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Fix return UB (#958)
* Ydan_SP * func_8002D7EC * Gameplay_ChangeCameraStatus * Graph_InitTHGA * CollisioCheck_LineOC * Fix more in camera and jpeg * revert comment in player
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-2
@@ -381,7 +381,7 @@ void Actor_Kill(Actor* actor);
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void Actor_SetFocus(Actor* actor, f32 offset);
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void Actor_SetScale(Actor* actor, f32 scale);
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void Actor_SetObjectDependency(GlobalContext* globalCtx, Actor* actor);
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s16 func_8002D7EC(Actor* actor);
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void func_8002D7EC(Actor* actor);
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void func_8002D868(Actor* actor);
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void Actor_MoveForward(Actor* actor);
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void func_8002D908(Actor* actor);
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@@ -1614,7 +1614,7 @@ void GameAlloc_Init(GameAlloc* this);
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void Graph_FaultClient();
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void Graph_DisassembleUCode(Gfx* workBuf);
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void Graph_UCodeFaultClient(Gfx* workBuf);
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void* Graph_InitTHGA(GraphicsContext* gfxCtx);
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void Graph_InitTHGA(GraphicsContext* gfxCtx);
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GameStateOverlay* Graph_GetNextGameState(GameState* gameState);
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void Graph_Init(GraphicsContext* gfxCtx);
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void Graph_Destroy(GraphicsContext* gfxCtx);
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