightingContext* lightCtx, z_Light* light);
LightMapper* func_8007A960(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue);
// ? func_8007A9B4(?);
@@ -1238,20 +1288,20 @@ void func_800A6888(GlobalContext*, PSkinAwb*);
// ? func_800A6AC4(?);
// ? func_800A6E10(?);
void func_800A6EF4(MtxF* mf, Vec3f* src, Vec3f* dest);
// ? func_800A6FA0(?);
void func_800A6FA0(MtxF* mf1, MtxF* mf2, MtxF* dest);
// ? func_800A72FC(?);
// ? func_800A730C(?);
// ? func_800A735C(?);
// ? func_800A73E0(?);
void func_800A76A4(MtxF* dest, f32 x, f32 y, f32 z);
// ? func_800A7704(?);
void func_800A7704(MtxF* dest, s16 x, s16 y, s16 z);
// ? func_800A7894(?);
void func_800A7A24(MtxF* dest, f32 x, f32 y, f32 z);
// ? func_800A7B04(?);
// ? func_800A7B84(?);
// ? func_800A7C60(?);
// ? func_800A7E70(?);
// ? func_800A7EC0(?);
Mtx* func_800A7E70(GraphicsContext* gfxCtx, MtxF* src);
void func_800A7EC0(MtxF* dest, s16 arg1, f32 x, f32 y, f32 z);
// ? func_800A81A0(?);
// ? func_800A82C8(?);
// ? func_800A9A9C(?);
@@ -1597,7 +1647,8 @@ void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y);
void SpeedMeter_Init(SpeedMeter* this);
void SpeedMeter_Destroy(SpeedMeter* this);
void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx);
void SpeedMeter_InitAllocEntry(SpeedMeterAllocEntry* entry, u32 maxval, u32 val, u16 backColor, u16 foreColor, u32 ulx, u32 lrx, u32 uly, u32 lry);
void SpeedMeter_InitAllocEntry(SpeedMeterAllocEntry* entry, u32 maxval, u32 val, u16 backColor, u16 foreColor, u32 ulx,
u32 lrx, u32 uly, u32 lry);
void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxCtx);
void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, GameState* state);
void SysCfb_Init(s32 n64dd);
+37
View File
@@ -1,6 +1,43 @@
#ifndef _INITVARS_H_
#define _INITVARS_H_
extern EffectSsInit Effect_Ss_Dust_InitVars;
extern EffectSsInit Effect_Ss_KiraKira_InitVars;
extern EffectSsInit Effect_Ss_Bomb_InitVars;
extern EffectSsInit Effect_Ss_Bomb2_InitVars;
extern EffectSsInit Effect_Ss_Blast_InitVars;
extern EffectSsInit Effect_Ss_G_Spk_InitVars;
extern EffectSsInit Effect_Ss_D_Fire_InitVars;
extern EffectSsInit Effect_Ss_Bubble_InitVars;
extern EffectSsInit Effect_Ss_G_Ripple_InitVars;
extern EffectSsInit Effect_Ss_G_Splash_InitVars;
extern EffectSsInit Effect_Ss_G_Magma_InitVars;
extern EffectSsInit Effect_Ss_G_Fire_InitVars;
extern EffectSsInit Effect_Ss_Lightning_InitVars;
extern EffectSsInit Effect_Ss_Dt_Bubble_InitVars;
extern EffectSsInit Effect_Ss_Hahen_InitVars;
extern EffectSsInit Effect_Ss_Stick_InitVars;
extern EffectSsInit Effect_Ss_Sibuki_InitVars;
extern EffectSsInit Effect_Ss_Sibuki2_InitVars;
extern EffectSsInit Effect_Ss_G_Magma2_InitVars;
extern EffectSsInit Effect_Ss_Stone1_InitVars;
extern EffectSsInit Effect_Ss_HitMark_InitVars;
extern EffectSsInit Effect_Ss_Fhg_Flash_InitVars;
extern EffectSsInit Effect_Ss_K_Fire_InitVars;
extern EffectSsInit Effect_Ss_Solder_Srch_Ball_InitVars;
extern EffectSsInit Effect_Ss_Kakera_InitVars;
extern EffectSsInit Effect_Ss_Ice_Piece_InitVars;
extern EffectSsInit Effect_Ss_En_Ice_InitVars;
extern EffectSsInit Effect_Ss_Fire_Tail_InitVars;
extern EffectSsInit Effect_Ss_En_Fire_InitVars;
extern EffectSsInit Effect_Ss_Extra_InitVars;
extern EffectSsInit Effect_Ss_Fcircle_InitVars;
extern EffectSsInit Effect_Ss_Dead_Db_InitVars;
