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Fix return UB (#958)
* Ydan_SP * func_8002D7EC * Gameplay_ChangeCameraStatus * Graph_InitTHGA * CollisioCheck_LineOC * Fix more in camera and jpeg * revert comment in player
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@@ -3175,7 +3175,7 @@ s32 CollisionCheck_LineOC(GlobalContext* globalCtx, CollisionCheckContext* colCh
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* otherwise. Unused.
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*/
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s32 CollisionCheck_LineOCCheckAll(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* a, Vec3f* b) {
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CollisionCheck_LineOC(globalCtx, colChkCtx, a, b, NULL, 0);
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return CollisionCheck_LineOC(globalCtx, colChkCtx, a, b, NULL, 0);
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}
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/**
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@@ -3184,7 +3184,7 @@ s32 CollisionCheck_LineOCCheckAll(GlobalContext* globalCtx, CollisionCheckContex
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*/
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s32 CollisionCheck_LineOCCheck(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* a, Vec3f* b,
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Actor** exclusions, s32 numExclusions) {
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CollisionCheck_LineOC(globalCtx, colChkCtx, a, b, exclusions, numExclusions);
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return CollisionCheck_LineOC(globalCtx, colChkCtx, a, b, exclusions, numExclusions);
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}
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/**
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