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Fix return UB (#958)
* Ydan_SP * func_8002D7EC * Gameplay_ChangeCameraStatus * Graph_InitTHGA * CollisioCheck_LineOC * Fix more in camera and jpeg * revert comment in player
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@@ -79,7 +79,7 @@ void Graph_UCodeFaultClient(Gfx* workBuf) {
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UCodeDisas_Destroy(&disassembler);
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}
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void* Graph_InitTHGA(GraphicsContext* gfxCtx) {
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void Graph_InitTHGA(GraphicsContext* gfxCtx) {
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GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
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pool->headMagic = GFXPOOL_HEAD_MAGIC;
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