extern EffectSsInit Effect_Ss_Dead_Dd_InitVars;
extern EffectSsInit Effect_Ss_Dead_Ds_InitVars;
extern EffectSsInit Effect_Ss_Dead_Sound_InitVars;
extern EffectSsInit Effect_Ss_Ice_Smoke_InitVars;
extern ActorInit Player_InitVars;
extern ActorInit En_Test_InitVars;
extern ActorInit En_GirlA_InitVars;
+3 -1
View File
@@ -67,7 +67,9 @@
* `cbnz` blue component of color vertex, or z component of normal vertex
* `a` alpha
*/
#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a }, }, }
#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
#define VIEWPORT_INIT(viewport, by, rx, ty, lx) \
viewport.bottomY = by; \
+37
View File
@@ -63,6 +63,43 @@ DECLARE_OVERLAY_SEGMENT(kaleido_scope)
DECLARE_OVERLAY_SEGMENT(player_actor)
DECLARE_OVERLAY_SEGMENT(map_mark_data)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dust)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_KiraKira)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Blast)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Spk)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_D_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bubble)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Ripple)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Splash)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Lightning)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dt_Bubble)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Hahen)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stick)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stone1)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_HitMark)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fhg_Flash)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_K_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Solder_Srch_Ball)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Kakera)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Piece)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Ice)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fire_Tail)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Extra)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fcircle)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Db)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Dd)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Ds)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Sound)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Smoke)
DECLARE_OVERLAY_SEGMENT(En_Test)
DECLARE_OVERLAY_SEGMENT(En_GirlA)
DECLARE_OVERLAY_SEGMENT(En_Part)
+4 -4
View File
@@ -2762,12 +2762,12 @@ _DW({ \
#else /* F3DEX_GBI_2 */
#define gSPSetGeometryMode(pkt, word) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \
_g->words.w1 = (unsigned int)(word); \
}
})
#define gsSPSetGeometryMode(word) \
{ \
@@ -2775,12 +2775,12 @@ _DW({ \
}
#define gSPClearGeometryMode(pkt, word) \
{ \
_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \
_g->words.w1 = (unsigned int)(word); \
}
})
#define gsSPClearGeometryMode(word) \
{ \
+4 -28
View File
@@ -35,7 +35,7 @@ extern u32 D_03012B20;
//extern ? D_04002280;
//extern ? D_04003238;
extern u32 D_04004298;
//extern ? D_04006020;
extern u8 D_04006020[];
extern Gfx D_0400C820[];
extern u32 D_0400CB70;
extern u32 D_04010130;
@@ -46,7 +46,7 @@ extern u32 D_0401E370;
//extern ? D_0402CF30;
