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Fix return UB (#958)
* Ydan_SP * func_8002D7EC * Gameplay_ChangeCameraStatus * Graph_InitTHGA * CollisioCheck_LineOC * Fix more in camera and jpeg * revert comment in player
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@@ -845,7 +845,7 @@ void Actor_Destroy(Actor* actor, GlobalContext* globalCtx) {
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}
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}
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s16 func_8002D7EC(Actor* actor) {
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void func_8002D7EC(Actor* actor) {
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f32 speedRate = R_UPDATE_RATE * 0.5f;
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actor->world.pos.x += (actor->velocity.x * speedRate) + actor->colChkInfo.displacement.x;
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