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Fix return UB (#958)
* Ydan_SP * func_8002D7EC * Gameplay_ChangeCameraStatus * Graph_InitTHGA * CollisioCheck_LineOC * Fix more in camera and jpeg * revert comment in player
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@@ -2125,6 +2125,7 @@ s32 Camera_Parallel1(Camera* camera) {
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camera->fov = Camera_LERPCeilF(para1->fovTarget, camera->fov, camera->fovUpdateRate, 1.0f);
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camera->roll = Camera_LERPCeilS(0, camera->roll, 0.5, 0xA);
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camera->atLERPStepScale = Camera_ClampLERPScale(camera, sp6A ? para1->unk_1C : para1->unk_14);
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//! @bug No return
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}
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s32 Camera_Parallel2(Camera* camera) {
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@@ -2929,7 +2930,7 @@ s32 Camera_Battle2(Camera* camera) {
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}
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s32 Camera_Battle3(Camera* camera) {
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Camera_Noop(camera);
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return Camera_Noop(camera);
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}
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/**
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