//extern ? D_04037730;
//extern ? D_04038F00;
//extern ? D_04038FB0;
extern u8 D_04038FB0[];
extern u32 D_0403B030;
extern u32 D_0403BBA0;
extern u32 D_0403BCD8;
@@ -153,14 +153,6 @@ extern u8 D_80114930[];
//extern ? D_801157DC;
//extern ? D_801157EC;
//extern ? D_801157FC;
//extern ? D_80115810;
//extern ? D_80115860;
//extern ? D_80115868;
//extern ? D_8011587C;
//extern ? D_801158A4;
extern EffectTableInfo EffectSS2Info; // 801158B0
//extern ? D_801158B4;
//extern u32 D_801158B8;
//extern ? D_801158C0;
//extern ? D_801158CC;
//extern ? D_801158D0;
@@ -184,15 +176,14 @@ extern EffectTableInfo EffectSS2Info; // 801158B0
//extern ? D_801159A8;
//extern ? D_801159A9;
//extern ? D_801159AA;
//extern ? D_801159C0;
//extern ? D_801159CC;
extern EffectSsOverlay gEffectSsOverlayTable[37];
//extern ? D_80115DC0;
//extern ? D_80115F68;
//extern ? D_80115F6C;
//extern ? D_80115F70;
extern Gfx D_80116280[];
extern ActorOverlay gActorOverlayTable[471]; // original name: "actor_dlftbls" 801162A0
extern s32 gMaxProfile;
extern s32 gMaxActorId; // original name: "MaxProfile"
//extern ? D_80119E2C;
//extern ? D_80119E52;
//extern ? D_80119E54;
@@ -850,8 +841,6 @@ extern s32 gSystemArenaLogSeverity;
extern s32 D_80134D20;
//extern ? D_80135130;
//extern ? D_80135158;
extern char D_80135180[];
extern char D_80135194[];
//extern ? D_801351A8;
//extern ? D_801351BC;
//extern ? D_801351F8;
@@ -906,7 +895,6 @@ extern char D_80135194[];
//extern ? D_80135780;
//extern ? D_8013579C;
//extern ? D_801357C0;
extern char D_801357DC[];
//extern ? D_801357F8;
//extern ? D_8013581C;
//extern ? D_80135838;
@@ -3297,19 +3285,7 @@ extern char D_80146238[];
extern u8 D_80155F50[];
extern u8 D_80157580[];
extern u8 D_80157D30[];
extern GlobalContext* D_80157DA0;
//extern ? D_80157DA4;
//extern ? D_80157DA8;
//extern ? D_80158304;
//extern ? D_80158BF8;
//extern ? D_80158BFC;
//extern ? D_80158C00;
//extern ? D_8015910C;
//extern ? D_8015A7D0;
//extern ? D_8015B62C;
//extern ? D_8015B630;
//extern ? D_8015BB90;
//extern ? D_8015BB94;
//extern ? D_8015BC30;
//extern ? D_8015BC3C;
//extern ? D_8015BC48;
-39
View File
@@ -1113,24 +1113,6 @@ typedef enum {
DPM_ENEMY = 2
} DynaPolyMoveFlag;
typedef struct LoadedParticleEntry {
/* 0x0000 */ Vec3f position;
/* 0x000C */ Vec3f velocity;
/* 0x0018 */ Vec3f acceleration;
/* 0x0024 */ void(*update)(GlobalContext*, s32, struct LoadedParticleEntry*);
/* 0x0028 */ void(*draw)(GlobalContext*, s32, struct LoadedParticleEntry*);
/* 0x002C */ f32 unk_2C; // Probaly a Vec3f
/* 0x0030 */ f32 unk_30;
/* 0x0034 */ f32 unk_34;
/* 0x0038 */ u32 unk_38;
/* 0x003C */ u32 unk_3C;
/* 0x0042 */ u16 unk_40[13];
/* 0x005A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ?
/* 0x005C */ s16 life; // -1 means this entry is free
/* 0x005E */ u8 priority; // Lower value means higher priority
/* 0x005F */ u8 type;
} LoadedParticleEntry; // size = 0x60
// Some animation related structure
typedef struct {
/* 0x00 */ AnimationHeader* animation;
@@ -1161,27 +1143,6 @@ typedef struct {
/* 0x24 */ char unk_24[0x4];
} struct_80034A14_arg1;
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32(*init)(GlobalContext*, u32, LoadedParticleEntry*, void*);
} ParticleOverlayInfo;
typedef struct {
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
/* 0x0C */ void* vramStart;
/* 0x08 */ void* vramEnd;
/* 0x10 */ void* loadedRamAddr;
/* 0x14 */ ParticleOverlayInfo* overlayInfo;
/* 0x18 */ u32 unk_18; // Always 0x01000000?
} ParticleOverlay;
typedef struct {
/* 0x00 */ LoadedParticleEntry* data_table; // Name from debug assert
/* 0x04 */ s32 searchIndex;
/* 0x08 */ s32 size;
} EffectTableInfo;
typedef struct {
/* 0x00 */ s8 scene;
/* 0x01 */ s8 spawn;
+2 -2
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@@ -4,7 +4,6 @@
#include <z64animation.h>
#include <z64math.h>
#define ACTOR_DLF_MAX 471
#define ACTOR_NUMBER_MAX 200
#define INVISIBLE_ACTOR_MAX 20
#define AM_FIELD_SIZE 0x27A0
@@ -770,7 +769,8 @@ typedef enum {
/* 0x01D3 */ ACTOR_EN_ZL4,
/* 0x01D4 */ ACTOR_EN_MM2,
/* 0x01D5 */ ACTOR_BG_JYA_BLOCK,
/* 0x01D6 */ ACTOR_OBJ_WARP2BLOCK
/* 0x01D6 */ ACTOR_OBJ_WARP2BLOCK,
/* 0x01D7 */ ACTOR_ID_MAX // originally "ACTOR_DLF_MAX"
} ActorID;
#endif
+252 -35
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@@ -1,56 +1,273 @@
#ifndef _Z64EFFECT_H_
#define _Z64EFFECT_H_
#include <color.h>
struct GraphicsContext;
struct GlobalContext;
/* Effects */
#define SPARK_COUNT 3
#define BLURE_COUNT 25
#define SHIELD_PARTICLE_COUNT 3
#define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT
typedef struct {
/* 0x00 */ u8 active;
/* 0x01 */ u8 unk_01;
/* 0x02 */ u8 unk_02;
} EffectStatus; // size = 0x03
typedef struct {
/* 0x00 */ Vec3f velocity;
/* 0x0C */ Vec3f position;
/* 0x18 */ Vec3s unk_18;
/* 0x1E */ Vec3s unk_1E;
} EffSparkParticle; // size = 0x24
/* 0x18 */ Vec3s unkVelocity;
/* 0x1E */ Vec3s unkPosition;
} EffectSparkElement; // size = 0x24
typedef struct {
/* 0x000 */ Vec3s position;
/* 0x008 */ s32 numParticles; // Will be calculated as particleFactor1 * particleFactor2 + 2
/* 0x00C */ EffSparkParticle particles[32];
/* 0x48C */ f32 velocity;
/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
/* 0x00C */ EffectSparkElement elements[32];
/* 0x48C */ f32 speed;
/* 0x490 */ f32 gravity;
/* 0x494 */ u32 particleFactor1;
/* 0x498 */ u32 particleFactor2;
/* 0x49C */ Color_RGBA8 colorStart[4];
/* 0x4AC */ Color_RGBA8 colorEnd[4];
/* 0x4BC */ s32 age;
/* 0x494 */ u32 uDiv; // "u_div"
/* 0x498 */ u32 vDiv; // "v_div"
/* 0x49C */ Color_RGBA8_n colorStart[4];
/* 0x4AC */ Color_RGBA8_n colorEnd[4];
/* 0x4BC */ s32 timer;
/* 0x4C0 */ s32 duration;
} EffSparkParams; // size = 0x4C4
// gz has trail related structs but they seem to be different in dbg
typedef struct {
/* 0x0000 */ char unk_00[0x184];
/* 0x0184 */ Color_RGBA8 p1Start;
/* 0x0188 */ Color_RGBA8 p2Start;
/* 0x018C */ Color_RGBA8 p1End;
/* 0x0190 */ Color_RGBA8 p2End;
/* 0x0194 */ u32 unk_194; // these are proably bytes
/* 0x0198 */ u32 unk_198;
/* 0x019C */ u32 unk_19C;
/* 0x01A0 */
} TrailEffect; // size = unk
} EffectSparkInit; // size = 0x4C4
typedef struct {
/* 0x00 */ u8 numParticles;
/* 0x000 */ Vec3s position;
/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
/* 0x00C */ EffectSparkElement elements[32];
/* 0x48C */ f32 speed;
/* 0x490 */ f32 gravity;
/* 0x494 */ u32 uDiv; // "u_div"
/* 0x498 */ u32 vDiv; // "v_div"
/* 0x49C */ Color_RGBA8_n colorStart[4];
/* 0x4AC */ Color_RGBA8_n colorEnd[4];
/* 0x4BC */ s32 timer;
/* 0x4C0 */ s32 duration;
} EffectSpark; // size = 0x4C4
typedef struct {
/* 0x00 */ s32 state;
/* 0x04 */ s32 timer;
/* 0x08 */ Vec3s p1;
/* 0x0E */ Vec3s p2;
/* 0x14 */ u16 flags;
} EffectBlureElement; // size = 0x18
typedef struct {
/* 0x000 */ char unk_00[0x184];
/* 0x184 */ Color_RGBA8_n p1StartColor;
/* 0x188 */ Color_RGBA8_n p2StartColor;
/* 0x18C */ Color_RGBA8_n p1EndColor;
/* 0x190 */ Color_RGBA8_n p2EndColor;
/* 0x194 */ s32 elemDuration;
/* 0x198 */ s32 unkFlag;
/* 0x19C */ s32 calcMode;
} EffectBlureInit1; // size = 0x1A0
typedef struct {
/* 0x00 */ s32 calcMode;
/* 0x04 */ u16 flags;
/* 0x06 */ s16 addAngleChange;
/* 0x08 */ Color_RGBA8_n p1StartColor;
/* 0x0C */ Color_RGBA8_n p2StartColor;
/* 0x10 */ Color_RGBA8_n p1EndColor;
/* 0x14 */ Color_RGBA8_n p2EndColor;
/* 0x18 */ u8 elemDuration;
/* 0x19 */ u8 unkFlag;
/* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
/* 0x1B */ u8 mode4Param;
/* 0x1C */ Color_RGBA8_n altPrimColor; // used with drawMode 1
/* 0x20 */ Color_RGBA8_n altEnvColor; // used with drawMode 1
} EffectBlureInit2; // size = 0x24
typedef struct {
/* 0x000 */ EffectBlureElement elements[16];
/* 0x180 */ s32 calcMode;
/* 0x184 */ f32 mode4Param;
/* 0x188 */ u16 flags;
/* 0x18A */ s16 addAngleChange;
/* 0x18C */ s16 addAngle;
/* 0x18E */ Color_RGBA8_n p1StartColor;
/* 0x192 */ Color_RGBA8_n p2StartColor;
/* 0x196 */ Color_RGBA8_n p1EndColor;
/* 0x19A */ Color_RGBA8_n p2EndColor;
/* 0x19E */ u8 numElements; // "now_edge_num"
/* 0x19F */ u8 elemDuration;
/* 0x1A0 */ u8 unkFlag;
/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
/* 0x1A2 */ Color_RGBA8_n altPrimColor; // used with drawMode 1
/* 0x1A6 */ Color_RGBA8_n altEnvColor; // used with drawMode 1
} EffectBlure; // size = 0x1AC
typedef struct {
/* 0x00 */ f32 initialSpeed;
/* 0x04 */ f32 endXChange;
/* 0x08 */ f32 endX;
/* 0x0C */ f32 startXChange;
/* 0x10 */ f32 startX;
/* 0x14 */ s16 yaw;
/* 0x16 */ s16 pitch;
} EffectShieldParticleElement; // size = 0x18
typedef struct {
/* 0x00 */ u8 numElements;
/* 0x02 */ Vec3s position;
/* 0x08 */ Color_RGBA8 primColorStart;
/* 0x0C */ Color_RGBA8 envColorStart;
/* 0x10 */ Color_RGBA8 primColorMid;
/* 0x14 */ Color_RGBA8 envColorMid;
/* 0x18 */ Color_RGBA8 primColorEnd;
/* 0x1C */ Color_RGBA8 envColorEnd;
/* 0x20 */ f32 acceleration;
/* 0x08 */ Color_RGBA8_n primColorStart;
/* 0x0C */ Color_RGBA8_n envColorStart;
/* 0x10 */ Color_RGBA8_n primColorMid;
/* 0x14 */ Color_RGBA8_n envColorMid;
/* 0x18 */ Color_RGBA8_n primColorEnd;
/* 0x1C */ Color_RGBA8_n envColorEnd;
/* 0x20 */ f32 deceleration;
/* 0x24 */ f32 maxInitialSpeed;
/* 0x28 */ f32 lengthCutoff;
/* 0x2C */ u8 duration;
/* 0x2E */ LightInfoPositionalParams lightParams;
/* 0x3C */ s32 hasLight;
} EffShieldParticleInit; // size = 0x40
/* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1
} EffectShieldParticleInit; // size = 0x40
typedef struct {
/* 0x000 */ EffectShieldParticleElement elements[16];
/* 0x180 */ u8 numElements;
/* 0x182 */ Vec3s position;
/* 0x188 */ Color_RGBA8_n primColorStart;
/* 0x18C */ Color_RGBA8_n envColorStart;
/* 0x190 */ Color_RGBA8_n primColorMid;
/* 0x194 */ Color_RGBA8_n envColorMid;
/* 0x198 */ Color_RGBA8_n primColorEnd;
/* 0x19C */ Color_RGBA8_n envColorEnd;
/* 0x1A0 */ f32 deceleration;
/* 0x1A4 */ char unk_1A4[0x04];
/* 0x1A8 */ f32 maxInitialSpeed;
/* 0x1AC */ f32 lengthCutoff;
/* 0x1B0 */ u8 duration;
/* 0x1B1 */ u8 timer;
/* 0x1B2 */ LightInfoPositional lightInfo;
/* 0x1C0 */ z_Light* light;
/* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1
} EffectShieldParticle; // size = 0x1C8
typedef struct {
/* 0x0000 */ struct GlobalContext* globalCtx;
struct {
EffectStatus status;
EffectSpark effect;
} /* 0x0004 */ sparks[SPARK_COUNT];
struct {
EffectStatus status;
EffectBlure effect;
} /* 0x0E5C */ blures[BLURE_COUNT];
struct {
EffectStatus status;
EffectShieldParticle effect;
} /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT];
} EffectContext; // size = 0x3DF0
typedef struct {
/* 0x00 */ u32 size;
/* 0x04 */ void (*init)(void* effect, void* initParms);
/* 0x08 */ void (*destroy)(void* effect);
/* 0x0C */ s32 (*update)(void* effect);
/* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx);
} EffectInfo; // size = 0x14
typedef enum {
/* 0x00 */ EFFECT_SPARK,
/* 0x01 */ EFFECT_BLURE1,
/* 0x02 */ EFFECT_BLURE2,
/* 0x03 */ EFFECT_SHIELD_PARTICLE
} EffectType;
/* Effect Soft Sprites */
struct EffectSs;
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 (*init)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs, void* initParams);
} EffectSsInit; // size = 0x08
typedef struct {
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
/* 0x08 */ void* vramStart;
/* 0x0C */ void* vramEnd;
/* 0x10 */ void* loadedRamAddr;
/* 0x14 */ EffectSsInit* initInfo;
/* 0x18 */ u8 unk_18;
} EffectSsOverlay; // size = 0x1C
typedef struct EffectSs {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3f velocity;
/* 0x18 */ Vec3f accel;
/* 0x24 */ void (*update)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
/* 0x28 */ void (*draw)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
/* 0x2C */ Vec3f unk_2C;
/* 0x38 */ u32 unk_38;
/* 0x3C */ u32 unk_3C;
/* 0x40 */ s16 regs[13]; // specific per effect
/* 0x5A */ u16 flags;
/* 0x5C */ s16 life; // -1 means this entry is free
/* 0x5E */ u8 priority; // Lower value means higher priority
/* 0x5F */ u8 type;
} EffectSs; // size = 0x60
typedef struct {
/* 0x00 */ EffectSs* table; // "data_table"
/* 0x04 */ s32 searchStartIndex;
/* 0x08 */ s32 tableSize;
} EffectSsInfo; // size = 0x0C
typedef enum {
/* 0x00 */ EFFECT_SS_DUST,
/* 0x01 */ EFFECT_SS_KIRAKIRA,
/* 0x02 */ EFFECT_SS_BOMB,
/* 0x03 */ EFFECT_SS_BOMB2,
/* 0x04 */ EFFECT_SS_BLAST,
/* 0x05 */ EFFECT_SS_G_SPK,
/* 0x06 */ EFFECT_SS_D_FIRE,
/* 0x07 */ EFFECT_SS_BUBBLE,
/* 0x08 */ EFFECT_SS_UNSET,
/* 0x09 */ EFFECT_SS_G_RIPPLE,
/* 0x0A */ EFFECT_SS_G_SPLASH,
/* 0x0B */ EFFECT_SS_G_MAGMA,
/* 0x0C */ EFFECT_SS_G_FIRE,
/* 0x0D */ EFFECT_SS_LIGHTNING,
/* 0x0E */ EFFECT_SS_DT_BUBBLE,
/* 0x0F */ EFFECT_SS_HAHEN,
/* 0x10 */ EFFECT_SS_STICK,
/* 0x11 */ EFFECT_SS_SIBUKI,
/* 0x12 */ EFFECT_SS_SIBUKI2,
/* 0x13 */ EFFECT_SS_G_MAGMA2,
/* 0x14 */ EFFECT_SS_STONE1,
/* 0x15 */ EFFECT_SS_HITMARK,
/* 0x16 */ EFFECT_SS_FHG_FLASH,
/* 0x17 */ EFFECT_SS_K_FIRE,
/* 0x18 */ EFFECT_SS_SOLDER_SRCH_BALL,
/* 0x19 */ EFFECT_SS_KAKERA,
/* 0x1A */ EFFECT_SS_ICE_PIECE,
/* 0x1B */ EFFECT_SS_EN_ICE,
/* 0x1C */ EFFECT_SS_FIRE_TAIL,
/* 0x1D */ EFFECT_SS_EN_FIRE,
/* 0x1E */ EFFECT_SS_EXTRA,
/* 0x1F */ EFFECT_SS_FCIRCLE,
/* 0x20 */ EFFECT_SS_DEAD_DB,
/* 0x21 */ EFFECT_SS_DEAD_DD,
/* 0x22 */ EFFECT_SS_DEAD_DS,
/* 0x23 */ EFFECT_SS_DEAD_SOUND,
/* 0x24 */ EFFECT_SS_ICE_SMOKE,
/* 0x25 */ EFFECT_SS_TYPE_MAX // originally "EFFECT_SS2_TYPE_LAST_LABEL"
} EffectSsType;
#endif